Computational Creativity 2016 ICCC 2016: Unterschied zwischen den Versionen

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* Graeme McCaig, Steve Dipaola and Liane Gabora: [[Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity]]. In: [[Computational Creativity 2016 ICCC 2016]], 156-163, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Deep-Convolutional-Networks-as-Models-of-Generalization-and-Blending.pdf
 
* Graeme McCaig, Steve Dipaola and Liane Gabora: [[Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity]]. In: [[Computational Creativity 2016 ICCC 2016]], 156-163, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Deep-Convolutional-Networks-as-Models-of-Generalization-and-Blending.pdf
  
* Joao Correia, Tiago Martins, Pedro Martins and Penousal Machado: [[X-Faces: The eXploit Is Out There. In: [[Computational Creativity 2016 ICCC 2016]], 164-171, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/X-Faces-The-eXploit-Is-Out-There.pdf
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* Joao Correia, Tiago Martins, Pedro Martins and Penousal Machado: [[X-Faces: The eXploit Is Out There]]. In: [[Computational Creativity 2016 ICCC 2016]], 164-171, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/X-Faces-The-eXploit-Is-Out-There.pdf
  
 
* Derrall Heath and Dan Ventura: [[Before A Computer Can Draw, It Must First Learn To See]]. In: [[Computational Creativity 2016 ICCC 2016]], 172-179, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Before-A-Computer-Can-Draw-It-Must-First-Learn-To-See.pdf
 
* Derrall Heath and Dan Ventura: [[Before A Computer Can Draw, It Must First Learn To See]]. In: [[Computational Creativity 2016 ICCC 2016]], 172-179, http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Before-A-Computer-Can-Draw-It-Must-First-Learn-To-See.pdf

Version vom 30. Dezember 2016, 23:11 Uhr

Reference

François Pachet, Amilcar Cardoso, Vincent Corruble, Fiammetta Ghedini (eds.): PROCEEDINGS OF THE SEVENTH INTERNATIONAL CONFERENCE ON COMPUTATIONAL CREATIVITY 2016, Computational Creativity 2016 ICCC 2016, Paris, 27 June - 1 July. ISBN: 9782746691551

DOI

Abstract

Extended Abstract

Reviews

Bibtex

@conference{
 editor = {François Pachet, Amilcar Cardoso, Vincent Corruble, Fiammetta Ghedini},
 booktitle = {Proceedings of the Seventh International Conference on Computational Creativity},
 series = {ICCC2016},
 year = {2016},
 month = {Jun-July},
 location = {Paris, France},
 url = {http://computationalcreativity.net/iccc2016/ http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/08/Proceedings_ICCC16.pdf http://de.evo-art.org/index.php?title=Computational_Creativity_2016_ICCC_2016 },
 ISBN = {9782746691551}, 
 publisher = {Sony CSL Paris},
 keywords = {computational, creativity},
}

Table of contents

Keynote Talk

  • Todd Lubart: Homo Creativus: A psychological perspective. In: Computational Creativity 2016 ICCC 2016, viii.


Search


Evaluation


Interaction


Models of Creativity


Visual Arts


Narratives


Language and Text


Structure


Beyond the Fence


Blending


Software Platforms


Dance

Links

Full Text

http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/08/Proceedings_ICCC16.pdf

intern file

Sonstige Links

http://computationalcreativity.net/iccc2016/