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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  5. Evolving ambiguous images‏‎ (2 Links)
  6. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  9. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  10. Evolving expressions and art by choice‏‎ (2 Links)
  11. Autonomous Evolutionary Art‏‎ (2 Links)
  12. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  13. Swarm paintings – nonhuman art‏‎ (2 Links)
  14. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  15. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  16. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  17. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  18. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  19. Gentropy: evolving 2D textures‏‎ (2 Links)
  20. Mutation‏‎ (2 Links)
  21. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  22. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  24. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  25. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  26. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  27. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  28. Scott Neil-Teilly‏‎ (2 Links)
  29. Karl Gerbel‏‎ (2 Links)
  30. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  31. Organized order in ornamentation‏‎ (2 Links)
  32. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  33. Establishing Appreciation In a Creative System‏‎ (2 Links)
  34. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  35. P4m Reference Implementation‏‎ (2 Links)
  36. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  37. Developmental modelling with SDS‏‎ (2 Links)
  38. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  39. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  40. Painterly rendering using image salience‏‎ (2 Links)
  41. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  42. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  43. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  44. Dimension Reduction for Object Ranking‏‎ (2 Links)
  45. Learning Lexicographic Preference Models‏‎ (2 Links)
  46. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  47. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  48. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  49. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  50. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)

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