Generative Art 2003: Unterschied zwischen den Versionen
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== Table of contents== | == Table of contents== | ||
− | * Akemi Ishijima, Yoshiyuki Abe: Image driven sound generation. | + | * Akemi Ishijima, Yoshiyuki Abe: Image driven sound generation. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a03.htm |
− | * Antony Viscardi: Imagined Architecture via Material Imagination. | + | * Antony Viscardi: Imagined Architecture via Material Imagination. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a04.htm |
− | * Artemis Moroni: Being Kasimir Malevich. | + | * Artemis Moroni: [[Being Kasimir Malevich]]. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a30.htm |
− | * Ava Fatah gen.Schieck, Chiron Mottram, Alan Penn: Generating Narrative Spaces from Events History. | + | * Ava Fatah gen.Schieck, Chiron Mottram, Alan Penn: Generating Narrative Spaces from Events History. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a25.htm |
− | * Bauke de Vries, A. van der Zee: Checking interactive generated designs against distributed objectives. | + | * Bauke de Vries, A. van der Zee: Checking interactive generated designs against distributed objectives. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a02.htm |
− | * Bogdan Soban: Self presenting generative program. | + | * Bogdan Soban: Self presenting generative program. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a06.htm |
− | * Celestino Soddu: Visionary Aesthetics and Architecture Variations. | + | * Celestino Soddu: Visionary Aesthetics and Architecture Variations. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a01.htm |
− | * Christiane M. Herr: Using Cellular Automata to Challenge Cookie-Cutter Architecture. | + | * Christiane M. Herr: Using Cellular Automata to Challenge Cookie-Cutter Architecture. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a08.htm |
− | * Daniel Bisic: BioSonics interactions. | + | * Daniel Bisic: BioSonics interactions. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a21.htm |
− | * Daniela Sirbu: Motion Representation and Evolutionary Architectural Spaces. | + | * Daniela Sirbu: [[Motion Representation and Evolutionary Architectural Spaces]]. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a09.htm |
− | * Daniela Sirbu: Digital Reflections of Palladian Spaces. | + | * Daniela Sirbu: Digital Reflections of Palladian Spaces. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b11.htm |
− | * Daniele Gugelmo Dias: Abstraction: Experimentation and Creation among Images, Sounds and Words. | + | * Daniele Gugelmo Dias: Abstraction: Experimentation and Creation among Images, Sounds and Words. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a37.htm |
− | * David Birchfield: Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts. | + | * David Birchfield: [[Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts]]. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a05.htm |
− | * Enrica Colabella: Code, a password to infinite. | + | * Enrica Colabella: Code, a password to infinite. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a38.htm |
− | * Fabian Scheurer: Groningen Twister, An experiment in applied generative design. | + | * Fabian Scheurer: Groningen Twister, An experiment in applied generative design. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a10.htm |
− | * Giovanni Luca Soddu: A business case for Generative Design application. | + | * Giovanni Luca Soddu: A business case for Generative Design application. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a28.htm |
− | * Hans E. Dehlinger: Small Figures in Large Arrays. | + | * Hans E. Dehlinger: Small Figures in Large Arrays. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a12.htm |
− | * Hong-Sheng CHEN: Generation of Two-dimensional Cellular Automata. | + | * Hong-Sheng CHEN: Generation of Two-dimensional Cellular Automata. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a13.htm |
− | * Jacqueline Otten: Dress Codes: Work Environments - Wearables - Protective Wear. | + | * Jacqueline Otten: Dress Codes: Work Environments - Wearables - Protective Wear. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a29.htm |
− | * Jeffrey Krause: The creative process of generative design in architecture. | + | * Jeffrey Krause: The creative process of generative design in architecture. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a14.htm |
