Interactive evolution of images

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Reference

Graf, J., Banzhaf, W.: Interactive evolution of images. In: McDonnell, J., et al. (eds.) Genetic Programming IV: Proceedings of the Fourth Annual Conference on Evolutionary Programming, pp. 53–65. MIT Press (1995).

DOI

Abstract

Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct the development of favorite designs in various application areas. Examples of the application of evolutionary algorithms to two-dimensional (2-D) bitmap images and the methods for three-dimensional (3-D) voxel images are indicated. We show that artificial evolution can serve as a useful tool for achieving flexibility and complexity in image design with only a moderate amount of user-input and detailed knowledge.

Extended Abstract

Bibtex

Used References

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http://www.cs.mun.ca/~banzhaf/papers/ep95gb.pdf

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