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- Novelty-Seeking Multi-Agent System (2 Links)
- Chris Coyne (2 Links)
- Video Granular Synthesis (2 Links)
- Being Kasimir Malevich (2 Links)
- Leonel Moura (2 Links)
- Reproduktion (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Against Individual Creativity (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolutionäre Musik (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Human Faces (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Generic Evolutionary Design (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
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