− | * [[Juan Romero]], [[Penousal Machado]], Maria Luisa Santos Ares: Towards the Development of Artificial Art Critics. | + | * [[Juan Romero]], [[Penousal Machado]], Maria Luisa Santos Ares: [[Towards the Development of Artificial Art Critics]]. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a15.htm |
− | * K. Moraes Zarzar: Breaking the Type. Considerations Toward the Production of Innovative Architectural Designs. | + | * K. Moraes Zarzar: Breaking the Type. Considerations Toward the Production of Innovative Architectural Designs. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a16.htm |
− | * Laura Morelli, Riccardo Cassinis: SURVIVOR: EMULATING HUMAN BEHAVIOURS IN AN ANIMATED ARTWORK. | + | * Laura Morelli, Riccardo Cassinis: SURVIVOR: EMULATING HUMAN BEHAVIOURS IN AN ANIMATED ARTWORK. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a17.htm |
− | * Letizia Bollini, Giuseppe Palma: Web Interface Design based on Cognitive Maps: Generative Dynamics in Information Architecture. | + | * Letizia Bollini, Giuseppe Palma: Web Interface Design based on Cognitive Maps: Generative Dynamics in Information Architecture. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a07.htm |
− | * Maria Goga and Nicolae Goga: An optimization of the aesthetic melody line of the computer music. | + | * Maria Goga and Nicolae Goga: An optimization of the aesthetic melody line of the computer music. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a18.htm |
− | * Martin Dupras, Paul Verity Smith, Jeremy Hattosh-Nemeth, Susan Broadhurst: Beyond the mechanical stage-hand: Towards an Aesthetic of real-time Interaction between Musicians, Dancers and Performers and Generative Art in live performance. | + | * Martin Dupras, Paul Verity Smith, Jeremy Hattosh-Nemeth, Susan Broadhurst: Beyond the mechanical stage-hand: Towards an Aesthetic of real-time Interaction between Musicians, Dancers and Performers and Generative Art in live performance. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a19.htm |
− | * Nicoletta Sala, Gabriele Cappellato: The generative approach in the Botta's San Carlino. | + | * Nicoletta Sala, Gabriele Cappellato: The generative approach in the Botta's San Carlino. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a31.htm |
− | * Oliver Endemann, Guenther Doerner: Objecter - A Step towards a General Tool for Generative Design. | + | * Oliver Endemann, Guenther Doerner: Objecter - A Step towards a General Tool for Generative Design. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a20.htm |
− | * Paul Coates, Christian Derix, Robert Thum: some recent work using cellular automata. | + | * Paul Coates, Christian Derix, Robert Thum: some recent work using cellular automata. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a27.htm |
− | * Peter Beyls: Selectionist musical automata. Integrating explicit instruction and evolutionary algorithms. | + | * Peter Beyls: Selectionist musical automata. Integrating explicit instruction and evolutionary algorithms. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a26.htm |
− | * [[Philip Galanter]]: What is | + | * [[Philip Galanter]]: [[What is generative art? complexity theory as a context for art theory]]. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a22.pdf |
− | * Philip Van Loocke: High-dimensional objects in generative art. Study of a new type of projection. | + | * Philip Van Loocke: High-dimensional objects in generative art. Study of a new type of projection. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a23.htm |
− | * Robert J. Krawczyk: Exploring the Massing of Growth in Cellular Automata. | + | * Robert J. Krawczyk: Exploring the Massing of Growth in Cellular Automata. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a24.htm |
− | * [[Scott Draves]]: Electric Sheep. | + | * [[Scott Draves]]: [[Electric Sheep]]. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a32.htm |
− | * Thomas Fischer: Modelling Space-Time in Cellular Systems. | + | * Thomas Fischer: Modelling Space-Time in Cellular Systems. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a34.htm |
− | * Tomás García-Salgado: Generative Layout for a Small Building. | + | * Tomás García-Salgado: Generative Layout for a Small Building. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a33.htm |
− | * Vladan Zdravkovic: USING AGENTS TO ASSIST SPECTATORS TO ORIENT IN INTERACTIVE DRAMATURGY. | + | * Vladan Zdravkovic: USING AGENTS TO ASSIST SPECTATORS TO ORIENT IN INTERACTIVE DRAMATURGY. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a35.htm |
