Multilevel Computational Creativity

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Ricardo Sosa and John Gero: Multilevel Computational Creativity. In: Computational Creativity 2013 ICCC 2013, 198-204.

DOI

Abstract

Creativity can hardly be understood in isolation from a context where values such as novelty and usefulness are ascribed. This paper presents a multi-level perspective for the study of creativity and formulates a framework for computational creativity that consists of 1) Culture; 2) Society; 3) Groups; 4) Products; 5) Personality; 6) Cognition, 7) Neural processes; and 8) CC processes. This model enables the definition of functional relation- ships among these levels. As an initial step to illustrate its usefulness, an analysis is made of the ICCC’12 pro- ceedings in view of this model.

Extended Abstract

Bibtex

@inproceedings{
author = {Ricardo Sosa and John Gero},
title = {Multilevel Computational Creativity},
editor = {Simon Colton, Dan Ventura, Nada Lavrac, Michael Cook},
booktitle = {Proceedings of the Fourth International Conference on Computational Creativity},
series = {ICCC2013},
year = {2013},
month = {Jun},
location = {Sydney, New South Wales, Australia},
pages = {198-204},
url = {http://www.computationalcreativity.net/iccc2013/download/iccc2013-sosa-gero.pdf, http://de.evo-art.org/index.php?title=Multilevel_Computational_Creativity },
publisher = {International Association for Computational Creativity},
keywords = {computational, creativity},
}

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