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  1. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  2. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  3. Giving Colour to Images‏‎ (2 Links)
  4. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  5. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  6. Autonomous Evolutionary Art‏‎ (2 Links)
  7. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  8. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  9. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  10. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  11. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  12. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  13. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  14. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  15. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  16. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  17. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  18. Developmental modelling with SDS‏‎ (2 Links)
  19. Establishing Appreciation In a Creative System‏‎ (2 Links)
  20. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  21. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  22. Dimension Reduction for Object Ranking‏‎ (2 Links)
  23. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  24. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  25. Michael Witbrock‏‎ (2 Links)
  26. Interactive evolution of images‏‎ (2 Links)
  27. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  28. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  29. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  30. Computational Aesthetics Conferences‏‎ (2 Links)
  31. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  32. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  33. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  34. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  35. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  36. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  37. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  38. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  39. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  40. Evolutionary Design in Art‏‎ (2 Links)
  41. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  42. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  43. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  44. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  45. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  46. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  47. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  48. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  49. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  50. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)

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