Double Meandering Algorithm

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche

Reference

Shelley Gao, Lucy Pullen, Amy Ashurst Gooch: Double Meandering Algorithm: From Drawing Game to Automated Animation. In: Douglas W. Cunningham, Tobias Isenberg (Eds.): Eurographics Workshop on Computational Aesthetics, 2011. Proceedings. 55-62

DOI

http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH11/055-062

Abstract

We introduce artist Lucy Pullen's Double Meandering Algorithm, first in its original form as a pen-and-paper drawing algorithm and then as a procedurally generated animation. We utilize a chain of cubic Bézier curves to represent the characteristic spiraling line, assigning each control point according to a pseudo-randomized algorithm. The resulting curves are then animated segment by segment, reflecting the artist's process of creating the pen-and-paper drawing. By digitizing the Double Meandering Line drawing, we can also reveal the process of creation through animation, granting us the ability to exhibit a fundamental part of the drawing that is lost in the traditional pen-and-paper presentation.

Extended Abstract

Bibtex

@inproceedings{Gao:2011:DMA:2030441.2030454,
author = {Gao, Shelley and Pullen, Lucy and Gooch, Amy A.},
title = {Double Meandering Algorithm: From Drawing Game to Automated Animation},
booktitle = {Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging},
series = {CAe '11},
year = {2011},
isbn = {978-1-4503-0908-0},
location = {Vancouver, British Columbia, Canada},
pages = {55--62},
numpages = {8},
url = {http://doi.acm.org/10.1145/2030441.2030454, http://de.evo-art.org/index.php?title=Double_Meandering_Algorithm },
doi = {10.1145/2030441.2030454},
acmid = {2030454},
publisher = {ACM},
address = {New York, NY, USA},
} 

Used References

{Gal03} Galanter P.: What is generative art? Complexity theory as a context for art theory. IN GA2003--6TH GENERATIVE ART CONFERENCE 2003 (2003). 2

Gary Greenfield, On the origins of the term "Computational aesthetics", Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging, May 18-20, 2005, Girona, Spain http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/009-012

{Hop00} Hopkins D.: After Modern Art 1945-2000. Oxford University Press, 2000. 2

Matthew Kaplan , Elaine Cohen, Computer generated Celtic design, Proceedings of the 14th Eurographics workshop on Rendering, June 25-27, 2003, Leuven, Belgiumn http://dl.acm.org/citation.cfm?id=882406&CFID=588525319&CFTOKEN=29804931

Sangwon Lee , Sven C. Olsen , Bruce Gooch, Interactive 3D fluid jet painting, Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, June 05-07, 2006, Annecy, France http://doi.acm.org/10.1145/1124728.1124745

{Nes86} Nesbit M.: Ready-Made Originals: The Duchamp Model. October 37 (1986), pp. 53--64. 2

{Rau10} Raunig G.: A Thousand Machines. Semiotext(e), 2010. 6

{Tar10} Tarbell J.: Complexification, 2010. 2

Songhua Xu , Yingqing Xu , Sing Bing Kang , David H. Salesin , Yunhe Pan , Heung-Yeung Shum, Animating Chinese paintings through stroke-based decomposition, ACM Transactions on Graphics (TOG), v.25 n.2, p.239-267, April 2006 http://doi.acm.org/10.1145/1138450.1138454


Links

Full Text

http://www.researchgate.net/profile/Amy_Gooch/publication/220795323_Double_Meandering_Algorithm_From_Drawing_Game_to_Automated_Animation/links/0deec51b6086595c73000000?ev=pub_ext_doc_dl&origin=publication_detail&inViewer=true

intern file

Sonstige Links

http://dl.acm.org/citation.cfm?id=2030441.2030454&coll=DL&dl=GUIDE&CFID=588525319&CFTOKEN=29804931