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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. The Painting Fool Teaching Interface‏‎ (2 Links)
  2. Flowsnake Earth‏‎ (2 Links)
  3. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  4. Metaprogramming Emergent Graphics‏‎ (2 Links)
  5. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  6. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  8. Creative Search Trajectories and their Implications‏‎ (2 Links)
  9. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  11. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  12. Curious agents and situated design evaluations‏‎ (2 Links)
  13. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  14. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  15. Peter Weibel‏‎ (2 Links)
  16. Evolutionary Design by Computers‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. Art, emergence and the computational sublime‏‎ (2 Links)
  19. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  20. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  21. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  22. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  23. Stimulating creative flow through computational feedback‏‎ (2 Links)
  24. Pmm Reference Implementation‏‎ (2 Links)
  25. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  26. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  27. A cybernetic approach to aesthetics‏‎ (2 Links)
  28. Population‏‎ (2 Links)
  29. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  30. Artificial ecosystems for creative discovery‏‎ (2 Links)
  31. Collaborative Preference Learning‏‎ (2 Links)
  32. Towards MCTS for Creative Domains‏‎ (2 Links)
  33. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  34. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  35. Evolutionary shape grammars for product design‏‎ (2 Links)
  36. Karl Gerbel‏‎ (2 Links)
  37. Detecting people in cubist art‏‎ (2 Links)
  38. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  39. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  40. Digital Face Beautification‏‎ (2 Links)
  41. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  42. Quantum Art‏‎ (2 Links)
  43. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  44. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  45. Swarm Granulator‏‎ (2 Links)
  46. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  47. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  48. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  49. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  50. Swarmic Paintings and Colour Attention‏‎ (2 Links)

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