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- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Design in Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Rebecca Luger-Guil (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- A Study of Image Colourfulness (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- A closer look at creativity as search (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
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