Generative Art 2000: Unterschied zwischen den Versionen
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== Table of contents== | == Table of contents== | ||
− | • Celestino Soddu: From Forming to Transforming. http://www.generativeart.com/on/cic/abst2000/soddu/soddu.htm | + | • Celestino Soddu: From Forming to Transforming. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/abst2000/soddu/soddu.htm |
− | • Hans Dehlinger: Experimental Search for Order in the Code of Generated Drawings. http://www.generativeart.com/on/cic/abst2000/abst100.htm | + | • Hans Dehlinger: [[Experimental Search for Order in the Code of Generated Drawings]]. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/abst2000/abst100.htm |
− | • Howard Riley: Algorithms of the Mind. The generative art of drawing. http://www.generativeart.com/on/cic/2000/RILEY.HTM | + | • Howard Riley: Algorithms of the Mind. The generative art of drawing. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/RILEY.HTM |
− | • Andreas Lund: Evolving the Shape of Things to Come | + | • Andreas Lund: [[Evolving the Shape of Things to Come: A Comparison of Direct Manipulation and Interactive Evolutionary Design]]. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/lund.htm |
− | • Enrica Colabella: Mater Matuta. http://www.generativeart.com/on/cic/2000/colabella.htm | + | • Enrica Colabella: Mater Matuta. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/colabella.htm |
− | • Jan Kubasiewicz: InfoGEOMETRY. Conceptual Prototype for Navigating InfoSPACE. http://www.generativeart.com/on/cic/2000/INFOGEOMETRYABSTRACT.HTM | + | • Jan Kubasiewicz: InfoGEOMETRY. Conceptual Prototype for Navigating InfoSPACE. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/INFOGEOMETRYABSTRACT.HTM |
− | • Kenneth E. Rinaldo http://www.generativeart.com/on/cic/abst2000/abst65.htm | + | • Kenneth E. Rinaldo: Autopoiesis. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/abst2000/abst65.htm |
− | • Paul Coates, Pablo Miranda: Swarm modelling. http://www.generativeart.com/on/cic/2000/CARRANZA_COATES.HTM | + | • Paul Coates, Pablo Miranda: Swarm modelling. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/CARRANZA_COATES.HTM |
− | • Alexander Koutamanis: Redirecting design generation in architecture. http://www.generativeart.com/on/cic/2000/KOUTAMANIS_GA_2000.HTM | + | • Alexander Koutamanis: Redirecting design generation in architecture. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/KOUTAMANIS_GA_2000.HTM |
− | • [[Matthew Lewis]]: Aesthetic Evolutionary Design with Data Flow Networks. http://www.generativeart.com/on/cic/2000/MATTLEWIS.HTM | + | • [[Matthew Lewis]]: [[Aesthetic Evolutionary Design with Data Flow Networks]]. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/MATTLEWIS.HTM |
− | • Artemis Moroni, F. Von Zuben, J. Manzolli: ArTbitrariness in Music. http://www.generativeart.com/on/cic/2000/MORONI.HTM | + | • Artemis Moroni, F. Von Zuben, J. Manzolli: ArTbitrariness in Music. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/MORONI.HTM |
• Aaron Wolf Baum, Generative Interactive Music. no link | • Aaron Wolf Baum, Generative Interactive Music. no link | ||
− | • Gabriel Maldonado: Travels in Space and Time, Explorations of Virtual SoundScapes, Multi-dimensionalism of Digital Music. http://www.generativeart.com/on/cic/2000/MALDONADO.HTM | + | • Gabriel Maldonado: Travels in Space and Time, Explorations of Virtual SoundScapes, Multi-dimensionalism of Digital Music. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/MALDONADO.HTM |
− | • [[Philip Galanter]]: GA2: a Programming Environment for Abstract Generative Fine Art. http://www.generativeart.com/on/cic/2000/PHILIP_GALANTER.HTM | + | • [[Philip Galanter]]: [[GA2: a Programming Environment for Abstract Generative Fine Art]]. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/PHILIP_GALANTER.HTM |
− | • Mauro Annunziato: Artificial Worlds, Virtual Generations. http://www.generativeart.com/on/cic/2000/ANNUNZIATO.HTM | + | • Mauro Annunziato: Artificial Worlds, Virtual Generations. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/ANNUNZIATO.HTM |
− | • Kevin McGuire: Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes. http://www.generativeart.com/on/cic/2000/MCGUIRE.HTM | + | • Kevin McGuire: [[Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes]]. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/MCGUIRE.HTM |
− | • Roel Daru, Eric Vreedenburgh: Architectural Innovation as an evolutionary process. http://www.generativeart.com/on/cic/2000/DARU1.HTM | + | • Roel Daru, Eric Vreedenburgh: [[Architectural Innovation as an evolutionary process]]. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/DARU1.HTM |
