Generative Art 2003: Unterschied zwischen den Versionen
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== Table of contents== | == Table of contents== | ||
− | Akemi Ishijima, Yoshiyuki Abe: Image driven sound generation. | + | * Akemi Ishijima, Yoshiyuki Abe: Image driven sound generation. |
− | Antony Viscardi: Imagined Architecture via Material Imagination. | + | * Antony Viscardi: Imagined Architecture via Material Imagination. |
− | Artemis Moroni: Being Kasimir Malevich. | + | * Artemis Moroni: Being Kasimir Malevich. |
− | Ava Fatah gen.Schieck, Chiron Mottram, Alan Penn: Generating Narrative Spaces from Events History. | + | * Ava Fatah gen.Schieck, Chiron Mottram, Alan Penn: Generating Narrative Spaces from Events History. |
− | Bauke de Vries, A. van der Zee: Checking interactive generated designs against distributed objectives. | + | * Bauke de Vries, A. van der Zee: Checking interactive generated designs against distributed objectives. |
− | Bogdan Soban: Self presenting generative program. | + | * Bogdan Soban: Self presenting generative program. |
− | Celestino Soddu: Visionary Aesthetics and Architecture Variations. | + | * Celestino Soddu: Visionary Aesthetics and Architecture Variations. |
− | Christiane M. Herr: Using Cellular Automata to Challenge Cookie-Cutter Architecture. | + | * Christiane M. Herr: Using Cellular Automata to Challenge Cookie-Cutter Architecture. |
− | Daniel Bisic: BioSonics interactions. | + | * Daniel Bisic: BioSonics interactions. |
− | Daniela Sirbu: Motion Representation and Evolutionary Architectural Spaces. | + | * Daniela Sirbu: Motion Representation and Evolutionary Architectural Spaces. |
− | Daniela Sirbu: Digital Reflections of Palladian Spaces. | + | * Daniela Sirbu: Digital Reflections of Palladian Spaces. |
+ | * Daniele Gugelmo Dias: Abstraction: Experimentation and Creation among Images, Sounds and Words. | ||
− | + | * David Birchfield: Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts. | |
− | + | * Enrica Colabella: Code, a password to infinite. | |
− | + | * Fabian Scheurer: Groningen Twister, An experiment in applied generative design. | |
− | + | * Giovanni Luca Soddu: A business case for Generative Design application. | |
− | + | * Hans E. Dehlinger: Small Figures in Large Arrays. | |
− | + | * Hong-Sheng CHEN: Generation of Two-dimensional Cellular Automata. | |
− | + | * Jacqueline Otten: Dress Codes: Work Environments - Wearables - Protective Wear. | |
− | + | * Jeffrey Krause: The creative process of generative design in architecture. | |
− | + | * [[Juan Romero]], [[Penousal Machado]], Maria Luisa Santos Ares: Towards the Development of Artificial Art Critics. | |
− | + | * K. Moraes Zarzar: Breaking the Type. Considerations Toward the Production of Innovative Architectural Designs. | |
− | + | * Laura Morelli, Riccardo Cassinis: SURVIVOR: EMULATING HUMAN BEHAVIOURS IN AN ANIMATED ARTWORK. | |
− | + | * Letizia Bollini, Giuseppe Palma: Web Interface Design based on Cognitive Maps: Generative Dynamics in Information Architecture. | |
− | + | * Maria Goga and Nicolae Goga: An optimization of the aesthetic melody line of the computer music. | |
− | + | * Martin Dupras, Paul Verity Smith, Jeremy Hattosh-Nemeth, Susan Broadhurst: Beyond the mechanical stage-hand: Towards an Aesthetic of real-time Interaction between Musicians, Dancers and Performers and Generative Art in live performance. | |
− | + | * Nicoletta Sala, Gabriele Cappellato: The generative approach in the Botta's San Carlino. | |
− | + | * Oliver Endemann, Guenther Doerner: Objecter - A Step towards a General Tool for Generative Design. | |
− | + | * Paul Coates, Christian Derix, Robert Thum: some recent work using cellular automata. | |
− | + | * Peter Beyls: Selectionist musical automata. Integrating explicit instruction and evolutionary algorithms. | |
− | + | * [[Philip Galanter]]: What is Generative Art? Complexity Theory as a Context for Art Theory. | |
− | + | * Philip Van Loocke: High-dimensional objects in generative art. Study of a new type of projection. | |
− | + | * Robert J. Krawczyk: Exploring the Massing of Growth in Cellular Automata. | |
− | + | * [[Scott Draves]]: Electric Sheep. | |
− | + | * Thomas Fischer: Modelling Space-Time in Cellular Systems. | |
