Computational Creativity 2016 ICCC 2016: Unterschied zwischen den Versionen

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* Roberto Confalonieri, Enric Plaza and Marco Schorlemmer: A Process Model for Concept Invention. In: [[Computational Creativity 2016 ICCC 2016]], 338-345, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/A-Process-Model-for-Concept-Invention.pdf
 
* Roberto Confalonieri, Enric Plaza and Marco Schorlemmer: A Process Model for Concept Invention. In: [[Computational Creativity 2016 ICCC 2016]], 338-345, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/A-Process-Model-for-Concept-Invention.pdf
  
* Pedro Martins, Senja Pollak, Tanja Urbancic and Amilcar Cardoso: Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? In: [[Computational Creativity 2016 ICCC 2016]], 346-353, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Optimality-Principles-in-Computational-Approaches-to-Conceptual-Blending.pdf
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* Pedro Martins, Senja Pollak, Tanja Urbancic and Amilcar Cardoso: [[Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?]] In: [[Computational Creativity 2016 ICCC 2016]], 346-353, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Optimality-Principles-in-Computational-Approaches-to-Conceptual-Blending.pdf
  
 
* Matthew Guzdial and Mark Riedl: Learning to Blend Computer Game Levels. In: [[Computational Creativity 2016 ICCC 2016]], 354-361, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Learning-to-Blend-Computer-Game-Levels.pdf
 
* Matthew Guzdial and Mark Riedl: Learning to Blend Computer Game Levels. In: [[Computational Creativity 2016 ICCC 2016]], 354-361, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Learning-to-Blend-Computer-Game-Levels.pdf
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'''Software Platforms'''
 
'''Software Platforms'''
* John Charnley, Simon Colton, Maria Teresa Llano Rodriguez and Joseph Corneli: The FloWr Online Platform: Automated Programming and Computational Creativity as a Service. In: [[Computational Creativity 2016 ICCC 2016]], 363-370, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/The-FloWr-Online-Platform.pdf  
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* John Charnley, Simon Colton, Maria Teresa Llano Rodriguez and Joseph Corneli: [[The FloWr Online Platform: Automated Programming and Computational Creativity as a Service]]. In: [[Computational Creativity 2016 ICCC 2016]], 363-370, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/The-FloWr-Online-Platform.pdf  
  
* Martin Znidarsic, Amilcar Cardoso, Pablo Gervas, Pedro Martins, Raquel Hervas, Ana Alves, Hugo Oliveira, Ping Xiao, Simo Linkola, Hannu Toivonen, Janez Kranjc and Nada Lavrac: Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case. In: [[Computational Creativity 2016 ICCC 2016]], 371-378, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf
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* Martin Znidarsic, Amilcar Cardoso, Pablo Gervas, Pedro Martins, Raquel Hervas, Ana Alves, Hugo Oliveira, Ping Xiao, Simo Linkola, Hannu Toivonen, Janez Kranjc and Nada Lavrac: [[Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case]]. In: [[Computational Creativity 2016 ICCC 2016]], 371-378, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf
  
  

Version vom 30. Dezember 2016, 16:24 Uhr

Reference

François Pachet, Amilcar Cardoso, Vincent Corruble, Fiammetta Ghedini (eds.): PROCEEDINGS OF THE SEVENTH INTERNATIONAL CONFERENCE ON COMPUTATIONAL CREATIVITY 2016, Computational Creativity 2016 ICCC 2016, Paris, 27 June - 1 July. ISBN: 9782746691551

DOI

Abstract

Extended Abstract

Reviews

Bibtex

@conference{
 editor = {François Pachet, Amilcar Cardoso, Vincent Corruble, Fiammetta Ghedini},
 booktitle = {Proceedings of the Seventh International Conference on Computational Creativity},
 series = {ICCC2016},
 year = {2016},
 month = {Jun-July},
 location = {Paris, France},
 url = {http://computationalcreativity.net/iccc2016/ http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/08/Proceedings_ICCC16.pdf http://de.evo-art.org/index.php?title=Computational_Creativity_2016_ICCC_2016 },
 ISBN = {9782746691551}, 
 publisher = {Sony CSL Paris},
 keywords = {computational, creativity},
}

Table of contents

Keynote Talk

  • Todd Lubart: Homo Creativus: A psychological perspective. In: Computational Creativity 2016 ICCC 2016, viii.


Search


Evaluation


Interaction


Models of Creativity


Visual Arts


Narratives


Language and Text


Structure


Beyond the Fence


Blending


Software Platforms


Dance

Links

Full Text

http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/08/Proceedings_ICCC16.pdf

intern file

Sonstige Links

http://computationalcreativity.net/iccc2016/