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- Knowledge-Level Creativity in Game Design (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Variation (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Tatsu Unemi (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolutionary generation of faces (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Scott Neil-Teilly (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- The Authorship of Generative Art (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Organized order in ornamentation (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- P4m Reference Implementation (2 Links)
- The Evolving Role of the Artist (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Ästhetik (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
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