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- On Two Desiderata for Creativity Support Tools (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolving Glitch Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Low-complexity art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Golan Levin (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Developmental modelling with SDS (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Bernd Lintermann (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
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