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  1. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  2. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  3. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  4. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  5. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  6. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  7. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  8. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  10. Autonomy, Signature and Creativity‏‎ (2 Links)
  11. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  12. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  13. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  14. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  15. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  16. Golan Levin‏‎ (2 Links)
  17. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  18. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  19. Morgan McGuire‏‎ (2 Links)
  20. Stylized Reality‏‎ (2 Links)
  21. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  22. Tim Rowley‏‎ (2 Links)
  23. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  24. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  25. Biokunst‏‎ (2 Links)
  26. Mutation‏‎ (2 Links)
  27. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  28. Quantifying Creativity in Art Networks‏‎ (2 Links)
  29. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  30. Ranking Cases with Classification Rules‏‎ (2 Links)
  31. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  32. Swarm Tech-Tiles Tim‏‎ (2 Links)
  33. Karl Gerbel‏‎ (2 Links)
  34. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  35. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  36. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  37. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  38. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  39. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  40. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  41. Frayed Cell Diagrams‏‎ (2 Links)
  42. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  43. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  44. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  45. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  46. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  47. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  48. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  49. Learning Lexicographic Preference Models‏‎ (2 Links)
  50. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)

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