− | • Christian Derix, Robert Thum: Artificial Neural Network Spaces. http://www.generativeart.com/on/cic/abst2000/abst76.pdf | + | • Christian Derix, Robert Thum: [[Artificial Neural Network Spaces]]. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/abst2000/abst76.pdf |
− | • Alex McLean, Adrian Ward, Geoff Cox: The aesthetics of generative code. http://www.generativeart.com/on/cic/2000/ADEWARD.HTM | + | • Alex McLean, Adrian Ward, Geoff Cox: The aesthetics of generative code. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/ADEWARD.HTM |
− | • Quinsan Ciao: 45 PM Session 8 • Hearing Architectural Design: Simulation and Auralization for Generating Better Acoustic Spaces. http://www.generativeart.com/on/cic/2000/CIAO.HTM | + | • Quinsan Ciao: 45 PM Session 8 • Hearing Architectural Design: Simulation and Auralization for Generating Better Acoustic Spaces. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/CIAO.HTM |
− | • Cristiano Ceccato: On the Translation of Design Data into Design Form in Evolutionary Design. http://www.generativeart.com/on/cic/abst2000/abst99.htm | + | • Cristiano Ceccato: [[On the Translation of Design Data into Design Form in Evolutionary Design]]. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/abst2000/abst99.htm |
− | • Matteo Codignola: Generative Recognizable Codes from Gaudi'. http://www.generativeart.com/on/cic/abst2000/abst95.htm | + | • Matteo Codignola: Generative Recognizable Codes from Gaudi'. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/abst2000/abst95.htm |
− | • Maya Kagawa, Marcello Pinzero: Teaching Generative Design Approaches . http://www.generativeart.com/on/cic/2000/ka-pi.htm | + | • Maya Kagawa, Marcello Pinzero: Teaching Generative Design Approaches . In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/ka-pi.htm |
− | • John Eacott: Generative music composition in practice - a critical evaluation. http://www.generativeart.com/on/cic/abst2000/abst83.htm | + | • John Eacott: Generative music composition in practice - a critical evaluation. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/abst2000/abst83.htm |
− | • Nao Tokui and Hitoshi Iba: Music Composition with Interactive Evolutionary Computation. http://www.generativeart.com/on/cic/2000/ga2000-tokui.htm | + | • Nao Tokui and Hitoshi Iba: [[Music Composition with Interactive Evolutionary Computation]]. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/ga2000-tokui.htm |
− | • PierPaolo Brotzu: A Generative Approach to Variations in Production Processes. http://www.generativeart.com/on/cic/abst2000/abst68.htm | + | • PierPaolo Brotzu: A Generative Approach to Variations in Production Processes. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/abst2000/abst68.htm |
− | • Paolo Ferrara and Gabriele Foglia: TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness. http://www.generativeart.com/on/cic/2000/TEANO.HTM | + | • Paolo Ferrara and Gabriele Foglia: TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/TEANO.HTM |
− | • Andrea Chiodi, Marco M. Vernillo: Deep architectures and exterior communication in Generative Art. http://www.generativeart.com/on/cic/2000/CHIODI2.HTM | + | • Andrea Chiodi, Marco M. Vernillo: Deep architectures and exterior communication in Generative Art. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/CHIODI2.HTM |
− | • Owen F. Ransen: Possible Futures in Computer Art Generation. http://www.generativeart.com/on/cic/2000/OWEN.HTM | + | • Owen F. Ransen: Possible Futures in Computer Art Generation. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/OWEN.HTM |
− | • E. Bilotta, P. Pantano and V. Talarico: Music Generation through Cellular Automata. http://www.generativeart.com/on/cic/2000/BILOTTAPANTANOTALARICO.HTM | + | • E. Bilotta, P. Pantano and V. Talarico: Music Generation through Cellular Automata. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/BILOTTAPANTANOTALARICO.HTM |
− | • J. Kabala, C. Conrado, K. van Overveld: Communicative Profiles.Generative Art Applied in Information Access Interfaces. http://www.generativeart.com/on/cic/2000/KABALA.HTM | + | • J. Kabala, C. Conrado, K. van Overveld: Communicative Profiles.Generative Art Applied in Information Access Interfaces. In: [[Generative Art 2000]]. http://www.generativeart.com/on/cic/2000/KABALA.HTM |
• Marianne Selsjord no link | • Marianne Selsjord no link |
Version vom 24. Dezember 2014, 13:07 Uhr
Inhaltsverzeichnis
Reference
DOI
Abstract
Extended Abstract
Reviews
Bibtex
Table of contents
• Celestino Soddu: From Forming to Transforming. In: Generative Art 2000. http://www.generativeart.com/on/cic/abst2000/soddu/soddu.htm
