Double Meandering Algorithm

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Shelley Gao, Lucy Pullen, Amy Ashurst Gooch: Double Meandering Algorithm: From Drawing Game to Automated Animation. In: Douglas W. Cunningham, Tobias Isenberg (Eds.): Eurographics Workshop on Computational Aesthetics, 2011. Proceedings. 55-62



We introduce artist Lucy Pullen's Double Meandering Algorithm, first in its original form as a pen-and-paper drawing algorithm and then as a procedurally generated animation. We utilize a chain of cubic Bézier curves to represent the characteristic spiraling line, assigning each control point according to a pseudo-randomized algorithm. The resulting curves are then animated segment by segment, reflecting the artist's process of creating the pen-and-paper drawing. By digitizing the Double Meandering Line drawing, we can also reveal the process of creation through animation, granting us the ability to exhibit a fundamental part of the drawing that is lost in the traditional pen-and-paper presentation.

Extended Abstract


author = {Gao, Shelley and Pullen, Lucy and Gooch, Amy A.},
title = {Double Meandering Algorithm: From Drawing Game to Automated Animation},
booktitle = {Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging},
series = {CAe '11},
year = {2011},
isbn = {978-1-4503-0908-0},
location = {Vancouver, British Columbia, Canada},
pages = {55--62},
numpages = {8},
url = {, },
doi = {10.1145/2030441.2030454},
acmid = {2030454},
publisher = {ACM},
address = {New York, NY, USA},

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