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- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Bubble Hierarchies (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Chris Coyne (2 Links)
- Leonel Moura (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Low-complexity art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Scott Neil-Teilly (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Organized order in ornamentation (2 Links)
- Evolving Line Drawings (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- P4m Reference Implementation (2 Links)
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