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- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolving virtual creatures (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Computer-Ästhetik (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Peter Kleiweg (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Entropie (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Extending the Range of Facial Types (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Mutation (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Preconceptual Creativity (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Karl Gerbel (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Swarm Granulator (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Fractal art — a comparison of styles (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Learning Lexicographic Preference Models (2 Links)
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