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- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Composition in Perspectives (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Andrew Rowbottom (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- New IEC Research and Frameworks (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Niall J. L. Griffith (2 Links)
- Michael Witbrock (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolution of images (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Biokunst (2 Links)
- Scott Neil-Teilly (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Organized order in ornamentation (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- P4m Reference Implementation (2 Links)
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