Artificial Creative Systems: Completing the Creative Cycle

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Rob Saunders: Artificial Creative Systems: Completing the Creative Cycle. In: Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach.



Human creativity is personally, socially and culturally situated: creative individuals work within environments rich in personal experiences, social relationships and cultural knowledge. Computational models of creative processes typically neglect some or all of these aspects of human creativity. How can we hope to capture this richness in computational models of creativity? This paper introduces recent work at the Design Lab where we are attempting to develop a model of artificial creative systems that can combine important aspects at personal, social and cultural levels.

Extended Abstract


 author =	{Rob Saunders},
 title =	{Artificial Creative Systems: Completing the Creative Cycle},
 booktitle =	{Computational Creativity: An Interdisciplinary Approach},
 year = 	{2009},
 editor =	{Margaret Boden and Mark D'Inverno and Jon McCormack},
 number =	{09291},
 series =	{Dagstuhl Seminar Proceedings},
 ISSN = 	{1862-4405},
 publisher =	{Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany},
 address =	{Dagstuhl, Germany},
 URL =		{, },
 annote =	{Keywords: Creative systems, culture, language games, interest, curiosity}

Used References

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[10] Saunders, R.; and Grace, K. 2008. Towards a computational model of cre- ative cultures. AAAI Spring Symposium on Creative Intelligent Systems, 26–28 March 2008, Stanford University. 3

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