Hierarchical Motion Brushes for Animation Instancing

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche

Reference

Antoine Milliez, Gioacchino Noris, Ilya Baran, Stelian Coros, Marie-Paule Cani, Maurizio Nitti, Alessia Marra, Markus Gross and Robert Sumner: Hierarchical Motion Brushes for Animation Instancing. In: Computational Aesthetics 2014.

DOI

http://dx.doi.org/10.1145/2630397.2630402

Abstract

Our work on "motion brushes" provides a new workflow for the creation and reuse of 3D animation with a focus on stylized movement and depiction. Conceptually, motion brushes expand existing brush models by incorporating hierarchies of 3D animated content including geometry, appearance information, and motion data as core brush primitives that are instantiated using a painting interface. Because motion brushes can encompass all the richness of detail and movement offered by animation software, they accommodate complex, varied effects that are not easily created by other means. To support reuse and provide an effective means for managing complexity, we propose a hierarchical representation that allows simple brushes to be combined into more complex ones. Our system provides stroke-based control over motion-brush parameters, including tools to effectively manage the temporal nature of the motion brush instances. We demonstrate the flexibility and richness of our system with motion brushes for splashing rain, footsteps appearing in the snow, and stylized visual effects.

Extended Abstract

Bibtex

@inproceedings{Milliez:2014:HMB:2630397.2630402,
author = {Milliez, Antoine and Noris, Gioacchino and Baran, Ilya and Coros, Stelian and Cani, Marie-Paule and Nitti, Maurizio and Marra, Alessia and Gross, Markus and Sumner, Robert W.},
title = {Hierarchical Motion Brushes for Animation Instancing},
booktitle = {Proceedings of the Workshop on Non-Photorealistic Animation and Rendering},
series = {NPAR '14},
year = {2014},
isbn = {978-1-4503-3020-6},
location = {Vancouver, British Columbia, Canada},
pages = {71--79},
numpages = {9},
url = {http://doi.acm.org/10.1145/2630397.2630402 http://de.evo-art.org/index.php?title=Hierarchical_Motion_Brushes_for_Animation_Instancing },
doi = {10.1145/2630397.2630402},
acmid = {2630402},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {3D painting, hierarchical animation, sketch-based interaction},
}

Used References

Katie Bassett , Ilya Baran , Johannes Schmid , Markus Gross , Robert W. Sumner, Authoring and animating painterly characters, ACM Transactions on Graphics (TOG), v.32 n.5, p.1-12, September 2013 http://doi.acm.org/10.1145/2484238

Bénard, P., Bousseau, A., and Thollot, J. 2011. State-of-the-Art Report on Temporal Coherence for Stylized Animations. Computer Graphics Forum 30, 8 (Dec.), 2367--2386.

Nelson Chu , William Baxter , Li-Yi Wei , Naga Govindaraju, Detail-preserving paint modeling for 3D brushes, Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, June 07-10, 2010, Annecy, France http://doi.acm.org/10.1145/1809939.1809943

Mira Dontcheva , Gary Yngve , Zoran Popović, Layered acting for character animation, ACM Transactions on Graphics (TOG), v.22 n.3, July 2003 http://doi.acm.org/10.1145/882262.882285

GIMP, 2013. The GNU Image Manipulation Program. http://www.gimp.org/.

S. C. Hsu , I. H. H. Lee , N. E. Wiseman, Skeletal strokes, Proceedings of the 6th annual ACM symposium on User interface software and technology, p.197-206, December 1993, Atlanta, Georgia, USA http://doi.acm.org/10.1145/168642.168662

Robert D. Kalnins , Lee Markosian , Barbara J. Meier , Michael A. Kowalski , Joseph C. Lee , Philip L. Davidson , Matthew Webb , John F. Hughes , Adam Finkelstein, WYSIWYG NPR: drawing strokes directly on 3D models, ACM Transactions on Graphics (TOG), v.21 n.3, July 2002 http://doi.acm.org/10.1145/566654.566648