• Hans Dehlinger: Experimental Search for Order in the Code of Generated Drawings. In: Generative Art 2000. http://www.generativeart.com/on/cic/abst2000/abst100.htm
• Howard Riley: Algorithms of the Mind. The generative art of drawing. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/RILEY.HTM
• Andreas Lund: Evolving the Shape of Things to Come: A Comparison of Direct Manipulation and Interactive Evolutionary Design. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/lund.htm
• Enrica Colabella: Mater Matuta. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/colabella.htm
• Jan Kubasiewicz: InfoGEOMETRY. Conceptual Prototype for Navigating InfoSPACE. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/INFOGEOMETRYABSTRACT.HTM
• Kenneth E. Rinaldo: Autopoiesis. In: Generative Art 2000. http://www.generativeart.com/on/cic/abst2000/abst65.htm
• Paul Coates, Pablo Miranda: Swarm modelling. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/CARRANZA_COATES.HTM
• Alexander Koutamanis: Redirecting design generation in architecture. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/KOUTAMANIS_GA_2000.HTM
• Matthew Lewis: Aesthetic Evolutionary Design with Data Flow Networks. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/MATTLEWIS.HTM
• Artemis Moroni, F. Von Zuben, J. Manzolli: ArTbitrariness in Music. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/MORONI.HTM
• Aaron Wolf Baum, Generative Interactive Music. no link
• Gabriel Maldonado: Travels in Space and Time, Explorations of Virtual SoundScapes, Multi-dimensionalism of Digital Music. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/MALDONADO.HTM
• Philip Galanter: GA2: a Programming Environment for Abstract Generative Fine Art. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/PHILIP_GALANTER.HTM
• Mauro Annunziato: Artificial Worlds, Virtual Generations. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/ANNUNZIATO.HTM
• Kevin McGuire: Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/MCGUIRE.HTM
• Roel Daru, Eric Vreedenburgh: Architectural Innovation as an evolutionary process. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/DARU1.HTM
• Christian Derix, Robert Thum: Artificial Neural Network Spaces. In: Generative Art 2000. http://www.generativeart.com/on/cic/abst2000/abst76.pdf
• Alex McLean, Adrian Ward, Geoff Cox: The aesthetics of generative code. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/ADEWARD.HTM
• Quinsan Ciao: 45 PM Session 8 • Hearing Architectural Design: Simulation and Auralization for Generating Better Acoustic Spaces. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/CIAO.HTM
• Cristiano Ceccato: On the Translation of Design Data into Design Form in Evolutionary Design. In: Generative Art 2000. http://www.generativeart.com/on/cic/abst2000/abst99.htm
• Matteo Codignola: Generative Recognizable Codes from Gaudi'. In: Generative Art 2000. http://www.generativeart.com/on/cic/abst2000/abst95.htm
• Maya Kagawa, Marcello Pinzero: Teaching Generative Design Approaches . In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/ka-pi.htm
• John Eacott: Generative music composition in practice - a critical evaluation. In: Generative Art 2000. http://www.generativeart.com/on/cic/abst2000/abst83.htm
• Nao Tokui and Hitoshi Iba: Music Composition with Interactive Evolutionary Computation. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/ga2000-tokui.htm
• PierPaolo Brotzu: A Generative Approach to Variations in Production Processes. In: Generative Art 2000. http://www.generativeart.com/on/cic/abst2000/abst68.htm
• Paolo Ferrara and Gabriele Foglia: TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/TEANO.HTM
• Andrea Chiodi, Marco M. Vernillo: Deep architectures and exterior communication in Generative Art. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/CHIODI2.HTM
• Owen F. Ransen: Possible Futures in Computer Art Generation. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/OWEN.HTM
• E. Bilotta, P. Pantano and V. Talarico: Music Generation through Cellular Automata. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/BILOTTAPANTANOTALARICO.HTM
• J. Kabala, C. Conrado, K. van Overveld: Communicative Profiles.Generative Art Applied in Information Access Interfaces. In: Generative Art 2000. http://www.generativeart.com/on/cic/2000/KABALA.HTM
• Marianne Selsjord no link
Performances
• Tim Didymus, Emilia Telese • Marianne Selsjord • Douglas Repetto • Luca Tanzini (http://www.generativeart.com/on/cic/abst2000/abst67.htm)
Posters, Artworks and Installations
Robert J. Krawczyk, Antonio Pozzi, Alessandra Venino, Emilia Castellani, Francesco Deriu, Yoshiyuki Abe, Matjaz Hmeljak, Jean-Pierre Hebert, Francesco Martin, A. Spizzichino, Kenneth E. Rinaldo.
Links
Full Text
[extern file]