Ten steps to make a perfect creative evolutionary design system
Inhaltsverzeichnis
Reference
Bentley, PJ; O'Reilly, UM; (2001): Ten steps to make a perfect creative evolutionary design system. In: (Proceedings) Proc. GECCO 2001 Workshop on Non-Routine Design with Evolutionary Systems.
DOI
Abstract
A perfect creative evolutionary design system is impossible to achieve, but in this position paper we discuss 10 steps that might bring us a little closer to this dream. These important problems and requirements have been identified as a result of both authors’ experiences on a number of projects in this area. While our solutions may not solve all of the problems, they illustrate what we regard as the current state of the art in creative evolutionary design.
Extended Abstract
Bibtex
Used References
Bentley, P. J. and Corne, D. W. (Contributing Eds.) (2001) Creative Evolutionary Systems. Morgan Kaufmann Publishers Inc., San Francisco, CA (to appear).
Gero, J. S. & Kazakov, V. (1996) An exploration-based evolutionary model of generative design process. Microcomputers In Civil Engineering 11, 209-216.
Rosenman, M. & Gero, J. S. (1999) Evolving Designs by Generating Useful Complex Gene Structures. Ch 15 in P. Bentley (Ed.) Evolutionary Design by Computers. Morgan Kaufmann Publishers Inc., San Francisco, CA, 345-364.
Testa, P. and O'Reilly, U.M. and Greenwold, S. (2000). Agent-Based Genetic Programming for Spatial Exploration. In Proceedings of ACSA.
Soddu, C. (1995) Recreating the city's identity with a morphogenetic urban design. 17th International Conference on Making Cities Livable, Freiburb-im- Breisgau, Germany, Sept. 5-9 1995.
Parmee (1999) Exploring the Design Potential of Evolutionary Search, Exploration and Optimization. In Bentley, P. J. (Ed.) Evolutionary Design by Computers. Morgan Kaufman Publishers Inc., San Francisco, CA, 119-143.
Links
Full Text
http://sydney.edu.au/engineering/it/~josiah/gecco_workshop_bentley.pdf