Rubaiat Habib Kazi , Takeo Igarashi , Shengdong Zhao , Richard Davis, Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, May 05-10, 2012, Austin, Texas, USA http://doi.acm.org/10.1145/2207676.2208302

Rubaiat Habib Kazi , Fanny Chevalier , Tovi Grossman , Shengdong Zhao , George Fitzmaurice, Draco: bringing life to illustrations with kinetic textures, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, April 26-May 01, 2014, Toronto, Ontario, Canada http://doi.acm.org/10.1145/2556288.2556987

Jingwan Lu , Connelly Barnes , Stephen DiVerdi , Adam Finkelstein, RealBrush: painting with examples of physical media, ACM Transactions on Graphics (TOG), v.32 n.4, July 2013 http://doi.acm.org/10.1145/2461912.2461998

Chongyang Ma , Li-Yi Wei , Sylvain Lefebvre , Xin Tong, Dynamic element textures, ACM Transactions on Graphics (TOG), v.32 n.4, July 2013 http://doi.acm.org/10.1145/2461912.2461921

Maya, 2014. Autodesk Maya. http://www.autodesk.com/maya.

Měch, R., and Miller, G. 2012. The Deco framework for interactive procedural modeling. Journal of Computer Graphics Techniques (JCGT) 1, 1 (Dec), 43--99.

Sven C. Olsen , Bruce A. Maxwell , Bruce Gooch, Interactive vector fields for painterly rendering, Proceedings of Graphics Interface 2005, May 09-11, 2005, Victoria, British Columbia http://dl.acm.org/citation.cfm?id=1089548&CFID=588525319&CFTOKEN=29804931

Photoshop, 2012. Photoshop CS6 by Adobe Systems Incorporated. http://www.adobe.com/photoshop.

Michael P. Salisbury , Michael T. Wong , John F. Hughes , David H. Salesin, Orientable textures for image-based pen-and-ink illustration, Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p.401-406, August 1997 http://doi.acm.org/10.1145/258734.258890

Johannes Schmid , Martin Sebastian Senn , Markus Gross , Robert W. Sumner, OverCoat: an implicit canvas for 3D painting, ACM SIGGRAPH 2011 papers, August 07-11, 2011, Vancouver, British Columbia, Canada http://doi.acm.org/10.1145/1964921.1964923

Martin Schwarz , Tobias Isenberg , Katherine Mason , Sheelagh Carpendale, Modeling with rendering primitives: an interactive non-photorealistic canvas, Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, August 04-05, 2007, San Diego, California http://doi.acm.org/10.1145/1274871.1274874

Takayama, K., Schmidt, R., Singh, K., Igarashi, T., Boubekeur, T., and Sorkine, O. 2011. Geobrush: Interactive mesh geometry cloning. Computer Graphics Forum (proceedings of Eurographics) 30, 2, 613--622.

Thomas V. Thompson, II , Ernest J. Petti , Chuck Tappan, XGen: arbitrary primitive generator, ACM SIGGRAPH 2003 Sketches & Applications, July 27-31, 2003, San Diego, California http://doi.acm.org/10.1145/965400.965411

Branislav Ulicny , Pablo de Heras Ciechomski , Daniel Thalmann, Crowdbrush: interactive authoring of real-time crowd scenes, Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation, August 27-29, 2004, Grenoble, France http://doi.acm.org/10.1145/1028523.1028555

Wenping Wang , Bert Jüttler , Dayue Zheng , Yang Liu, Computation of rotation minimizing frames, ACM Transactions on Graphics (TOG), v.27 n.1, p.1-18, March 2008 http://doi.acm.org/10.1145/1330511.1330513

ZBrush, 2013. Zbrush, 4R6 by Pixologic. http://www.pixologic.com/zbrush.


Links

Full Text

https://graphics.ethz.ch/publications/papers/paperMil14a.php

https://graphics.ethz.ch/disclaimer.php?dlurl=/Downloads/Publications/Papers/2014/Mil14a/Mil14a.pdf

intern file

Sonstige Links