Generative Design: A Paradigm for Design Research

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Jon McCormack, Alan Dorin & T. Innocent. Generative Design: A Paradigm for Design Research. In: J. Redmond (ed.) Futureground Conference Proceedings, Design Research Society (Conference held at Monash University, Melbourne, 17 - 21 November 2004).



Generative design offers new modes of aesthetic experience based on the incorporation of system dynamics into the production of artifact and experience. In this paper, we review a number of processes that can be explored by designers and suggest how design as a discipline can benefit from this research. These processes include self-organization, swarm systems and ant colonies, evolution, and generative grammars. We give example applications of these processes to creativity and design.

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Used References

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Dunne, A. 1999, Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design, RCA CRD Research Publications, Royal College of Art, London.

Innocent, T. 1999, The Language of Iconica, in Dorin, A. & J. McCormack (eds), First Iteration: A Conference on Generative Systems in the Electronic Arts, CEMA, Melbourne. pp. 92-104.

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McCormack, J. & A. Dorin 2001, 'Art, Emergence and the Computational Sublime' in Dorin, A. (ed), Second Iteration: a conference on generative systems in the electronic arts, CEMA, Melbourne, Australia, pp. 67-81.

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