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- Deepland, a Travel through many Dimensions (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Developmental modelling with SDS (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Computational Aesthetics Conferences (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Michael Witbrock (2 Links)
- Genotyp (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive evolution of images (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
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