Evolutionary Image Synthesis Using a Model of Aesthetics
Inhaltsverzeichnis
Reference
Brian J. Ross, W. Ralph and H. Zong: Evolutionary Image Synthesis Using a Model of Aesthetics. In: Yen, G.G., Lucas, S.M., Fogel, G., Kendall, G., Salomon, R., Zhang, B.T., Coello, C.A.C., Runarsson, T.P. (eds.) Proceedings of the 2006 IEEE Congress on Evolutionary Computation, July 16–21, pp. 1087–1094. IEEE Press, Vancouver (2006)
DOI
http://dx.doi.org/10.1109/CEC.2006.1688430
Abstract
The automatic synthesis of aesthetically pleasing images is investigated. Genetic programming with multi-objective fitness evaluation is used to evolve procedural texture formulae. With multi-objective fitness testing, candidate textures are evaluated according to multiple criteria. Each criteria designates a dimension of a multi-dimensional fitness space. The main feature test uses Ralph's model of aesthetics. This aesthetic model is based on empirical analyses of fine art, in which analyzed art work exhibits bell curve distributions of color gradients. Subjectively speaking, this bell-curve gradient measurement tends to favor images that have harmonious and balanced visual characteristics. Another feature test is color histogram scoring. This test permits some control of the color composition, by matching a candidate texture's color composition with the color histogram of a target image. This target image may be a digital image of another artwork. We found that the use of the bell curve model often resulted in images that were harmonious and easy-on-the-eyes. Without the use of the model, generated images were often too chaotic or boring. Although our approach does not guarantee aesthetically pleasing results, it does increase the likelihood that generated textures are visually interesting.
Extended Abstract
Bibtex
Used References
J. Koza, Genetic Programming: On the Programming of Computers by Means of Natural Selection. MIT Press, 1992.
W. Ralph, "Painting the Bell Curve: The Occurrence of the Normal Distribution in Fine Art," In preparation., 2006.
A. Dorin, "Aesthetic Fitness and Artificial Evolution for the Selection of Imagery from the Mythical Infinite Library," in Advances in Artificial Life - Proc. 6th European Conference on Artificial Life. Springer-Verlag, 2001. http://dx.doi.org/10.1007/3-540-44811-X_76
M. Whitelaw, "Breeding Aesthetic Objects: Art and Artificial Evolution," in Creative Evolutionary Systems, P. Bentley and D. Corne, Eds. Morgan Kaufmann, 2002, pp. 129-145. http://dx.doi.org/10.1016/B978-155860673-9/50039-2
K. Sims, "Interactive evolution of equations for procedural models," The Visual Computer, vol. 9, pp. 466-476, 1993. http://dx.doi.org/10.1007/BF01888721
J. Graf and W. Banzhaf, "Interactive Evolution of Images " in Proc. Intl. Conf. on Evolutionary Programming, 1995, pp. 53-65.
A. Rowbottom, "Evolutionary Art and Form," in Evolutionary Design by Computers, P. Bentley, Ed. Morgan Kaufmann, 1999, pp. 330-365.
M. Lewis, "Aesthetic Evolutionary Design with Data Flow Networks," in Proc. Generative Art 2000, 2000.
S. Rooke, "Eons of Genetically Evolved Algorithmic Images" in Creative Evolutionary Systems, P. Bentley and D. Corne, Eds. Morgan Kaufmann, 2002, pp. 330-365. http://dx.doi.org/10.1016/B978-155860673-9/50052-5
A. Ibrahim, "GenShade: an Evolutionary Approach to Automatic and Interactive Procedural Texture Generation," Ph.D. dissertation, Texas A&M University, December 1998.
A. Wiens and B. Ross, "Gentropy: Evolutionary 2D Texture Generation," Computers and Graphics Journal, vol. 26, no. 1, pp. 75-88, February 2002. http://dx.doi.org/10.1016/S0097-8493(01)00159-5
B. Ross and H. Zhu, "Procedural Texture Evolution Using Multiobjective Optimization," New Generation Computing, vol. 22, no. 3, pp. 271-293, 2004. http://dx.doi.org/10.1007/BF03040964
A. Hewgill and B. Ross, "Procedural, 3D Texture Synthesis Using Genetic Programming," Computers and Graphics, vol. 28, no. 4, pp. 569-584, 2004. http://dx.doi.org/10.1016/j.cag.2004.04.012
S. Baluja, D. Pomerleau, and T. Jochem, "Towards Automated Artificial Evolution for Computer-generated Images," Connection Science, vol. 6, no. 2/3, pp. 325-354, 1994. http://dx.doi.org/10.1080/09540099408915729
P. Machado and A. Cardoso, "All the Truth About NEvAr," Applied Intelligence, vol. 16, no. 2, pp. 101-118, 2002. http://dx.doi.org/10.1023/A:1013662402341
P. Machado and A. Cardoso, "Computing Aesthetics," in Proc. XIVth Brazilian Symposium on AI. Springer-Verlag, 1998, pp. 239-249. http://dx.doi.org/10.1007/10692710_23
N. Svangard and P. Nordin, "Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes using the Universal Similarity Metric," in Applications of Evolutionary Computing: EvoWorkshops 2004. Springer, 2004, pp. 447-456, INCS 3005. http://dx.doi.org/10.1007/978-3-540-24653-4_46
M. Schroeder, Fractals, Chaos, Power Laws. W.H. Freeman and Company, 1991.
L. Kiss, Z. Gingl, Z. Marton, J. Kertesz, F. Moss, G. Schmera, and A. Bulsara, "1/f Noise in Systems Showing Stochastic Resonance," Journal of Statistical Physics, vol. 70, no. 1/2, pp. 451-462, 1993. http://dx.doi.org/10.1007/BF01053981
D. Tolhurst, Y. Tadmor, and T. Chao, "Amplitude spectra of natural images," Ophthalmic & Physiological Optics, vol. 12, no. 2, pp. 229-232, 1992. http://dx.doi.org/10.1111/j.1475-1313.1992.tb00296.x
J. Pressing, "Sources for 1/f noise effects in human cognition and performance," Paideusis: Journal for Interdisciplinary and Cross-Cultural Studies, vol. 2, 1999.
R. Voss and J. Clarke, "1/f noise in music: Music from 1/f noise," J. Acoustical Society of America, vol. 63, no. 1, pp. 258-263, 1978. http://dx.doi.org/10.1121/1.381721
D. Ebert, F. Musgrave, D. Peachey, K. Perlin, and S. Worley, Texturing and Modeling: a Procedural Approach. Academic Press, 1994.
H. Elias. (2005) Cloud Cover. [Online]. Available: http://freespace. virgin.net/hugo.elias/models/m_clouds.htm
J. Smith, and S.-F. Chang, "Visualseek: a fully automated content-based image query system," in Proc. ACM Intl. Conf. on Multimedia (ACM-MM), 1996, pp. 87-98. http://dx.doi.org/10.1145/244130.244151
C. C. Coello, D. V. Veldhuizen, and G. Lamont, Evolutionary Algorithms for Solving Multi-Objective Problems. Kluwer Academic Publishers, 2002.
C. Neufeld, B. Ross, and W. Ralph, "The Evolution of Artistic Filters," 2005, submitted.
Links
Full Text
http://www.cosc.brocku.ca/~bross/research/CEC2006.pdf