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  1. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  2. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  3. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  4. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  5. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  6. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  7. Leonel Moura‏‎ (2 Links)
  8. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  9. Reproduktion‏‎ (2 Links)
  10. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  11. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  12. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  13. Ameisen Algorithmen‏‎ (2 Links)
  14. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  15. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  16. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  17. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  18. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  19. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  20. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  21. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  22. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  23. Searching for Surprise‏‎ (2 Links)
  24. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  25. Creative Evolutionary Systems‏‎ (2 Links)
  26. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  27. In Praise of Evolution and Opacity‏‎ (2 Links)
  28. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  29. Creativity, emergence and evolution in design‏‎ (2 Links)
  30. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  31. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  32. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  33. Measuring Creativity In Software Development‏‎ (2 Links)
  34. Painting With Triangles‏‎ (2 Links)
  35. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  36. Frayed Cell Diagrams‏‎ (2 Links)
  37. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  38. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  39. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  40. Daniel Shiffman‏‎ (2 Links)
  41. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  42. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  43. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  44. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  45. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  46. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  47. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  48. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  49. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  50. Design Space of Tiling Template‏‎ (2 Links)

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