EvoMUSART 2008

Aus de_evolutionary_art_org
Version vom 1. November 2014, 14:52 Uhr von Gbachelier (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „ == Reference == {{LitBook |Autor = Mario Giacobini et al. (Herausgeber) |Titel = Applications of Evolutionary Computing: EvoWorkshops 2008: EvoCOMNET, EvoFI…“)

(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Wechseln zu: Navigation, Suche

Reference

Mario Giacobini et al. (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2008: EvoCOMNET, EvoFIN, EvoHOT, EvoIASP, EvoMUSART, EvoNUM, EvoSTOC, and EvoTransLog (LNCS 4974). 1 Aufl., Springer, Berlin, 2008, ISBN 978-3540787600, 732 Seiten.


DOI

http://link.springer.com/book/10.1007/978-3-540-78761-7

Abstract

Extended Abstract

Reviews

Bibtex

Table of contents (EvoMUSART: xx chapters)

Colton, Simon: Automatic invention of fitness functions with application to scene generation. In: EvoMUSART 2008, S. 381-391. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_41

Eldridge, Alice; Dorin, Alan; McCormack, Jon: Manipulating artificial ecosystems. In: EvoMUSART 2008, S. 392-401. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_42

Greenfield, Gary: Evolved diffusion limited aggregation compositions. In: EvoMUSART 2008, S. 402-411. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_43

Latham, William; Shaw, Miki; Todd, Stephen; Leymarie, Frederic Fol; Jefferys, Benjamin; Kelley, Lawrence: Using DNA to generate 3D organic art forms. In: EvoMUSART 2008, S. 433-442. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_46

Machado, Penousal; Graca, Fernando: Evolutionary pointillist modules: evolving assemblages of 3D objects. In: EvoMUSART 2008, S. 453-462. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_48

Bird, Jon; Husbands, Phil; Perris, Martin; Bigge, Bill; Brown, Paul: Implicit fitness functions for evolving a drawing robot. In: EvoMUSART 2008, S. 473-478. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_50

Frade, Miguel; De Vega, Francisco Fernández; Cotta, Carlos: Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience. In: EvoMUSART 2008, S. 485-490. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_52

Von Mammen, Sebastian; Wong, Joyce; Jacob, Christian: Virtual constructive swarm compositions and inspiration. In: EvoMUSART 2008, S. 491-496. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_53

Tufte, Gunnar; Gangvik, Espen: Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture. In: EvoMUSART 2008, S. 509-514. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_56





Links

Full Text

[extern file]

intern file

Sonstige Links