Breeding on site

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Reference

Tatsuo Unemi: Breeding on site. In: Computational Creativity 2013 ICCC 2013.

DOI

Abstract

This is a live-performance of improvisational productions and playbacks of a type of evolutionary art using a breed- ing tool, SBArt4 version 3 (Unemi 2010). The performer breeds a variety of individual animations using SBArt4 on a machine at his front in a manner of interactive evolution- ary computation, and sends the genotype of his/her favorite individual to SBArt4Player through a network connection. Figure 1 is a schematic illustration of the system setups. Each individual animation that reached the remote machine is played back repeatedly with the synchronized sound ef- fect until another one arrives. Assisted by a mechanism of automated evolution based on computational aesthetic mea- sures as the fitness function, it is relatively easy to produce interesting animations and sound effects efficiently on site (Unemi 2011). ...

Extended Abstract

Bibtex

Used References

Unemi, T. 2010. Sbart4 - breeding abstract animations in realtime. In Proceedings of the IEEE World Congress on Computational Intelligence, 4004–4009.

Unemi, T. 2011. Sbart4 as automatic art and live perfor- mance tool. In Soddu, C., ed., Proceedings of the 14th Gen- erative Art Conference, 436–447.

Unemi, T. 2012. Synthesis of sound effects for generative animation. In Soddu, C., ed., Proceedings of the 15th Gen- erative Art Conference, 364–376.

The projects website is: http://www.intlab.soka.ac.jp/⇠unemi/sbart/4/breedingOnSite.html

Demo video: http://www.youtube.com/watch?v=1kKpWntUd8M


Links

Full Text

http://www.computationalcreativity.net/iccc2013/download/iccc2013-unemi-1.pdf

intern file

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