Interactive Evolutionary Design in a Hierarchical Way
Inhaltsverzeichnis
Reference
K.H. Chan, John Frazer, Ming Xi Tang: Interactive Evolutionary Design in a Hierarchical Way. In: Generative Art 2001.
DOI
Abstract
This paper introduces a computational system framework for enhancing design in an evolutionary manner. The framework provides a structure for supporting design activities at the conceptual design stage at different levels of representation and manipulation. With this framework, designers can interactively manipulate design data and develop a solution in a hierarchical manner. Furthermore this system framework provides explorative and adaptive ability through its inter-links with a number of computational evolutionary and generative modules. In this paper, this system framework and its application in the design of wine glasses are presented.
Extended Abstract
Bibtex
Used References
[1] Bentley, P.J.(ed.) (1999). Evolutionary Design by Computers, Morgan Kaufmann, San Francisco.
[2] Braha, D. and Maimon, O. (1998). A mathematical theory of design: foundations, algorithms, and applications, Kluwer, Boston.[3] Chan, K.H., Frazer, J., and Tang, M.X. (2000). Handling the Evolution and Hierarchy Nature of Designing in Computer-Based Design Support Systems, Proceedings of the Third International Conference Computer-Aided Industrial Design and Conceptual Design (CAID & CD '2000), pp. 447- 454.
[4] Eiben, A.E. (1996). Evolutionary exploration of search spaces, in Ras, Z. and Michalewicz, M. (eds.), proceedings of Foundations of Intelligent Systems: 9th international symposium, ISMIS '96, Springer, New York, pp.178-188.
[5] Fogel, D.B. (1995). Evolutionary Computation: Toward a New Philosophy of Machine Intelligence, IEEE press, New York.
[6] Gero, J.S., Kazakov, V.A. and Schnier, T. (1997). Genetic Engineering and Design Problems in Dasgupta, D. and Michalewicz, Z. (eds.), Evolutionary algorithms in engineering applications, Springer, Berlin, pp.47-69.
[7] Graf, J. (1995). Interactive Evolutionary Algorithms in Design, International Conference on Artificial Neural Networks and Genetic Algorithms ICANNGA '95, April, pp.227-230.
[8] Jain, S. and Gea, H.C. (1998). Two-Dimensional Packing Problems Using Genetic Algorithms, Engineering with Computers, 14, pp.206-213.
[9] Khuri, S., Schutz, M. and Heitkotter, J. (1995). Evolutionary Heuristics for the Bin Packing Problem, International Conference on Artificial Neural Networks and Genetic Algorithms, ICANNGA '95, April, pp.286-288.
[10] Lawson, B (1990). How designers think, 2nd ed., Butterworth Architecture, London.
[11] Michalewicz, Z., Xiao, J. and Trojanowski, K. (1996). Evolutionary computation: one project, many directions, in Ras, Z. and Michalewicz, M (eds.), proceedings of Foundations of Intelligent Systems: 9th international symposium, ISMIS '96, Springer, New York, pp.189-201.
[12] Poon, J. and Maher, M.L. (1996). Emergent Behaviour in Co-Evolutionary Design, in Gero, J.S. and Sudweeks, F. (eds.), Artificial Intelligence in Design '96, Kluwer Academic, Netherlands, pp.703- 722.
[13] Raton, B. (1999). Fusion of neural networks, fuzzy sets, and genetic algorithms: industrial applications, CRC press.[14] Rosenman, M.A. (1996). The Generation of Form Using an Evolutionary Approach, in Gero, J.S. and Sudweeks, F. (eds.), Artificial Intelligence in Design '96, Kluwer Academic, Netherlands, pp.643- 662.
[15] Rosenman, M. and Gero, J. (1999). Evolving Designs by Generating Useful Complex Gene Structures, in Bentley, P.J. (ed.), Evolutionary Design by Computers, Morgan Kaufmann, San Francisco, pp.345-364.
[16] Rowbottom, A. (1999). Evolutionary Art and Form, in Bentley, P.J. (ed.), Evolutionary Design by Computers, Morgan Kaufmann, San Francisco, pp.261-277.
[17] Sims, K. (1991). Artificial Evolution for Computer Graphics, Computer Graphics Proceedings, pp.319-328.
[18] Sims, K. (1994). Evolving Virtual Creatures, Computer Graphics Proceedings, pp.15-22.
[19] Soddu, C. (2000). Argenia, Naturality in Industrial Design, Proceedings of the Third International Conference Computer-Aided Industrial Design and Conceptual Design (CAID & CD '2000), pp. 1-9.
[20] Todd, S. and Latham, W. (1999). The Mutation and Growth of Art by Computers, in Bentley, P.J. (ed.), Evolutionary Design by Computers, Morgan Kaufmann, San Francisco, pp.221-250.
[21] Tomiyama, T. (1995). "A Design Process Model that Unifies General Design Theory and Empirical Findings", Proceedings of the 1995 Design Engineering Technical Conferences, 2, pp.329- 340.
Links
Full Text
http://www.generativeart.com/on/cic/ga2001_PDF/frazer.pdf