Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Automated collage generation — with intent (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Tim Rowley (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Breeding on site (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Scott Neil-Teilly (2 Links)
- Creative Web Services with Pattern (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolving Glitch Art (2 Links)
- CGP, Creativity and Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Organized order in ornamentation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Collaborative Preference Learning (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)