Hierarchical Motion Brushes for Animation Instancing: Unterschied zwischen den Versionen
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== Bibtex == | == Bibtex == | ||
+ | @inproceedings{Milliez:2014:HMB:2630397.2630402, | ||
+ | author = {Milliez, Antoine and Noris, Gioacchino and Baran, Ilya and Coros, Stelian and Cani, Marie-Paule and Nitti, Maurizio and Marra, Alessia and Gross, Markus and Sumner, Robert W.}, | ||
+ | title = {Hierarchical Motion Brushes for Animation Instancing}, | ||
+ | booktitle = {Proceedings of the Workshop on Non-Photorealistic Animation and Rendering}, | ||
+ | series = {NPAR '14}, | ||
+ | year = {2014}, | ||
+ | isbn = {978-1-4503-3020-6}, | ||
+ | location = {Vancouver, British Columbia, Canada}, | ||
+ | pages = {71--79}, | ||
+ | numpages = {9}, | ||
+ | url = {http://doi.acm.org/10.1145/2630397.2630402 http://de.evo-art.org/index.php?title=Hierarchical_Motion_Brushes_for_Animation_Instancing }, | ||
+ | doi = {10.1145/2630397.2630402}, | ||
+ | acmid = {2630402}, | ||
+ | publisher = {ACM}, | ||
+ | address = {New York, NY, USA}, | ||
+ | keywords = {3D painting, hierarchical animation, sketch-based interaction}, | ||
+ | } | ||
== Used References == | == Used References == |
Aktuelle Version vom 5. November 2015, 21:46 Uhr
Inhaltsverzeichnis
Reference
Antoine Milliez, Gioacchino Noris, Ilya Baran, Stelian Coros, Marie-Paule Cani, Maurizio Nitti, Alessia Marra, Markus Gross and Robert Sumner: Hierarchical Motion Brushes for Animation Instancing. In: Computational Aesthetics 2014.
DOI
http://dx.doi.org/10.1145/2630397.2630402
Abstract
Our work on "motion brushes" provides a new workflow for the creation and reuse of 3D animation with a focus on stylized movement and depiction. Conceptually, motion brushes expand existing brush models by incorporating hierarchies of 3D animated content including geometry, appearance information, and motion data as core brush primitives that are instantiated using a painting interface. Because motion brushes can encompass all the richness of detail and movement offered by animation software, they accommodate complex, varied effects that are not easily created by other means. To support reuse and provide an effective means for managing complexity, we propose a hierarchical representation that allows simple brushes to be combined into more complex ones. Our system provides stroke-based control over motion-brush parameters, including tools to effectively manage the temporal nature of the motion brush instances. We demonstrate the flexibility and richness of our system with motion brushes for splashing rain, footsteps appearing in the snow, and stylized visual effects.
Extended Abstract
Bibtex
@inproceedings{Milliez:2014:HMB:2630397.2630402, author = {Milliez, Antoine and Noris, Gioacchino and Baran, Ilya and Coros, Stelian and Cani, Marie-Paule and Nitti, Maurizio and Marra, Alessia and Gross, Markus and Sumner, Robert W.}, title = {Hierarchical Motion Brushes for Animation Instancing}, booktitle = {Proceedings of the Workshop on Non-Photorealistic Animation and Rendering}, series = {NPAR '14}, year = {2014}, isbn = {978-1-4503-3020-6}, location = {Vancouver, British Columbia, Canada}, pages = {71--79}, numpages = {9}, url = {http://doi.acm.org/10.1145/2630397.2630402 http://de.evo-art.org/index.php?title=Hierarchical_Motion_Brushes_for_Animation_Instancing }, doi = {10.1145/2630397.2630402}, acmid = {2630402}, publisher = {ACM}, address = {New York, NY, USA}, keywords = {3D painting, hierarchical animation, sketch-based interaction}, }
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