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  1. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  2. Live Coding Towards Computational Creativity‏‎ (2 Links)
  3. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  4. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  5. Evolutionary generation of faces‏‎ (2 Links)
  6. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  7. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  8. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  9. Evolutionäre Algorithmen‏‎ (2 Links)
  10. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  11. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  12. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  13. Developmental modelling with SDS‏‎ (2 Links)
  14. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  15. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  16. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  17. Dimension Reduction for Object Ranking‏‎ (2 Links)
  18. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  19. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  20. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  21. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  22. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  23. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  24. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  25. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  26. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  27. Computational Aesthetics Conferences‏‎ (2 Links)
  28. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  29. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  30. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  31. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  32. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  33. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  34. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  35. Michael Witbrock‏‎ (2 Links)
  36. Genotyp‏‎ (2 Links)
  37. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  38. Interactive evolution of images‏‎ (2 Links)
  39. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  40. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  41. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  42. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  43. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  44. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  45. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  46. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  47. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  48. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  49. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  50. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)

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