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- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improbable Creativity (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Fractal Drawings (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Mathematische Kunst (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- P3m1 Reference Implementation (2 Links)
- Zufallsprozess (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Painterly rendering using image salience (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Golan Levin (2 Links)
- A cybernetic approach to aesthetics (2 Links)
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