Exploring the Visual Styles of Arcade Game Assets
Inhaltsverzeichnis
Referenz
Antonios Liapis: Exploring the Visual Styles of Arcade Game Assets. In: EvoMUSART 2016, 92-109.
DOI
http://dx.doi.org/10.1007/978-3-319-16498-4_7
Abstract
This paper describes a method for evolving assets for video games based on their visuals properties. Focusing on assets for a space shooter game, a genotype consisting of turtle commands is transformed into a spaceship image composed of human-authored sprite components. Due to constraints on the final spaceships’ plausibility, the paper investigates two-population constrained optimization and constrained novelty search methods. A sample of visual styles is tested, each a combination of visual metrics which primarily evaluate balance and shape complexity. Experiments with constrained optimization of a visual style demonstrate that a visually consistent set of spaceships can be generated, while experiments with constrained novelty search demonstrate that several distinct visual styles can be discovered by exploring along select, or all, visual dimensions.
Extended Abstract
Bibtex
@incollection{Liapis2016, year={2016}, isbn={978-3-319-31007-7}, booktitle={Evolutionary and Biologically Inspired Music, Sound, Art and Design}, volume={9596}, series={Lecture Notes in Computer Science}, editor={Johnson, Colin and Ciesielski, Vic and Correia, João and Machado, Penousal}, doi={http://dx.doi.org/10.1007/978-3-319-16498-4_7}, title={Exploring the Visual Styles of Arcade Game Assets}, url={http://link.springer.com/chapter/10.1007/978-3-319-31008-4_7 http://de.evo-art.org/index.php?title=Exploring_the_Visual_Styles_of_Arcade_Game_Assets }, publisher={Springer International Publishing}, keywords={}, author={Liapis, Antonios}, pages={92-109}, language={English} }
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