− | + | * Tomás García-Salgado: Generative Layout for a Small Building. | |
− | + | * Vladan Zdravkovic: USING AGENTS TO ASSIST SPECTATORS TO ORIENT IN INTERACTIVE DRAMATURGY. | |
− | + | * Weidong Fang, Ming Xi Tang, Xiyu Liu: Generative Design of Stylised Building Forms Using an Improved CSG Tree. | |
− | + | * Alberto Frigo: photographic tracking. | |
− | + | * Aleksandra Slahova: PROBLEMS IN THE PERCEPTION OF LINEAR PERSPECTIVE. | |
− | + | * Alison Walker, Silvia Rigon: The Many Voices of St. Caterina of Pedemonte: An Experiment in Non–Linear Digital Narrative. | |
− | + | * Anat David-Artman: FORM AND LIFE IN THE ARCHITECTURE OF MIES VAN DER ROHE. | |
− | + | * Andrea J. Stein: musicL. | |
− | + | * Bogdan Soban: Games coincidence as the base of casino armosphere design using generative approach. | |
− | + | * Chun Lee: Generative Sonic Voyage. | |
− | + | * Dai Ming: Preservation of Urban Historical Region with Generative Design. | |
− | + | * Elisa Simonetti: Complex Active Systems. | |
− | + | * Heloisa Helena da Fonseca Carneiro Leão: The Technologic Body Using by Artistic Support in the Route of Post-Human. | |
− | + | * Heo Jun-Young, Aghlab Al-Attili, Pedro Rebelo, Richard Coyne: THE DESIGN IMPLICATIONS OF TIME-BASED INTERACTIVE MEDIA. | |
− | + | * Ilze Volonte, Maris Cacka, JolantaSavvina,. Aleksandra Slahova: INTEREST FROM CREATIVE ACTIVITY UP TO CREATIVITY. | |
− | + | * Jason Freeman: MetaMix. | |
− | + | * Jong Sze Joon, Soon Eu Hui, LimKokWing: Exploring Depth, Perspective And Spatial Studies With The Application Of CAD And VRML To Develop Background And Set Design For Animation. | |
− | + | * Liu Zhaoxi: Research on the Object on GD Application in Furnature-Designing Area. | |
− | + | * Liviu Alexandru Sofonea: The Phyilosophical and Pragmatic Meanings of ARS CERAMICA. | |
− | + | * Mahnaz Shah: Pervasiveness of Visual Systems in Learning. | |
− | |||
− | Mahnaz Shah: Pervasiveness of Visual Systems in Learning. | ||
− | Manfredo Manfredini, Luca Brambilla, Marco Erba, Paola Leardini: The Instant office in the ageing society: Accessible and sustainable workspheres for politropic space systems, objects and devices related to the needs of ageing people in Europe. | + | * Manfredo Manfredini, Luca Brambilla, Marco Erba, Paola Leardini: The Instant office in the ageing society: Accessible and sustainable workspheres for politropic space systems, objects and devices related to the needs of ageing people in Europe. |
− | |||
− | |||
− | + | * Maris Cacka; Aleksandra Slahova; Ilze Volonte; Jolanta Savvina: Interest from creative activity to creativity. | |
− | + | * Markus Schein, Christine Kruger: Random Digital Clouds. | |
− | + | * Mauro Annunziato, Isabella Tirelli, Piero Pierucci: Sensitive Painting. | |
− | + | * Michael Szpakowski ‘If We Shadows…’ and ‘A Bouquet for Regina Célia Pinto’. | |
− | + | * Ole Werner: Breeding new designs - The use of morphing algorithms in design computation. | |
− | + | * [[Penousal Machado]], Amílcar Cardoso: NEvAr – System Overview. | |
− | + | * Rachel Collinson: Spiro and free jazz programming. | |
− | + | * Sandra Bsat: BUILDING [IN] FRAGMENTS. | |
− | + | * Semi Ryu: Ritualizing Interactive Media: Virtual Puppetry with Spiraling. | |
− | + | * Skaidrite Erliha. The Creative Artistic Activities of Music Teachers-To-Be in the Context of Education Aimed at the Development of Spiritual Values. | |
− | + | * Somruedee Kandee: A New Approach in Interior Environments of Transportation Centers. | |
− | + | * SUN Chengyu: Higher or Denser? | |
− | + | * Tim Barrass: Visual arts experiments: artefacts by neural agents in social simulations. | |
− | + | * Vera Sylvia Bignetti: VIRTUAL SPACE. | |
− | Wang Bowei, Zhang | + | * Wang Bowei, Zhang Kun ,Liu Zhaxi: Computer aided design of Ming Chair. |
− | + | * Wang Bowei, Zhang Leyan: An Automatic Generation System of Hip Roof Building and Case Study. | |
− | + | * Yehuda Safran: Guide for the Perplexed. | |
+ | * Zhang Yijie, Tang Zhong: Multi-storey Chinese Pagodas. | ||
== Links == | == Links == |
Version vom 16. Dezember 2014, 15:42 Uhr
Inhaltsverzeichnis
Reference
Celestino Soddu (ed.): Generative Art 2003 GA2003, VI Generative Art Conference. Milan, Italy, 10 - 13. December 2003. ISBN 987.88.96610.12.1.
