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  1. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  2. Interactive EC-based Signal Processing‏‎ (2 Links)
  3. The Future of Evolutionary Design Research‏‎ (2 Links)
  4. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  5. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  6. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  7. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  8. Interactive evolution for industrial design‏‎ (2 Links)
  9. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  10. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  11. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  12. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  13. Model Proposal for a Constructed Artist‏‎ (2 Links)
  14. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  15. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  16. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  17. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  18. The emergence of the representation of style in design‏‎ (2 Links)
  19. Developmental modelling with SDS‏‎ (2 Links)
  20. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  21. Frayed Cell Diagrams‏‎ (2 Links)
  22. Dimension Reduction for Object Ranking‏‎ (2 Links)
  23. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  24. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  25. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  26. Stylized Reality‏‎ (2 Links)
  27. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  28. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  29. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  30. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  31. Computational Aesthetics Conferences‏‎ (2 Links)
  32. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  33. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  34. Quantifying Creativity in Art Networks‏‎ (2 Links)
  35. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  36. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  37. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  38. Ranking Cases with Classification Rules‏‎ (2 Links)
  39. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  40. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  41. Holger Ferstl‏‎ (2 Links)
  42. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  43. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  44. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  45. Evolving Glitch Art‏‎ (2 Links)
  46. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  47. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  48. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  49. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  50. Learning Preference Models in Recommender Systems‏‎ (2 Links)

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