The Evolution of 3D Procedural Textures

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A. Hewgill and Brian J. Ross: The Evolution of 3D Procedural Textures. Proceedings GECCO-2003 Late-Breaking Papers, Chicago IL, pp. 146-147.



Genetic programming is used to automati- cally synthesize procedural textures for 3D surfaces. The GP system evolves textures with similar colour and surface characteris- tics as training textures sampled on 3D mod- els. The texture language includes mathe- matical operators, colour and noise functions, as well as surface information for the point being rendered, such as coordinates, normal, and gradient. Experiments successfully gen- erated procedural textures that displayed vi- sual characteristics similar to target textures.

Extended Abstract


Used References

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Hewgill, A. and B.J. Ross (2003). Procedural 3D Texture Synthesis Using Genetic Programming. Technical Report CS-03-06. Brock University, Dept. of Computer Science.

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