EvoMUSART 2016: Unterschied zwischen den Versionen
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José Abreu, Marcelo Caetano, Rui Penha: Computer-Aided Musical Orchestration Using an Artificial Immune System. In: [[EvoMUSART 2016]], 1-16. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_1 | José Abreu, Marcelo Caetano, Rui Penha: Computer-Aided Musical Orchestration Using an Artificial Immune System. In: [[EvoMUSART 2016]], 1-16. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_1 | ||
− | Edward Davies, Phillip Tew, David Glowacki, Jim Smith, Thomas Mitchell: [[Evolving Atomic Aesthetics and Dynamics]]. In: [[EvoMUSART 2016]], 17-30. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_2 | + | [[Edward Davies]], [[Phillip Tew]], [[David Glowacki]], [[Jim Smith]], [[Thomas Mitchell]]: [[Evolving Atomic Aesthetics and Dynamics]]. In: [[EvoMUSART 2016]], 17-30. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_2 |
Simon Hickinbotham, Susan Stepney: Augmenting Live Coding with Evolved Patterns. In: [[EvoMUSART 2016]], 31-46. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_3 | Simon Hickinbotham, Susan Stepney: Augmenting Live Coding with Evolved Patterns. In: [[EvoMUSART 2016]], 31-46. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_3 | ||
− | Sebastian Hølt Bak, Nina Rask, Sebastian Risi: [[Towards Adaptive Evolutionary Architecture]]. In: [[EvoMUSART 2016]], 47-62. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_4 | + | [[Sebastian Hølt Bak]], [[Nina Rask]], [[Sebastian Risi]]: [[Towards Adaptive Evolutionary Architecture]]. In: [[EvoMUSART 2016]], 47-62. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_4 |
Steffan Ianigro, Oliver Bown: Plecto: A Low-Level Interactive Genetic Algorithm for the Evolution of Audio. In: [[EvoMUSART 2016]], 63-78. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_5 | Steffan Ianigro, Oliver Bown: Plecto: A Low-Level Interactive Genetic Algorithm for the Evolution of Audio. In: [[EvoMUSART 2016]], 63-78. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_5 | ||
− | Mohammad Ali Javaheri Javid, Tim Blackwell, Robert Zimmer, Mohammad Majid al-Rifaie: [[Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure]]. In: [[EvoMUSART 2016]], 79-91. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_6 | + | [[Mohammad Ali Javaheri Javid]], [[Tim Blackwell]], [[Robert Zimmer]], [[Mohammad Majid al-Rifaie]]: [[Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure]]. In: [[EvoMUSART 2016]], 79-91. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_6 |
− | Antonios Liapis: [[Exploring the Visual Styles of Arcade Game Assets]]. In: [[EvoMUSART 2016]], 92-109. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_7 | + | [[Antonios Liapis]]: [[Exploring the Visual Styles of Arcade Game Assets]]. In: [[EvoMUSART 2016]], 92-109. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_7 |
Róisín Loughran, James McDermott, Michael O’Neill: Grammatical Music Composition with Dissimilarity Driven Hill Climbing. In: [[EvoMUSART 2016]], 110-125. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_8 | Róisín Loughran, James McDermott, Michael O’Neill: Grammatical Music Composition with Dissimilarity Driven Hill Climbing. In: [[EvoMUSART 2016]], 110-125. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_8 | ||
− | Ashley Mills: [[Animating Typescript Using Aesthetically Evolved Images]]. In: [[EvoMUSART 2016]], 126-134. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_9 | + | [[Ashley Mills]]: [[Animating Typescript Using Aesthetically Evolved Images]]. In: [[EvoMUSART 2016]], 126-134. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_9 |
R. De Prisco, D. Malandrino, G. Zaccagnino, R. Zaccagnino: An Evolutionary Composer for Real-Time Background Music. In: [[EvoMUSART 2016]], 135-151. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_10 | R. De Prisco, D. Malandrino, G. Zaccagnino, R. Zaccagnino: An Evolutionary Composer for Real-Time Background Music. In: [[EvoMUSART 2016]], 135-151. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_10 | ||
− | Tieta Putri, Ramakrishnan Mukundan: [[Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering]]. In: [[EvoMUSART 2016]], 152-162. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_11 | + | [[Tieta Putri]], [[Ramakrishnan Mukundan]]: [[Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering]]. In: [[EvoMUSART 2016]], 152-162. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_11 |
− | Alessandro Re, Mauro Castelli, Leonardo Vanneschi: [[A Comparison Between Representations for Evolving Images]]. In: [[EvoMUSART 2016]], 163-185. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_12 | + | [[Alessandro Re]], [[Mauro Castelli]], [[Leonardo Vanneschi]]: [[A Comparison Between Representations for Evolving Images]]. In: [[EvoMUSART 2016]], 163-185. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_12 |
Ana Rodrigues, Ernesto Costa, Amílcar Cardoso, Penousal Machado, Tiago Cruz: Evolving L-Systems with Musical Notes. In: [[EvoMUSART 2016]], 186-201. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_13 | Ana Rodrigues, Ernesto Costa, Amílcar Cardoso, Penousal Machado, Tiago Cruz: Evolving L-Systems with Musical Notes. In: [[EvoMUSART 2016]], 186-201. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_13 |
Version vom 1. Juni 2016, 20:43 Uhr
Inhaltsverzeichnis
Reference
Colin Johnson (Herausgeber), Vic Ciesielski (Herausgeber), João Correia (Herausgeber), Penousal Machado (Herausgeber): Evolutionary and Biologically Inspired Music, Sound, Art and Design: 5th European Conference, EvoMUSART 2016 (LNCS 9596). 1 Aufl., Springer, Berlin, 2016, ISBN 978-3-319-31007-7 (Print) 978-3-319-31008-4 (Online), 241 Seiten. DOI:
DOI
http://link.springer.com/book/10.1007%2F978-3-319-31008-4
Abstract
This book constitutes the refereed proceedings of the 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2016, held in Porto, Portugal, in March/April 2016, co-located with the Evo*2016 events EuroGP, EvoCOP and EvoApplications.