− | * Weidong Fang, Ming Xi Tang, Xiyu Liu: Generative Design of Stylised Building Forms Using an Improved CSG Tree. | + | * Weidong Fang, Ming Xi Tang, Xiyu Liu: Generative Design of Stylised Building Forms Using an Improved CSG Tree. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/a11.htm |
− | * Alberto Frigo: photographic tracking. | + | * Alberto Frigo: photographic tracking. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b01.htm |
− | * Aleksandra Slahova: PROBLEMS IN THE PERCEPTION OF LINEAR PERSPECTIVE. | + | * Aleksandra Slahova: PROBLEMS IN THE PERCEPTION OF LINEAR PERSPECTIVE. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b02.htm |
− | * Alison Walker, Silvia Rigon: The Many Voices of St. Caterina of Pedemonte: An Experiment in Non–Linear Digital Narrative. | + | * Alison Walker, Silvia Rigon: The Many Voices of St. Caterina of Pedemonte: An Experiment in Non–Linear Digital Narrative. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b28.htm |
− | * Anat David-Artman: FORM AND LIFE IN THE ARCHITECTURE OF MIES VAN DER ROHE. | + | * Anat David-Artman: FORM AND LIFE IN THE ARCHITECTURE OF MIES VAN DER ROHE. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b03.htm |
− | * Andrea J. Stein: musicL. | + | * Andrea J. Stein: musicL. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b04.htm |
− | * Bogdan Soban: Games coincidence as the base of casino armosphere design using generative approach. | + | * Bogdan Soban: Games coincidence as the base of casino armosphere design using generative approach. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b10.htm |
− | * Chun Lee: Generative Sonic Voyage. | + | * Chun Lee: Generative Sonic Voyage. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b36.htm |
− | * Dai Ming: Preservation of Urban Historical Region with Generative Design. | + | * Dai Ming: Preservation of Urban Historical Region with Generative Design. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b12.htm |
− | * Elisa Simonetti: Complex Active Systems. | + | * Elisa Simonetti: Complex Active Systems. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b13.htm |
− | * Heloisa Helena da Fonseca Carneiro Leão: The Technologic Body Using by Artistic Support in the Route of Post-Human. | + | * Heloisa Helena da Fonseca Carneiro Leão: The Technologic Body Using by Artistic Support in the Route of Post-Human. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b14.htm |
− | * Heo Jun-Young, Aghlab Al-Attili, Pedro Rebelo, Richard Coyne: THE DESIGN IMPLICATIONS OF TIME-BASED INTERACTIVE MEDIA. | + | * Heo Jun-Young, Aghlab Al-Attili, Pedro Rebelo, Richard Coyne: THE DESIGN IMPLICATIONS OF TIME-BASED INTERACTIVE MEDIA. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b15.htm |
− | * Ilze Volonte, Maris Cacka, JolantaSavvina,. Aleksandra Slahova: INTEREST FROM CREATIVE ACTIVITY UP TO CREATIVITY. | + | * Ilze Volonte, Maris Cacka, JolantaSavvina,. Aleksandra Slahova: INTEREST FROM CREATIVE ACTIVITY UP TO CREATIVITY. no link |
− | * Jason Freeman: MetaMix. | + | * Jason Freeman: MetaMix. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b16.htm |
− | * Jong Sze Joon, Soon Eu Hui, LimKokWing: Exploring Depth, Perspective And Spatial Studies With The Application Of CAD And VRML To Develop Background And Set Design For Animation. | + | * Jong Sze Joon, Soon Eu Hui, LimKokWing: Exploring Depth, Perspective And Spatial Studies With The Application Of CAD And VRML To Develop Background And Set Design For Animation. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b31.htm |
− | * Liu Zhaoxi: Research on the Object on GD Application in Furnature-Designing | + | * Liu Zhaoxi: Research on the Object on GD Application in Furnature-Designing Area. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b24.htm |
− | * Liviu Alexandru Sofonea: The Phyilosophical and Pragmatic Meanings of ARS CERAMICA. | + | * Liviu Alexandru Sofonea: The Phyilosophical and Pragmatic Meanings of ARS CERAMICA. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b17.htm |
− | * Mahnaz Shah: Pervasiveness of Visual Systems in Learning. | + | * Mahnaz Shah: Pervasiveness of Visual Systems in Learning. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b18.htm |
