Patch-Based Geometric Texture Synthesis

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Zainab AlMeraj, Craig S. Kaplan, Paul Asente: Patch-Based Geometric Texture Synthesis. In: Donald H. House, Cindy Grimm (Eds.): Workshop on Computational Aesthetics, 2013. 15-20



Inspired by the results of recent studies on the perception of geometric textures, we present a patch-based geometric synthesis algorithm that mimics observed synthesis strategies. Our synthesis process first constructs an overlapping grid of copies of the exemplar, and then culls individual motifs based on overlaps and the enforcement of minimum distances.

Extended Abstract


author = {AlMeraj, Zainab and Kaplan, Craig S. and Asente, Paul},
title = {Patch-based Geometric Texture Synthesis},
booktitle = {Proceedings of the Symposium on Computational Aesthetics},
series = {CAE '13},
year = {2013},
isbn = {978-1-4503-2203-4},
location = {Anaheim, California},
pages = {15--19},
numpages = {5},
url = { },
doi = {10.1145/2487276.2487278},
acmid = {2487278},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {non-photorealistic rendering, texture synthesis, vector graphics},

Used References

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AlMeraj, Z., Kaplan, C. S., and Asente, P. 2013. Towards effective evaluation of geometric texture synthesis algorithlms. In CAe, ACM, New York, NY, USA.

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