Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche


Colin G. Johnson: Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? In: Computational Creativity 2014 ICCC 2014, 263-267.



A recent definition of computational creativity has em- phasised that computational creativity systems should “take on certain responsibilities” for generating creative behaviour. This paper examines the notion of responsi- bilities in that definition, and looks at a number of as- pects of the creative act and its context that might play a role in that responsibility, with an emphasis on artistic and musical creativity. This problematises the seem- ingly simple distinction between systems that have re- sponsibilities for creative activity and those which sup- port or provide tools for creativity. The paper con- cludes with a discussion of an alternative approach to the subject, which argues that the responsibility for cre- ative action is typically diffused through a complex hu- man/computer system, and that a “systems thinking” approach to locating computational creativity might ask better questions than one that tries to pin creative re- sponsibility to a particular agent.

Extended Abstract


author = {Colin G. Johnson},
title = {Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?},
booktitle = {Proceedings of the Fifth International Conference on Computational Creativity},
series = {ICCC2014},
year = {2014},
month = {Jun},
location = {Ljubljana, Slovenia},
pages = {263-267},
url = {, },
publisher = {International Association for Computational Creativity},
keywords = {computational, creativity},

Used References

Churchman, C. W. 1968. The Systems Approach. New York: Dell Publishing Co.

Cohen, H. 1995. The further adventures of AARON, painter. Stanford Electronic Humanities Review 4(2).

Colton, S., et al. 2009. Computational creativity: Coming of age. AI Magazine 30(3):11–14.

Colton, S., and Wiggins, G. A. 2012. Computational cre- ativity: The final frontier? In De Raedt, L., et al., eds., ECAI2012 (Proceeedings of the European Conference on Artificial Intelligence), 21–26. IOS Press.

Csikszentmihalyi, M. 1988. Society, culture, and person: A systems view of creativity. In Sternberg, R., ed., The Nature of Creativity: Contemporary Psychological Per- spectives, 325–329. Cambridge: Cambridge University Press.

Goldsmith, K. 2011. Uncreative Writing: Managing Lan- guage in the Digital Age. Columbia University Press. Gorman, D. 2001. Are You Dave Gorman? Ebury Press.

Johnson, C. G. 2012. The creative computer as roman- tic hero? computational creativity systems and creative personæ. In Mayer, M. L., et al., eds., Proceedings of the International Conference on Computational Creativ- ity, 57–61.

Johnson, C. G. 2013. Artistic and musical application of internet search technologies: Prospects and a case study. Digital Creativity 24(4):342–266.

Koza, J. R. 2010. Human-competitive results produced by genetic programming. Genetic Programming and Evolv- able Machines 11:251–284.

Lewis, G. E. 2000. Too many notes: Complexity and culture in voyager. Leonardo Music Journal 10:33–39.

Manovich, L. 2002. The Language of New Media. MIT Press.

McGregor, S. 2014. Considering the law as an evalua- tive mechanism for computational creativity. In al Rifaie, M. M.; Gow, J.; and McGregor, S., eds., Proceedings of the Symposium on Computational Creativity at the 50th AISB Convention. Available at

Paine, G. 2002. Interactivity, where to from here? Organ- ised Sound 7(3):295–304.

Ritchie, G. D. 2007. Some empirical criteria for attributing creativity to a computer program. Minds and Machines 17(1):67–99.

Rowe, R. 1993. Interactive Music Systems: Machine Lis- tening and Composing. MIT Press.

Sanfilippo, D. 2012. Lies (distance/incidence) 1.0: a human- machine interaction performance. In Polotti, P., et al., eds., Proceedings of the 19th Colloquium on Music In- formatics, 198–199.

Veale, T. 2011. Creative language retrieval: a robust hybrid of information retrieval and linguistic creativity. In Pro- ceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Tech- nologies, 278–287.

Veale, T. 2013. A service-oriented architecture for com- putational creativity. Journal of Computing Science and Engineering 7(3):159–167.

Xenakis, I. 1992. Formalised Music. Pendragon Press. Sec- ond edition in English translation, first edition in French 1963.


Full Text

intern file

Sonstige Links