Ten steps to make a perfect creative evolutionary design system

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche


Reference

Bentley, PJ; O'Reilly, UM; (2001): Ten steps to make a perfect creative evolutionary design system. In: (Proceedings) Proc. GECCO 2001 Workshop on Non-Routine Design with Evolutionary Systems.

DOI

Abstract

A perfect creative evolutionary design system is impossible to achieve, but in this position paper we discuss 10 steps that might bring us a little closer to this dream. These important problems and requirements have been identified as a result of both authors’ experiences on a number of projects in this area. While our solutions may not solve all of the problems, they illustrate what we regard as the current state of the art in creative evolutionary design.

Extended Abstract

Bibtex

Used References

Bentley, P. J. and Corne, D. W. (Contributing Eds.) (2001) Creative Evolutionary Systems. Morgan Kaufmann Publishers Inc., San Francisco, CA (to appear).

Gero, J. S. & Kazakov, V. (1996) An exploration-based evolutionary model of generative design process. Microcomputers In Civil Engineering 11, 209-216.

Rosenman, M. & Gero, J. S. (1999) Evolving Designs by Generating Useful Complex Gene Structures. Ch 15 in P. Bentley (Ed.) Evolutionary Design by Computers. Morgan Kaufmann Publishers Inc., San Francisco, CA, 345-364.

Testa, P. and O'Reilly, U.M. and Greenwold, S. (2000). Agent-Based Genetic Programming for Spatial Exploration. In Proceedings of ACSA.

Soddu, C. (1995) Recreating the city's identity with a morphogenetic urban design. 17th International Conference on Making Cities Livable, Freiburb-im- Breisgau, Germany, Sept. 5-9 1995.

Parmee (1999) Exploring the Design Potential of Evolutionary Search, Exploration and Optimization. In Bentley, P. J. (Ed.) Evolutionary Design by Computers. Morgan Kaufman Publishers Inc., San Francisco, CA, 119-143.


Links

Full Text

http://sydney.edu.au/engineering/it/~josiah/gecco_workshop_bentley.pdf

intern file

Sonstige Links