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  1. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  3. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  4. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  5. Evolving for the Audience‏‎ (2 Links)
  6. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  7. Phänotyp‏‎ (2 Links)
  8. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  9. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  10. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  11. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  12. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  13. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  14. A closer look at creativity as search‏‎ (2 Links)
  15. Design Space of Tiling Template‏‎ (2 Links)
  16. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  17. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  18. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  19. Stylized Reality‏‎ (2 Links)
  20. Informational Aesthetics Measures‏‎ (2 Links)
  21. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  22. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  23. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  24. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  25. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  26. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  27. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  28. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  29. Visual Hallucination For Computational Creation‏‎ (2 Links)
  30. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  31. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  32. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  33. Quantifying Creativity in Art Networks‏‎ (2 Links)
  34. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  35. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  36. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  37. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  38. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  39. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  40. Ranking Cases with Classification Rules‏‎ (2 Links)
  41. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  42. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  43. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  44. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  45. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  46. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  47. Bernd Lintermann‏‎ (2 Links)
  48. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  49. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  50. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)

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