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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Entropie‏‎ (2 Links)
  3. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  5. Peter Weibel‏‎ (2 Links)
  6. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  7. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  8. Extending the Range of Facial Types‏‎ (2 Links)
  9. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  10. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  11. Gregory S. Hornby‏‎ (2 Links)
  12. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  13. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  14. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  15. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  16. Population‏‎ (2 Links)
  17. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  18. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  19. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  20. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  21. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  22. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  23. Karl Gerbel‏‎ (2 Links)
  24. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  25. Towards MCTS for Creative Domains‏‎ (2 Links)
  26. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  27. Creative Evolutionary Systems‏‎ (2 Links)
  28. Quantum Art‏‎ (2 Links)
  29. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  30. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  31. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  32. A Study of Image Colourfulness‏‎ (2 Links)
  33. Creativity, emergence and evolution in design‏‎ (2 Links)
  34. New IEC Research and Frameworks‏‎ (2 Links)
  35. Fractal art — a comparison of styles‏‎ (2 Links)
  36. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  37. Niall J. L. Griffith‏‎ (2 Links)
  38. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  39. Swarm Granulator‏‎ (2 Links)
  40. A closer look at creativity as search‏‎ (2 Links)
  41. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  42. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  43. Learning Lexicographic Preference Models‏‎ (2 Links)
  44. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  45. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  46. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  47. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  48. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  49. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  50. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)

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