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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  2. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  3. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  4. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  5. Investigating Face Space‏‎ (2 Links)
  6. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  7. Ishihama Yoshiaki‏‎ (2 Links)
  8. Bubble Hierarchies‏‎ (2 Links)
  9. Extending the Range of Facial Types‏‎ (2 Links)
  10. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  11. Phänotyp‏‎ (2 Links)
  12. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  13. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  14. Gregory S. Hornby‏‎ (2 Links)
  15. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  16. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  17. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  18. Zellij Multipuzzle‏‎ (2 Links)
  19. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  20. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  21. Chris Coyne‏‎ (2 Links)
  22. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  23. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  24. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  25. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  26. Quantifying Creativity in Art Networks‏‎ (2 Links)
  27. Holger Ferstl‏‎ (2 Links)
  28. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  29. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  30. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  31. Collage, Technology, and Creative Process‏‎ (2 Links)
  32. Fractal art — a comparison of styles‏‎ (2 Links)
  33. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  34. Ranking Cases with Classification Rules‏‎ (2 Links)
  35. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  36. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  37. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  38. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  39. Ian Butterfield‏‎ (2 Links)
  40. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  41. Learning to colour greyscale images‏‎ (2 Links)
  42. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  43. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  44. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  45. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  46. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  47. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  48. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  49. Image Warping for a Painterly Effect‏‎ (2 Links)
  50. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)

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