Learning How to Reinterpret Creative Problems
Inhaltsverzeichnis
Reference
Kazjon Grace, John Gero and Rob Saunders: Learning How to Reinterpret Creative Problems. In: Computational Creativity 2013 ICCC 2013, 113-117.
DOI
Abstract
This paper discusses a method, implemented in the do- main of computational association, by which computa- tional creative systems could learn from their previous experiences and apply them to influence their future be- haviour, even on creative problems that differ signifi- cantly from those encountered before. The approach is based on learning ways that problems can be reinter- preted. These interpretations may then be applicable to other problems in ways that specific solutions or object knowledge may not. We demonstrate a simple proof-of- concept of this approach in the domain of simple visual association, and discuss how and why this behaviour could be integrated into other creative systems.
Extended Abstract
Bibtex
@inproceedings{ author = {Kazjon Grace, John Gero and Rob Saunders}, title = {Learning How to Reinterpret Creative Problems}, editor = {Simon Colton, Dan Ventura, Nada Lavrac, Michael Cook}, booktitle = {Proceedings of the Fourth International Conference on Computational Creativity}, series = {ICCC2013}, year = {2013}, month = {Jun}, location = {Sydney, New South Wales, Australia}, pages = {113-117}, url = {http://www.computationalcreativity.net/iccc2013/download/iccc2013-grace-gero-saunders.pdf, http://de.evo-art.org/index.php?title=Learning_How_to_Reinterpret_Creative_Problems }, publisher = {International Association for Computational Creativity}, keywords = {computational, creativity}, }
Used References
Boden, M. 1992. The Creative Mind. London: Abacus.
Colton, S.; Charnley, J.; and Pease, A. 2011. Computa- tional creativity theory: The face and idea models. In Proceedings of the 2nd International Conference on Com- putational Creativity. 90–95.
Colton, S.; Goodwin, J.; and Veale, T. 2012. Full-face po- etry generation. In Proceedings of the 3rd International Conference on Computational Creativity. 95–102.
Grace, K.; Gero, J.; and Saunders, R. 2012. Constructing computational associations between ornamental designs. In Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia, 37–46.
Jennings, K. E. 2010. Developing creativity: Artificial barri- ers in artificial intelligence. Mind and Machines 20:489– 501.
Kavakli, M., and Gero, J. S. 2002. The structure of concur- rent cognitive actions: A case study of novice and expert designers. Design Studies 23:25–40.
Maher, M. L. 2010. Evaluating creativity in humans, computers, and collectively intelligent systems. In DE- SIRE10: Creativity and Innovation in Design.
Saunders, R. 2012. Towards autonomous creative systems: A computational approach. Cognitive Computation, Spe- cial Issues on Computational Creativity, Intelligence and Autonomy 4:216–225.
Simon, H. 1957. Models of Man - Social and Rational. New York: John Wiley and Sons.
Suwa, M.; Gero, J.; and Purcell, T. 1999. How an archi- tect created design requirements. In Goldschmidt, G., and Porter, W., eds., Design Thinking Research Symposium: Design Representation, volume 2. MIT Press. 101–124.
Yan, J.; Forbus, K.; and Gentner, D. 2003. A theory of rerepresentation in analogical matching. In Alterman, R., and Kirsch, D., eds., Proceedings of the Twenty-Fifth Annual Meeting of the Cognitive Science Society, 1265– 1270. Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
Links
Full Text
http://www.computationalcreativity.net/iccc2013/download/iccc2013-grace-gero-saunders.pdf