− | * Manfredo Manfredini, Luca Brambilla, Marco Erba, Paola Leardini: The Instant office in the ageing society: Accessible and sustainable workspheres for politropic space systems, objects and devices related to the needs of ageing people in Europe. | + | * Manfredo Manfredini, Luca Brambilla, Marco Erba, Paola Leardini: The Instant office in the ageing society: Accessible and sustainable workspheres for politropic space systems, objects and devices related to the needs of ageing people in Europe. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b19.htm |
− | * Maris Cacka; Aleksandra Slahova; Ilze Volonte; Jolanta Savvina: Interest from creative activity to creativity. | + | * Maris Cacka; Aleksandra Slahova; Ilze Volonte; Jolanta Savvina: Interest from creative activity to creativity. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b20.htm |
− | * Markus Schein, Christine Kruger: Random Digital Clouds. | + | * Markus Schein, Christine Kruger: Random Digital Clouds. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b21.htm |
− | * Mauro Annunziato, Isabella Tirelli, Piero Pierucci: Sensitive Painting. | + | * Mauro Annunziato, Isabella Tirelli, Piero Pierucci: Sensitive Painting. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b05.htm |
− | * Michael Szpakowski ‘If We Shadows…’ and ‘A Bouquet for Regina Célia Pinto’. | + | * Michael Szpakowski ‘If We Shadows…’ and ‘A Bouquet for Regina Célia Pinto’. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b08.htm |
− | * Ole Werner: Breeding new designs - The use of morphing algorithms in design computation. | + | * Ole Werner: Breeding new designs - The use of morphing algorithms in design computation. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b22.htm |
− | * [[Penousal Machado]], Amílcar Cardoso: NEvAr – System Overview. | + | * [[Penousal Machado]], Amílcar Cardoso: [[NEvAr – System Overview]]. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b07.htm |
− | * Rachel Collinson: Spiro and free jazz programming. | + | * Rachel Collinson: Spiro and free jazz programming. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b25.htm |
− | * Sandra Bsat: BUILDING [IN] FRAGMENTS. | + | * Sandra Bsat: BUILDING [IN] FRAGMENTS. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b26.htm |
− | * Semi Ryu: Ritualizing Interactive Media: Virtual Puppetry with Spiraling. | + | * Semi Ryu: Ritualizing Interactive Media: Virtual Puppetry with Spiraling. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b23.htm |
− | * Skaidrite Erliha. The Creative Artistic Activities of Music Teachers-To-Be in the Context of Education Aimed at the Development of Spiritual Values. | + | * Skaidrite Erliha. The Creative Artistic Activities of Music Teachers-To-Be in the Context of Education Aimed at the Development of Spiritual Values. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b29.htm |
− | * Somruedee Kandee: A New Approach in Interior Environments of Transportation Centers. | + | * Somruedee Kandee: A New Approach in Interior Environments of Transportation Centers. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b30.htm |
− | * SUN Chengyu: Higher or Denser? | + | * SUN Chengyu: Higher or Denser? http://www.generativeart.com/on/cic/papersGA2003/b32.htm |
− | * Tim Barrass: Visual arts experiments: artefacts by neural agents in social simulations. | + | * Tim Barrass: Visual arts experiments: artefacts by neural agents in social simulations. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b06.htm |
− | * Vera Sylvia Bignetti: VIRTUAL SPACE. | + | * Vera Sylvia Bignetti: VIRTUAL SPACE. http://www.generativeart.com/on/cic/papersGA2003/b09.htm |
− | * Wang Bowei, Zhang Kun ,Liu Zhaxi: Computer aided design of Ming Chair. | + | * Wang Bowei, Zhang Kun ,Liu Zhaxi: Computer aided design of Ming Chair. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b35.htm |
− | * Wang Bowei, Zhang Leyan: An Automatic Generation System of Hip Roof Building and Case Study. | + | * Wang Bowei, Zhang Leyan: An Automatic Generation System of Hip Roof Building and Case Study. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b34.htm |
− | * Yehuda Safran: Guide for the Perplexed. | + | * Yehuda Safran: Guide for the Perplexed. no link |
+ | |||
+ | * Zhang Yijie, Tang Zhong: Multi-storey Chinese Pagodas. In: [[Generative Art 2003]]. http://www.generativeart.com/on/cic/papersGA2003/b33.htm | ||
− | |||
== Links == | == Links == |
Aktuelle Version vom 24. Dezember 2014, 14:03 Uhr
Inhaltsverzeichnis
Reference
Celestino Soddu (ed.): Generative Art 2003 GA2003, VI Generative Art Conference. Milan, Italy, 10 - 13. December 2003. ISBN 987.88.96610.12.1.
