Graph Grammars as a Representation for Interactive Evolutionary 3D Design

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Reference

James McDermott: Graph Grammars as a Representation for Interactive Evolutionary 3D Design. In: EvoMUSART 2012, S. 199-210.

DOI

http://link.springer.com/10.1007/978-3-642-29142-5_18

Abstract

A new interactive evolutionary 3D design system is presented. The representation is based on graph grammars, a fascinating and powerful formalism in which sub-graphs, nodes and edges are iteratively rewritten by rules analogous to those of context-free grammars and shape grammars. The nodes of the resulting derived graph are labelled with Euclidean coordinates: therefore the graph fully represents a 3D beam design. Results from user-guided runs are reported, demonstrating the flexibility of the representation. Comparison with results using an alternative graph representation demonstrates that the graph grammar search space is rich in appealing, organised designs. A set of numerical graph features are defined in an attempt to computationally distinguish between good and bad areas of the search space, leading to the definition of a computational fitness function and non-interactive runs.

Extended Abstract

Bibtex

@incollection{
year={2012},
isbn={978-3-642-29141-8},
booktitle={Evolutionary and Biologically Inspired Music, Sound, Art and Design},
volume={7247},
series={Lecture Notes in Computer Science},
editor={Machado, Penousal and Romero, Juan and Carballal, Adrian},
doi={10.1007/978-3-642-29142-5_18},
title={Graph Grammars as a Representation for Interactive Evolutionary 3D Design},
url={http://dx.doi.org/10.1007/978-3-642-29142-5_18 http://de.evo-art.org/index.php?title=Graph_Grammars_as_a_Representation_for_Interactive_Evolutionary_3D_Design },
publisher={Springer Berlin Heidelberg},
author={McDermott, James},
pages={199-210},
language={English}
}

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