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  1. Phänotyp‏‎ (2 Links)
  2. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  3. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  4. Creating and rendering convolution surfaces‏‎ (2 Links)
  5. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  6. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  7. A 3D Modeling System for Creative Design‏‎ (2 Links)
  8. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  9. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  10. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  11. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  12. Neuroästhetik‏‎ (2 Links)
  13. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  14. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  15. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  16. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  17. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  18. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  19. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  20. Daniel Shiffman‏‎ (2 Links)
  21. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  22. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  23. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  24. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  25. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  26. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  27. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  28. Low-complexity art‏‎ (2 Links)
  29. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  30. Design Space of Tiling Template‏‎ (2 Links)
  31. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  32. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  33. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  34. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  35. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  36. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  37. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  38. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  39. A cybernetic approach to aesthetics‏‎ (2 Links)
  40. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  41. The Authorship of Generative Art‏‎ (2 Links)
  42. Artificial ecosystems for creative discovery‏‎ (2 Links)
  43. In Praise of Evolution and Opacity‏‎ (2 Links)
  44. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  45. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  46. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  47. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  48. Evolving Line Drawings‏‎ (2 Links)
  49. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  50. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)

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