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- Creating Personalized Jigsaw Puzzles (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Künstliches Leben (2 Links)
- Swarm Painting Atelier (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Design by Computers (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Collaborative Preference Learning (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Detecting people in cubist art (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Scott Neil-Teilly (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generic Evolutionary Design (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Organized order in ornamentation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
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