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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  2. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  3. Creative Search Trajectories and their Implications‏‎ (2 Links)
  4. Evolution of Animated Photomosaics‏‎ (2 Links)
  5. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  6. Ungegenständliche Kunst‏‎ (2 Links)
  7. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  8. New IEC Research and Frameworks‏‎ (2 Links)
  9. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  10. A Turing Test for Generative Art‏‎ (2 Links)
  11. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  12. Niall J. L. Griffith‏‎ (2 Links)
  13. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  14. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  15. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  16. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  17. Artificial Neural Network Spaces‏‎ (2 Links)
  18. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  19. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  20. Data-Driven Iconification‏‎ (2 Links)
  21. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  22. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  23. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  24. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  25. Collaborative Preference Learning‏‎ (2 Links)
  26. Visual Hallucination For Computational Creation‏‎ (2 Links)
  27. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  28. Evolutionary generation of faces‏‎ (2 Links)
  29. Live Coding Towards Computational Creativity‏‎ (2 Links)
  30. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  31. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  32. Detecting people in cubist art‏‎ (2 Links)
  33. Evolutionäre Algorithmen‏‎ (2 Links)
  34. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  35. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  36. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  37. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  38. Digital Face Beautification‏‎ (2 Links)
  39. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  40. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  41. Scott Neil-Teilly‏‎ (2 Links)
  42. Active User Intervention in an EC Search‏‎ (2 Links)
  43. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  44. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  45. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  46. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  47. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  48. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  49. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  50. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)

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