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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. The darwinian structure of the design process‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  4. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  5. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  6. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  7. Theory of Complexity‏‎ (2 Links)
  8. Chris Coyne‏‎ (2 Links)
  9. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  10. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  11. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  12. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  13. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  14. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  15. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  16. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  17. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  18. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  19. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  20. Karl Gerbel‏‎ (2 Links)
  21. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  22. Natural Processes and Artificial Procedures‏‎ (2 Links)
  23. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  24. Bernd Lintermann‏‎ (2 Links)
  25. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  26. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  27. Ungegenständliche Kunst‏‎ (2 Links)
  28. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  29. Frayed Cell Diagrams‏‎ (2 Links)
  30. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  31. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  32. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  33. Rebecca Luger-Guil‏‎ (2 Links)
  34. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  35. Learning Lexicographic Preference Models‏‎ (2 Links)
  36. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  37. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  38. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  39. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  40. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  41. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  42. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  43. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  44. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  45. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  46. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  47. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  48. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  49. Visual Hallucination For Computational Creation‏‎ (2 Links)
  50. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)

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