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  1. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  2. Interactive evolution for industrial design‏‎ (2 Links)
  3. Against Individual Creativity‏‎ (2 Links)
  4. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  5. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  6. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  7. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  8. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  9. Bubble Hierarchies‏‎ (2 Links)
  10. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  11. Fractal expressionism - where art meets science‏‎ (2 Links)
  12. Investigating Face Space‏‎ (2 Links)
  13. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  14. Phänotyp‏‎ (2 Links)
  15. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  16. Ishihama Yoshiaki‏‎ (2 Links)
  17. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  18. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  19. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  20. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  21. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  22. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  23. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  24. Stylized Reality‏‎ (2 Links)
  25. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  26. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  27. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  28. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  29. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  30. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  31. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  32. Quantifying Creativity in Art Networks‏‎ (2 Links)
  33. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  34. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  35. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  36. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  37. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  38. Collage, Technology, and Creative Process‏‎ (2 Links)
  39. Ranking Cases with Classification Rules‏‎ (2 Links)
  40. Holger Ferstl‏‎ (2 Links)
  41. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  42. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  43. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  44. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  45. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  46. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  47. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  48. Evolving Glitch Art‏‎ (2 Links)
  49. Ian Butterfield‏‎ (2 Links)
  50. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)

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