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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  2. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  3. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  4. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  5. Zellij Multipuzzle‏‎ (2 Links)
  6. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  7. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  8. Giving Colour to Images‏‎ (2 Links)
  9. Erik J. Gustafson‏‎ (2 Links)
  10. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  11. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  12. Phänotyp‏‎ (2 Links)
  13. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  14. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  15. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  16. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  17. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  18. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  19. Stylized Reality‏‎ (2 Links)
  20. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  21. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  22. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  23. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  24. Establishing Appreciation In a Creative System‏‎ (2 Links)
  25. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  26. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  27. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  28. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  29. Karl Gerbel‏‎ (2 Links)
  30. Quantifying Creativity in Art Networks‏‎ (2 Links)
  31. Creative Ecosystems 2009‏‎ (2 Links)
  32. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  33. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  34. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  35. Creatively Subverting Messages in Posters‏‎ (2 Links)
  36. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  37. Ranking Cases with Classification Rules‏‎ (2 Links)
  38. A Study of Image Colourfulness‏‎ (2 Links)
  39. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  40. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  41. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  42. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  43. A closer look at creativity as search‏‎ (2 Links)
  44. Learning Lexicographic Preference Models‏‎ (2 Links)
  45. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  46. Evolutionary Design in Art‏‎ (2 Links)
  47. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  48. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  49. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  50. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)

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