DOI
Abstract
Extended Abstract
Reviews
Bibtex
Table of contents
- Akemi Ishijima, Yoshiyuki Abe: Image driven sound generation. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a03.htm
- Antony Viscardi: Imagined Architecture via Material Imagination. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a04.htm
- Artemis Moroni: Being Kasimir Malevich. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a30.htm
- Ava Fatah gen.Schieck, Chiron Mottram, Alan Penn: Generating Narrative Spaces from Events History. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a25.htm
- Bauke de Vries, A. van der Zee: Checking interactive generated designs against distributed objectives. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a02.htm
- Bogdan Soban: Self presenting generative program. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a06.htm
- Celestino Soddu: Visionary Aesthetics and Architecture Variations. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a01.htm
- Christiane M. Herr: Using Cellular Automata to Challenge Cookie-Cutter Architecture. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a08.htm
- Daniel Bisic: BioSonics interactions. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a21.htm
- Daniela Sirbu: Motion Representation and Evolutionary Architectural Spaces. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a09.htm
- Daniela Sirbu: Digital Reflections of Palladian Spaces. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b11.htm
- Daniele Gugelmo Dias: Abstraction: Experimentation and Creation among Images, Sounds and Words. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a37.htm
- David Birchfield: Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a05.htm
- Enrica Colabella: Code, a password to infinite. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a38.htm
- Fabian Scheurer: Groningen Twister, An experiment in applied generative design. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a10.htm
- Giovanni Luca Soddu: A business case for Generative Design application. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a28.htm
- Hans E. Dehlinger: Small Figures in Large Arrays. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a12.htm
- Hong-Sheng CHEN: Generation of Two-dimensional Cellular Automata. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a13.htm
- Jacqueline Otten: Dress Codes: Work Environments - Wearables - Protective Wear. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a29.htm
- Jeffrey Krause: The creative process of generative design in architecture. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a14.htm
- Juan Romero, Penousal Machado, Maria Luisa Santos Ares: Towards the Development of Artificial Art Critics. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a15.htm
- K. Moraes Zarzar: Breaking the Type. Considerations Toward the Production of Innovative Architectural Designs. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a16.htm
- Laura Morelli, Riccardo Cassinis: SURVIVOR: EMULATING HUMAN BEHAVIOURS IN AN ANIMATED ARTWORK. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a17.htm
- Letizia Bollini, Giuseppe Palma: Web Interface Design based on Cognitive Maps: Generative Dynamics in Information Architecture. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a07.htm
- Maria Goga and Nicolae Goga: An optimization of the aesthetic melody line of the computer music. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a18.htm
- Martin Dupras, Paul Verity Smith, Jeremy Hattosh-Nemeth, Susan Broadhurst: Beyond the mechanical stage-hand: Towards an Aesthetic of real-time Interaction between Musicians, Dancers and Performers and Generative Art in live performance. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a19.htm
- Nicoletta Sala, Gabriele Cappellato: The generative approach in the Botta's San Carlino. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a31.htm
- Oliver Endemann, Guenther Doerner: Objecter - A Step towards a General Tool for Generative Design. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a20.htm
- Paul Coates, Christian Derix, Robert Thum: some recent work using cellular automata. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a27.htm
- Peter Beyls: Selectionist musical automata. Integrating explicit instruction and evolutionary algorithms. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a26.htm
- Philip Galanter: What is generative art? complexity theory as a context for art theory. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a22.pdf
- Philip Van Loocke: High-dimensional objects in generative art. Study of a new type of projection. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a23.htm
- Robert J. Krawczyk: Exploring the Massing of Growth in Cellular Automata. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a24.htm
- Scott Draves: Electric Sheep. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a32.htm
- Thomas Fischer: Modelling Space-Time in Cellular Systems. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a34.htm
- Tomás García-Salgado: Generative Layout for a Small Building. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a33.htm
- Vladan Zdravkovic: USING AGENTS TO ASSIST SPECTATORS TO ORIENT IN INTERACTIVE DRAMATURGY. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a35.htm
