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  1. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  2. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  3. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  4. Preference Learning: An Introduction‏‎ (2 Links)
  5. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  6. A History of Creativity for Future AI Research‏‎ (2 Links)
  7. Flowsnake Earth‏‎ (2 Links)
  8. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  9. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  10. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  11. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  12. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  13. Quantum Art‏‎ (2 Links)
  14. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  15. Creative Web Services with Pattern‏‎ (2 Links)
  16. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  17. CGP, Creativity and Art‏‎ (2 Links)
  18. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  19. A Study of Image Colourfulness‏‎ (2 Links)
  20. New IEC Research and Frameworks‏‎ (2 Links)
  21. Niall J. L. Griffith‏‎ (2 Links)
  22. Swarm Tech-Tiles Tim‏‎ (2 Links)
  23. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  24. Evolutionary Design in Art‏‎ (2 Links)
  25. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  26. A closer look at creativity as search‏‎ (2 Links)
  27. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  28. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  29. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  30. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  31. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  32. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  33. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  34. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  35. Data-Driven Iconification‏‎ (2 Links)
  36. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  37. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  38. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  39. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  40. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  41. Collaborative Preference Learning‏‎ (2 Links)
  42. Live Coding Towards Computational Creativity‏‎ (2 Links)
  43. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  44. Evolutionary shape grammars for product design‏‎ (2 Links)
  45. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  46. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  47. Detecting people in cubist art‏‎ (2 Links)
  48. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  49. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  50. Scott Neil-Teilly‏‎ (2 Links)

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