Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution
Inhaltsverzeichnis
Reference
Perez, D., Nicolau, M., Michael O'Neill and Anthony Brabazon (2011) Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution. 3rd European event on bio-inspired algorithms in games (EvoGames 2011) Torino, Italy, , 27-APR-11 - 29-APR-11 , pp.123-132
DOI
Abstract
The 2010 Mario AI Competition is a contest organized by Julian Togelius and Sergey Karakovskiy, and it is the successor to the competition held by the same organizers in 2009 [JSR10]. The 2010 competition took place in four different events: EvoStar 2010, World Congress on Computational Intelligence (WCCI) 2010, Conference on Computational Intelligence and Games (CIG) 2010 and Games Innovation Conference (GIC) 2010. The participants of the competition are requested to submit a bot that can participate in up to three different tracks: gameplay, learning and level gener- ation. The bot presented by the authors for this competition took part in the gameplay track of the CIG’10, where the bots are evaluated in levels that have not been seen previously by the competitors.
The score of each bot is based on the distance run by Mario (the bot), plus the sum of some other factors, like collected items, enemies killed and time left. The evaluation is made over several executions, varying level length, enemy types and difficulty, so the final score is the sum of all these evaluations. The bot that gets the highest score becomes the winner of the competition.
Extended Abstract
Bibtex
Used References
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Links
Full Text
http://aimario.googlecode.com/svn-history/r104/trunk/Doc/EvoGames/mario.pdf