- Weidong Fang, Ming Xi Tang, Xiyu Liu: Generative Design of Stylised Building Forms Using an Improved CSG Tree. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/a11.htm
- Alberto Frigo: photographic tracking. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b01.htm
- Aleksandra Slahova: PROBLEMS IN THE PERCEPTION OF LINEAR PERSPECTIVE. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b02.htm
- Alison Walker, Silvia Rigon: The Many Voices of St. Caterina of Pedemonte: An Experiment in Non–Linear Digital Narrative. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b28.htm
- Anat David-Artman: FORM AND LIFE IN THE ARCHITECTURE OF MIES VAN DER ROHE. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b03.htm
- Andrea J. Stein: musicL. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b04.htm
- Bogdan Soban: Games coincidence as the base of casino armosphere design using generative approach. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b10.htm
- Chun Lee: Generative Sonic Voyage. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b36.htm
- Dai Ming: Preservation of Urban Historical Region with Generative Design. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b12.htm
- Elisa Simonetti: Complex Active Systems. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b13.htm
- Heloisa Helena da Fonseca Carneiro Leão: The Technologic Body Using by Artistic Support in the Route of Post-Human. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b14.htm
- Heo Jun-Young, Aghlab Al-Attili, Pedro Rebelo, Richard Coyne: THE DESIGN IMPLICATIONS OF TIME-BASED INTERACTIVE MEDIA. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b15.htm
- Ilze Volonte, Maris Cacka, JolantaSavvina,. Aleksandra Slahova: INTEREST FROM CREATIVE ACTIVITY UP TO CREATIVITY. no link
- Jason Freeman: MetaMix. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b16.htm
- Jong Sze Joon, Soon Eu Hui, LimKokWing: Exploring Depth, Perspective And Spatial Studies With The Application Of CAD And VRML To Develop Background And Set Design For Animation. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b31.htm
- Liu Zhaoxi: Research on the Object on GD Application in Furnature-Designing Area. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b24.htm
- Liviu Alexandru Sofonea: The Phyilosophical and Pragmatic Meanings of ARS CERAMICA. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b17.htm
- Mahnaz Shah: Pervasiveness of Visual Systems in Learning. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b18.htm
- Manfredo Manfredini, Luca Brambilla, Marco Erba, Paola Leardini: The Instant office in the ageing society: Accessible and sustainable workspheres for politropic space systems, objects and devices related to the needs of ageing people in Europe. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b19.htm
- Maris Cacka; Aleksandra Slahova; Ilze Volonte; Jolanta Savvina: Interest from creative activity to creativity. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b20.htm
- Markus Schein, Christine Kruger: Random Digital Clouds. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b21.htm
- Mauro Annunziato, Isabella Tirelli, Piero Pierucci: Sensitive Painting. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b05.htm
- Michael Szpakowski ‘If We Shadows…’ and ‘A Bouquet for Regina Célia Pinto’. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b08.htm
- Ole Werner: Breeding new designs - The use of morphing algorithms in design computation. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b22.htm
- Penousal Machado, Amílcar Cardoso: NEvAr – System Overview. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b07.htm
- Rachel Collinson: Spiro and free jazz programming. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b25.htm
- Sandra Bsat: BUILDING [IN] FRAGMENTS. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b26.htm
- Semi Ryu: Ritualizing Interactive Media: Virtual Puppetry with Spiraling. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b23.htm
- Skaidrite Erliha. The Creative Artistic Activities of Music Teachers-To-Be in the Context of Education Aimed at the Development of Spiritual Values. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b29.htm
- Somruedee Kandee: A New Approach in Interior Environments of Transportation Centers. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b30.htm
- SUN Chengyu: Higher or Denser? http://www.generativeart.com/on/cic/papersGA2003/b32.htm
- Tim Barrass: Visual arts experiments: artefacts by neural agents in social simulations. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b06.htm
- Vera Sylvia Bignetti: VIRTUAL SPACE. http://www.generativeart.com/on/cic/papersGA2003/b09.htm
- Wang Bowei, Zhang Kun ,Liu Zhaxi: Computer aided design of Ming Chair. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b35.htm
- Wang Bowei, Zhang Leyan: An Automatic Generation System of Hip Roof Building and Case Study. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b34.htm
- Yehuda Safran: Guide for the Perplexed. no link
- Zhang Yijie, Tang Zhong: Multi-storey Chinese Pagodas. In: Generative Art 2003. http://www.generativeart.com/on/cic/papersGA2003/b33.htm
Links
Full Text
http://www.generativeart.com/bookshop/ebooks_free/GA2003ebook.pdf
Sonstige Links
http://www.generativeart.com/on/cic/papersGA2003/papers_GA2003.htm