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- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Ameisen Algorithmen (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Gregory Dudek (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- The Evolving Role of the Artist (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Ästhetik (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Painting with Flowsnakes (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- A Turing Test for Generative Art (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Biokunst (2 Links)
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