DOI
Abstract
Extended Abstract
Reviews
Bibtex
Table of contents
- Akemi Ishijima, Yoshiyuki Abe: Image driven sound generation.
- Antony Viscardi: Imagined Architecture via Material Imagination.
- Artemis Moroni: Being Kasimir Malevich.
- Ava Fatah gen.Schieck, Chiron Mottram, Alan Penn: Generating Narrative Spaces from Events History.
- Bauke de Vries, A. van der Zee: Checking interactive generated designs against distributed objectives.
- Bogdan Soban: Self presenting generative program.
- Celestino Soddu: Visionary Aesthetics and Architecture Variations.
- Christiane M. Herr: Using Cellular Automata to Challenge Cookie-Cutter Architecture.
- Daniel Bisic: BioSonics interactions.
- Daniela Sirbu: Motion Representation and Evolutionary Architectural Spaces.
- Daniela Sirbu: Digital Reflections of Palladian Spaces.
- Daniele Gugelmo Dias: Abstraction: Experimentation and Creation among Images, Sounds and Words.
- David Birchfield: Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts.
- Enrica Colabella: Code, a password to infinite.
- Fabian Scheurer: Groningen Twister, An experiment in applied generative design.
- Giovanni Luca Soddu: A business case for Generative Design application.
- Hans E. Dehlinger: Small Figures in Large Arrays.
- Hong-Sheng CHEN: Generation of Two-dimensional Cellular Automata.
- Jacqueline Otten: Dress Codes: Work Environments - Wearables - Protective Wear.
- Jeffrey Krause: The creative process of generative design in architecture.
- Juan Romero, Penousal Machado, Maria Luisa Santos Ares: Towards the Development of Artificial Art Critics.
- K. Moraes Zarzar: Breaking the Type. Considerations Toward the Production of Innovative Architectural Designs.
- Laura Morelli, Riccardo Cassinis: SURVIVOR: EMULATING HUMAN BEHAVIOURS IN AN ANIMATED ARTWORK.
- Letizia Bollini, Giuseppe Palma: Web Interface Design based on Cognitive Maps: Generative Dynamics in Information Architecture.
- Maria Goga and Nicolae Goga: An optimization of the aesthetic melody line of the computer music.
- Martin Dupras, Paul Verity Smith, Jeremy Hattosh-Nemeth, Susan Broadhurst: Beyond the mechanical stage-hand: Towards an Aesthetic of real-time Interaction between Musicians, Dancers and Performers and Generative Art in live performance.
- Nicoletta Sala, Gabriele Cappellato: The generative approach in the Botta's San Carlino.
- Oliver Endemann, Guenther Doerner: Objecter - A Step towards a General Tool for Generative Design.
- Paul Coates, Christian Derix, Robert Thum: some recent work using cellular automata.
- Peter Beyls: Selectionist musical automata. Integrating explicit instruction and evolutionary algorithms.
- Philip Galanter: What is Generative Art? Complexity Theory as a Context for Art Theory.
- Philip Van Loocke: High-dimensional objects in generative art. Study of a new type of projection.
- Robert J. Krawczyk: Exploring the Massing of Growth in Cellular Automata.
