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- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Simulating Morphogenesis (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- The emergence of the representation of style in design (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Steve Dipaola (2 Links)
- Data-Driven Iconification (2 Links)
- Mutation (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Stippling with Aerial Robots (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Collaborative Preference Learning (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Karl Gerbel (2 Links)
- Detecting people in cubist art (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Genotyp (2 Links)
- Digital Face Beautification (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
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