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- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Depth-aware neural style transfer (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Phänotyp (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improbable Creativity (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Mathematische Kunst (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Swarm Granulator (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Turing Test for Generative Art (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
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