- Scott Draves: Electric Sheep.
- Thomas Fischer: Modelling Space-Time in Cellular Systems.
- Tomás García-Salgado: Generative Layout for a Small Building.
- Vladan Zdravkovic: USING AGENTS TO ASSIST SPECTATORS TO ORIENT IN INTERACTIVE DRAMATURGY.
- Weidong Fang, Ming Xi Tang, Xiyu Liu: Generative Design of Stylised Building Forms Using an Improved CSG Tree.
- Alberto Frigo: photographic tracking.
- Aleksandra Slahova: PROBLEMS IN THE PERCEPTION OF LINEAR PERSPECTIVE.
- Alison Walker, Silvia Rigon: The Many Voices of St. Caterina of Pedemonte: An Experiment in Non–Linear Digital Narrative.
- Anat David-Artman: FORM AND LIFE IN THE ARCHITECTURE OF MIES VAN DER ROHE.
- Andrea J. Stein: musicL.
- Bogdan Soban: Games coincidence as the base of casino armosphere design using generative approach.
- Chun Lee: Generative Sonic Voyage.
- Dai Ming: Preservation of Urban Historical Region with Generative Design.
- Elisa Simonetti: Complex Active Systems.
- Heloisa Helena da Fonseca Carneiro Leão: The Technologic Body Using by Artistic Support in the Route of Post-Human.
- Heo Jun-Young, Aghlab Al-Attili, Pedro Rebelo, Richard Coyne: THE DESIGN IMPLICATIONS OF TIME-BASED INTERACTIVE MEDIA.
- Ilze Volonte, Maris Cacka, JolantaSavvina,. Aleksandra Slahova: INTEREST FROM CREATIVE ACTIVITY UP TO CREATIVITY.
- Jason Freeman: MetaMix.
- Jong Sze Joon, Soon Eu Hui, LimKokWing: Exploring Depth, Perspective And Spatial Studies With The Application Of CAD And VRML To Develop Background And Set Design For Animation.
- Liu Zhaoxi: Research on the Object on GD Application in Furnature-Designing Area.
- Liviu Alexandru Sofonea: The Phyilosophical and Pragmatic Meanings of ARS CERAMICA.
- Mahnaz Shah: Pervasiveness of Visual Systems in Learning.
- Manfredo Manfredini, Luca Brambilla, Marco Erba, Paola Leardini: The Instant office in the ageing society: Accessible and sustainable workspheres for politropic space systems, objects and devices related to the needs of ageing people in Europe.
- Maris Cacka; Aleksandra Slahova; Ilze Volonte; Jolanta Savvina: Interest from creative activity to creativity.
- Markus Schein, Christine Kruger: Random Digital Clouds.
- Mauro Annunziato, Isabella Tirelli, Piero Pierucci: Sensitive Painting.
- Michael Szpakowski ‘If We Shadows…’ and ‘A Bouquet for Regina Célia Pinto’.
- Ole Werner: Breeding new designs - The use of morphing algorithms in design computation.
- Penousal Machado, Amílcar Cardoso: NEvAr – System Overview.
- Rachel Collinson: Spiro and free jazz programming.
- Sandra Bsat: BUILDING [IN] FRAGMENTS.
- Semi Ryu: Ritualizing Interactive Media: Virtual Puppetry with Spiraling.
- Skaidrite Erliha. The Creative Artistic Activities of Music Teachers-To-Be in the Context of Education Aimed at the Development of Spiritual Values.
- Somruedee Kandee: A New Approach in Interior Environments of Transportation Centers.
- SUN Chengyu: Higher or Denser?
- Tim Barrass: Visual arts experiments: artefacts by neural agents in social simulations.
- Vera Sylvia Bignetti: VIRTUAL SPACE.
- Wang Bowei, Zhang Kun ,Liu Zhaxi: Computer aided design of Ming Chair.
- Wang Bowei, Zhang Leyan: An Automatic Generation System of Hip Roof Building and Case Study.
- Yehuda Safran: Guide for the Perplexed.
- Zhang Yijie, Tang Zhong: Multi-storey Chinese Pagodas.
Links
Full Text
http://www.generativeart.com/bookshop/ebooks_free/GA2003ebook.pdf
Sonstige Links
http://www.generativeart.com/on/cic/papersGA2003/papers_GA2003.htm