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- Evolving ambiguous images (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolving expressions and art by choice (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Andrew Rowbottom (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Peter Kleiweg (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Depth-aware neural style transfer (2 Links)
- Artificial Drawing + Unity (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- New challenges for evolutionary music and art (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Swarm Granulator (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Design in Art (2 Links)
- Rekombination (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
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