Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents

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Reference

Tatsuo Unemi and Bisig, Daniel: Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents. Generative Art 2005.

DOI

Abstract

"Flocking Orchestra" is an interactive installation that employs flocking algorithms to produce music and visuals and thereby creates an interaction between artificial and real life [1]. The artifical life aspect conists of agents which behave basically according to BOID’s rules [2] and form complex flocking groups in a virtual 3D space. The users who represent the real life can interact with the agents through their motions, which are tracked by a video camera. Each agent controls a MIDI instrument whose playing style depends on the agent's state. In this system, the user acts as a conductor who influences the flock's musical activity. In addition to gestural interaction, the acoustic properties of the system can be modified on the fly by using an intuitive GUI. The acoustical and visual output of the system results from the combination of the behaviors of both the users and the flock. It therefore creates on the behavioral level a mixing of natural and artificial reality.

The system has been designed to run on a variety of different computational configuration ranging from small laptops to exhibition scale installations. This type of scalability allows people to experience the installation not only at exhibition sites but also at home.

Extended Abstract

Bibtex

Used References

[1] Unemi, T. and Bisig, D. : Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life, Proceedings of A-Life IX, pp. 546-550, 2004.

[2] Reynolds, C. W. : Flocks, herds, and schools: A distributed behavioral model, Computer Graphics, 21(4):25--34, (SIGGRAPH '87 Conference Proceedings) 1987.


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http://www.generativeart.com/on/cic/papers2005/p06.TatsuoUnemiAndBisig.htm

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