Measuring Creativity In Software Development

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Courtney Nelson, Bradley Brummel, Frank Grove, Noah Jorgenson, Sandip Sen, Rose Gamble: Measuring Creativity In Software Development. In: Computational Creativity 2010 ICCC 2010. 205-214.



Creativity involves choosing to direct resources toward developing novel ideas. Information technology development, including software engineering, requires creative discourse among team members to design and implement a novel, competitive product that meets usability, performance, and functional requirements set by the customer. In this paper, we present results that correlate metrics of creative collaboration with successful software product development in a Senior Software Projects class that is a capstone course in accredited Computer Science programs. An idea management and reward system, called SEREBRO, provides measurement opportunities to develop metrics of fluency, flexibility, originality, elaboration, and overall creativity. These metrics incorporate multiple perspectives and sources of information into the measurement of creativity software design. The idea management portion of SEREBRO is a Web application that allows team members to initiate asynchronous, creative discourse through the use of threads. Participants are rewarded for brainstorming activities that start new threads for creative discourse and spinning new ideas from existing ones.

Extended Abstract


author = {Courtney Nelson, Bradley Brummel, Frank Grove, Noah Jorgenson, Sandip Sen, Rose Gamble},
title = {Measuring Creativity In Software Development},
editor = {Dan Ventura, Alison Pease, Rafael P ́erez y P ́erez, Graeme Ritchie and Tony Veale},
booktitle = {Proceedings of the First International Conference on Computational Creativity},
series = {ICCC2010},
year = {2010},
month = {January},
location = {Lisbon, Portugal},
pages = {205-214},
url = {, },
publisher = {International Association for Computational Creativity},
keywords = {computational, creativity},

Used References

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