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- Preference Models for Creative Artifacts and Systems (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolving ambiguous images (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Evolving expressions and art by choice (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Investigating Face Space (2 Links)
- Chris Coyne (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Ishihama Yoshiaki (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Automated collage generation — with intent (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Giving Colour to Images (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Reproduktion (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Searching for Surprise (2 Links)
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