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  1. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  2. Ishihama Yoshiaki‏‎ (2 Links)
  3. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  4. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  5. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  6. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  7. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  8. Being Kasimir Malevich‏‎ (2 Links)
  9. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  10. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  11. Flowsnake Earth‏‎ (2 Links)
  12. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  13. Against Individual Creativity‏‎ (2 Links)
  14. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  15. Neuroästhetik‏‎ (2 Links)
  16. Swarm paintings – nonhuman art‏‎ (2 Links)
  17. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  18. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  19. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  20. Complexity of two-dimensional patterns‏‎ (2 Links)
  21. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  22. Evolutionary Design by Computers‏‎ (2 Links)
  23. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  24. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  25. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  26. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  27. Ian Butterfield‏‎ (2 Links)
  28. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  29. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  30. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  31. Learning to colour greyscale images‏‎ (2 Links)
  32. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  33. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  34. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  35. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  36. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  37. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  38. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  39. Image Warping for a Painterly Effect‏‎ (2 Links)
  40. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  41. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  42. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  43. Evolutionary shape grammars for product design‏‎ (2 Links)
  44. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  45. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  46. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  47. Computer-Kreativität‏‎ (2 Links)
  48. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  49. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  50. Computer Software for Measuring Creative Search‏‎ (2 Links)

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