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- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Learning representations for creative design using evolution (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Rendering artistic light patterns (2 Links)
- Ästhetik (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
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