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- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Simulating Morphogenesis (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computer-Ästhetik (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Entropie (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Extending the Range of Facial Types (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory S. Hornby (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Creative Evolutionary Systems (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Swarm Granulator (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A Turing Test for Generative Art (2 Links)
- Rebecca Luger-Guil (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
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