Evolutionary Design of BRDFs

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Reference

Jennis Meyer-Spradow and Jörn Loviscach: Evolutionary Design of BRDFs. Eurographics 2003 Short Paper Proceedings, pp. 301-306, 2003.

DOI

Abstract

The look of a non-transparent material is determined by its bidirectional reflection distribution function (BRDF). To design 3-D objects for example for games or animation films thus includes to design BRDFs. However, as func- tions defined on a four-dimensional domain, these form a vast space that is very difficult to explore interactively. Typically, the infinite number of degrees of freedom is reduced to a tractable handful of parameters by introducing simplified physical models or heuristic approximations such as Phong’s. As the complexity of such approaches increases, they become difficult to master for a human operator. Even if many parameters are made accessible, an infinite variety of useful and/or interesting BRDFs remains hidden and inaccessible. We therefore propose a method of constructing BRDFs through genetic programming with a human operator making choices based on his or her preferences. With the pixel shader programmability of modern graphics cards this can be performed in real time.

Extended Abstract

Bibtex

Used References

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