The Painting Fool Sees! New Projects with the Automated Painter
Inhaltsverzeichnis
Reference
Simon Colton, Jakob Halskov, Dan Ventura, Ian Gouldstone, Michael Cook and Blanca Perez-Ferrer: The Painting Fool Sees! New Projects with the Automated Painter. In: Computational Creativity 2015 ICCC 2015, 189-196.
DOI
Abstract
We report the most recent advances in The Painting Fool project, where we have integrated machine vision capabilities from the DARCI system into the automated painter, to enhance its abilities before, during and after the painting process. This has enabled new art projects, including a commission from an Artificial Intelligence company, and we report on this collaboration, which is one of the first instances in Computational Creativity research where creative software has been commissioned directly. The new projects have advanced The Painting Fool as an independent artist able to produce more diverse styles which break away from simulating natural media. The projects have also raised a philosophical question about whether software artists need to see in the same way as people, which we discuss briefly.
Extended Abstract
Bibtex
@inproceedings{ author = {Colton, Simon and Halskov, Jakob and Ventura, Dan and Gouldstone, Ian and Cook, Michael and Perez-Ferrer, Blanca}, title = {The Painting Fool Sees! New Projects with the Automated Painter}, booktitle = {Proceedings of the Sixth International Conference on Computational Creativity}, series = {ICCC2015}, year = {2015}, month = {Jun}, location = {Park City, Utah, USA}, pages = {189-196}, url = http://computationalcreativity.net/iccc2015/proceedings/8_2Colton.pdf http://de.evo-art.org/index.php?title=The_Painting_Fool_Sees!_New_Projects_with_the_Automated_Painter }, publisher = {International Association for Computational Creativity}, keywords = {computational, creativity}, }
Used References
Charnley, J.; Pease, A.; and Colton, S. 2012. On the notion of framing in computational creativity. Proc. 3rd ICCC.
Colton, S., and P´erez-Ferrer, B. 2012. No photos harmed/growing paths from seed – an exhibition. In Proceedings of Non- Photorealistic Animation and Rendering.
Colton, S.; Cook, M.; Hepworth, R.; and Pease, A. 2014. On Acid Drops and Teardrops: Observer Issues in Computational Creativity. In Proceedings of the AISB symposium on AI and Philosophy.
Colton, S., and Ventura, D. 2014. You Can’t Know My Mind: A festival of computational creativity. Proc. 5th ICCC.
Colton, S.; Pease, A.; Corneli, J.; Cook, M.; Hepworth, R.; and Ventura, D. 2015. Stakeholder groups in computational creativity research and practice. In Besold, T.; Schorlemmer, M.; and Smaill, A., eds., Computational Creativity Research: Towards Creative Machines. Springer.
Colton, S.; Cook, M.; and Raad, A. 2011. Ludic considerations of tablet-based evo-art. In Proceedings of EvoMusArt.
Colton, S. 2008a. Automatic invention of fitness functions with application to scene generation. In Proceedings of EvoMusArt.
Colton, S. 2008b. Experiments in constraint based automated scene generation. In Proceedings of the fifth international workshop on Computational Creativity.
Colton, S. 2012a. Evolving a library of artistic scene descriptors. In Proceedings of EvoMusArt.
Colton, S. 2012b. The Painting Fool: Stories from building an automated painter. In McCormack, J., and d’Inverno, M., eds., Computers and Creativity, 3–38. Springer.
Cook, M., and Colton, S. 2014. Ludus ex machina: Building a 3D game designer that competes alongside humans. Proc. 5th ICCC.
Heath, D.; Norton, D.; and Ventura, D. 2014. Conveying semantics through visual metaphor. ACM Transactions on Intelligent Systems and Technology 5:31.
Krzeczkowska, A.; El-Hage, J.; Colton, S.; and Clark, S. 2010. Automated collage generation – with intent. Proc. 1st ICCC.
Lindemeier, T.; Pirk, S.; and Deussen, O. 2013. Image stylization with a painting machine using semantic hints. Computers and Graphics 37(5):293–301.
McCorduck, P. 1991. AARON’s Code: Meta-Art, Artificial Intelligence, and the Work of Harold Cohen. W. H. Freeman & Co.
Montfort, N.; P´erez y P´erez, R.; Harrell, F.; and Campana, A. 2013. Slant: A blackboard system to generate plot, figuration, and narrative discourse aspects of stories. Proc. 4th ICCC.
Norton, D.; Heath, D.; and Ventura, D. 2010. Establishing appreciation in a creative system. Proc. 1st ICCC.
Norton, D.; Heath, D.; and Ventura, D. 2011. Autonomously creating quality images. Proc. 2nd ICCC.
Norton, D.; Heath, D.; and Ventura, D. 2013. Finding creativity in an artificial artist. Journal of Creative Behavior 47(2).
Rogers, A. 2015. The science of why no one agrees on the colour of this dress. Wired, Science Section, 26th Feb.
Strothotte, T., and Schlechtweg, S. 2002. Non-Photorealistic Computer Graphics. Morgan Kaufmann.
Torres, P.; Colton, S.; and Rueger, S. 2008. Experiments in example based image filter retrieval. In Proceedings of the Workshop on Cross-Media Information Analysis, Extraction and Management.
Tresset, P., and Fol Leymarie, F. 2012. Sketches by Paul the robot. In Proceedings of the 8th Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging.
Links
Full Text
http://computationalcreativity.net/iccc2015/proceedings/8_2Colton.pdf