Eons of genetically evolved algorithmic images

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Reference

Steven Rooke: Eons of genetically evolved algorithmic images. In: Bentley, Peter J.; Corne, David W.: Creative Evolutionary Systems. Academic Press, 2001. 339 - 365

DOI

http://dx.doi.org/10.1016/B978-155860673-9/50052-5

Abstract

In multicellular organisms, all cells except for germ-line cells (sperm and eggs) contain exactly the same DNA blueprint for their own construction. Yet those identical instructions are carried out sensing their location in the body, and they create different cell types appropriate for all the various tissues and organs needed by the adult organism. This chapter is concerned with computer-generated images produced by a single algorithm applied equally to all pixels: the algorithm is the DNA, and the x- and y-coordinates (one unique pair per pixel) are the location in the “body,” or image. The algorithms are evolved using simulated genetics from purely mathematical or programmatic building blocks that are assembled randomly into populations of individuals and later modified by mutation and mating, under user-applied aesthetic selection.

Extended Abstract

Bibtex

@incollection{Rooke2002339,
title = "Chapter 13 - Eons of Genetically Evolved Algorithmic Images ",
editor = "Corne, Peter J BentleyDavid W. ",
booktitle = "Creative Evolutionary Systems ",
publisher = "Morgan Kaufmann",
edition = "",
address = "San Francisco",
year = "2002",
pages = "339 - 365",
series = "The Morgan Kaufmann Series in Artificial Intelligence",
isbn = "978-1-55860-673-9",
doi = "http://dx.doi.org/10.1016/B978-155860673-9/50052-5",
url = "http://www.sciencedirect.com/science/article/pii/B9781558606739500525 http://de.evo-art.org/index.php?title=Eons_of_genetically_evolved_algorithmic_images ",
author = "Steven Rooke"
}

Used References

Dawkins, R. (1987). The Blind Watchmaker Norton.

James D. Foley , Andries van Dam , Steven K. Feiner , John F. Hughes, Computer graphics (2nd ed. in C): principles and practice, Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1995

Haeckel, E. (1974). Art Forms in Nature. Prestel-Verlag.

Kevin Kelly, Out of control: the rise of neo-biological civilization, Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1994

John R. Koza, Genetic programming: on the programming of computers by means of natural selection, MIT Press, Cambridge, MA, 1992

Clifford A. Pickover, Computers, Pattern, Chaos, and Beauty: Graphics from an Unseen World, Dover Publications, Incorporated, 2001

Clifford A. Pickover, Computers and the imagination: visual adventures beyond the edge, St. Martin's Press, Inc., New York, NY, 1991

Karl Sims, Artificial evolution for computer graphics, ACM SIGGRAPH Computer Graphics, v.25 n.4, p.319-328, July 1991 [doi>10.1145/127719.122752]

Sims, K. (1994). Evolving 3D Morphology and Behavior by Competition. In R. A. Brooks and P. Maes (eds.), Artificial Life IV Proceedings of the Fourth International Workshop on the Synthesis and Simulation of Living Systems.


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Sonstige Links

http://srooke.com/