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- Computer-Ästhetik (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Entropie (2 Links)
- Evolutionäre Musik (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improbable Creativity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Human Faces (2 Links)
- Zellij Multipuzzle (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Mathematische Kunst (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving ambiguous images (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving expressions and art by choice (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Creative Evolutionary Systems (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Daniel Shiffman (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
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