Toward Alive Art

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche

Reference

Luigi Pagliarini, Claudio Locardi, Vedran Vucic. Toward Alive Art. In: Virtual Worlds. Lecture Notes in Computer Science Volume 1834, 2000, pp 171-184, 2000.

DOI

http://link.springer.com/chapter/10.1007%2F3-540-45016-5_16

Abstract

Electronics is about to change the idea of art drastically. We know this is going to happen - we can feel it. Much less clear to most of us are the hows, whens and whys of the change. In this paper, we will attempt to analyze the mechanisms and dynamics of the coming cultural revolution, focusing on the ≪artistic space≫ where the revolution is taking place, on the interactions between the artistic act and the space in which the act takes place and on the way in which the act modifies the space and the space modifies the act. We briefly discuss the new category of ≪electronic artists≫. We then highlight what we see as the logical process connecting the past, the present and our uncertain future. We examine the relationship between art and previous technologies, pointing to the evolutionary, as well as the revolutionary impact of new means of expression. Against this background we propose a definition for what we call ≪Alive Art≫, going on to develop a tentative profile of the performers (the ≪Alivers≫). In the last section, we describe two examples of Alive Artworks, pointing out the central role of what we call the “Alive Art Effect” in which we can perceive relative independence of creation from the artist and thus it may seem that unique creative role of artist is not always immediate and directly induced by his/her activity. We actually, emphasized that artist’s activities may result in unpredictable processes more or less free of the artist’s will.

Extended Abstract

Bibtex

Used References

Lund, H. H., and Pagliarini, L. RoboCup Jr. with LEGO Mindstorms To appear in Proceedings of Int. Conf. Robotics and Automation 2000 (ICRA2000), IEEE Press, NJ. 1999

Lund, H. H., and Pagliarini, L. Robot Soccer with LEGO Mindstorms In Asada and Kitano (eds.) RoboCup’98, LNAI 1604, Springer-Verlag, Heidelberg. 1999

Lund, H. H., Arendt, J. A., Fredslund, J., and Pagliarini, L.Ola: What Goes Up, Must Fall Down. In Proceedings of Artificial Life and Robotics (AROB’99), ISAROB,Oita. 1999

Lund, H. H., Miglino, O., Pagliarini, L., illard, A., Ijspeert, A. Evolutionary Robotics-A Children’s Game. In Proceedings of IEEE 5th International Conference on Evolutionary Computation. IEEE Press. 1998

http://lcs.www.media.mit.edu/projects/wearables 404

http://www.wearcomp.org

Pagliarini L., Lund H. H., Miglino O., and Parisi D. Artificial Life: A New Way to Build Educational and Therapeutic Games. In Proceedings of Artificial Life V. MIT Press/Bradford Books, 1996.

http://gracco.irmkant.rm.cnr.it/luigi/lupa_face.html 404

http://www.stelarc.va.com.au 404

Walter Benjamin. Das Kunstwerk im Zeitalter seiner techniscen Reproduzierbarkeit. In Schriften. By Suhrkamp Verlag, Frankfurt am Main. 1995

http://gracco.irmkant.rm.cnr.it/luigi/alg_art.htm 404

Sims, K. Artificial Evolution for Computer Graphics. Computer Graphics 25,4, 319–328. 1991 CrossRef

Lund, H. H., Pagliarini, L., and Miglino, O. Artistic Design with Genetic Algorithms and Neural Networks. In J. T. Alander (Ed.) Proceedings of 1NWGA, Vaasa University, Vaasa. 1995

Lund, H. H., Pagliarini, L., and Miglino, O. The Artificial Painter. In Abstract Book of Proceedings of Third European Conference on Artificial Life, Granada. 1995

Lombardo Sergio. Percezione di figure grottesche in alcune strutture casuali. In Rivista di Psicologia dell’Arte, Anno V, nn.8/9 giugno e dicembre. 1983

Holland, J.J. Adaptation in natural and artificial systems. Ann Arbor, Michigan, University of Michigan Press, 1975 (or MIT Press, 1992)

Mitchell. M. An introduction to genetic algorithms. MIT Press. 1997

Miglino, O., and Lund, H. H. (1995) Robotics as an Educational Tool. Technical Report. C.N.R., Rome. 1995.

Goldberg D.E. Genetic Algoritm in search, optimization and machine learning. New York, Addison-Wesley. 1998

Langton C.G. Artificial Life. In L. Nadel e D. Stein (ed.) Lectures in Complex System, SFI Studies in the Sciences of Complexity, Lect. Vol. IV, Reading MA, 1992.

Rumelahart, D.E., McClelland, J.L. Parallel Distributed Processing. Explorations in the Microstructure of Cognition. MIT Press, Cambridge, MA. 1986

Parisi, D., Cecconi, F. and Nolfi, S. 1990 Econets: Neural networks that learn in an environment. Network, 1(2), 149–168. 1990 CrossRef

L. Pagliarini, A. Dolan, F. Menczer, and H. H. Lund ALife Meets Web: Lessons Learned. In Proceedings of Virtual Worlds, First International Conference, J.C. Heudin (Ed.) Springer-Verlag Press. 1998

http://legolab.daimi.au.dk

http://gracco.irmkant.rm.cnr.it/luigi/wica/vedran 404

http://gracco.irmkant.rm.cnr.it/luigi/wica/luigi.html 404

Joel Chadabe, Electric Sound-The Past and Promise of Electronic Music, Published by Prentice Hall, Inc. USA, 1997

Trevor Wishart, Audible Design, Published by Orpheus the Pantomime Ltd. 1994

Christopher Bollas, The Shadow of the Object, Free Associations Books.lTd. 1993


Links

Full Text

http://eprints.rclis.org/8102/1/Toward_Alive_Art.pdf

intern file

Sonstige Links