The 17 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers cover a wide range of topics and application areas, including generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation..
Extended Abstract
Reviews
Bibtex
@conference{ year={2016}, isbn={978-3-319-31007-7}, booktitle={Evolutionary and Biologically Inspired Music, Sound, Art and Design: 5th European Conference, EvoMUSART 2016}, volume={9596}, series={Lecture Notes in Computer Science}, editor={Johnson, Colin and Ciesielski, Vic and Correia, João and Machado, Penousal}, doi={10.1007/978-3-319-31008-4}, url={http://dx.doi.org/10.1007/978-3-319-31008-4 http://de.evo-art.org/index.php?title=EvoMUSART_2016 }, publisher={Springer International Publishing}, language={English} }
Table of contents (16 chapters)
José Abreu, Marcelo Caetano, Rui Penha: Computer-Aided Musical Orchestration Using an Artificial Immune System. In: EvoMUSART 2016, 1-16. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_1
Edward Davies, Phillip Tew, David Glowacki, Jim Smith, Thomas Mitchell: Evolving Atomic Aesthetics and Dynamics. In: EvoMUSART 2016, 17-30. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_2
Simon Hickinbotham, Susan Stepney: Augmenting Live Coding with Evolved Patterns. In: EvoMUSART 2016, 31-46. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_3
Sebastian Hølt Bak, Nina Rask, Sebastian Risi: Towards Adaptive Evolutionary Architecture. In: EvoMUSART 2016, 47-62. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_4
Steffan Ianigro, Oliver Bown: Plecto: A Low-Level Interactive Genetic Algorithm for the Evolution of Audio. In: EvoMUSART 2016, 63-78. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_5
Mohammad Ali Javaheri Javid, Tim Blackwell, Robert Zimmer, Mohammad Majid al-Rifaie: Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure. In: EvoMUSART 2016, 79-91. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_6
Antonios Liapis: Exploring the Visual Styles of Arcade Game Assets. In: EvoMUSART 2016, 92-109. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_7
Róisín Loughran, James McDermott, Michael O’Neill: Grammatical Music Composition with Dissimilarity Driven Hill Climbing. In: EvoMUSART 2016, 110-125. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_8
Ashley Mills: Animating Typescript Using Aesthetically Evolved Images. In: EvoMUSART 2016, 126-134. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_9
R. De Prisco, D. Malandrino, G. Zaccagnino, R. Zaccagnino: An Evolutionary Composer for Real-Time Background Music. In: EvoMUSART 2016, 135-151. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_10
Tieta Putri, Ramakrishnan Mukundan: Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering. In: EvoMUSART 2016, 152-162. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_11
Alessandro Re, Mauro Castelli, Leonardo Vanneschi: A Comparison Between Representations for Evolving Images. In: EvoMUSART 2016, 163-185. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_12
Ana Rodrigues, Ernesto Costa, Amílcar Cardoso, Penousal Machado, Tiago Cruz: Evolving L-Systems with Musical Notes. In: EvoMUSART 2016, 186-201. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_13
Marco Scirea, Julian Togelius, Peter Eklund, Sebastian Risi: MetaCompose: A Compositional Evolutionary Music Composer. In: EvoMUSART 2016, 202-217. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_14
Terry Trickett: Turingalila Visual Music on the Theme of Morphogenesis. In: EvoMUSART 2016, 218-224. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_15
Adriano Vinhas, Filipe Assunção, João Correia, Aniko Ekárt, Penousal Machado: Fitness and Novelty in Evolutionary Art. In: EvoMUSART 2016, 225-240. DOI: http://dx.doi.org/10.1007/978-3-319-31008-4_16
Back Matter 241-241
Links
Full Text
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