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  1. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  2. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  3. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  4. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  5. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  6. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  7. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  10. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  11. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  12. Phänotyp‏‎ (2 Links)
  13. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  14. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  15. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  16. Establishing Appreciation In a Creative System‏‎ (2 Links)
  17. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  18. Breeding on site‏‎ (2 Links)
  19. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  20. Stylized Reality‏‎ (2 Links)
  21. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  22. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  23. A Turing Test for Generative Art‏‎ (2 Links)
  24. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  25. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  26. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  27. Towards MCTS for Creative Domains‏‎ (2 Links)
  28. Creative Web Services with Pattern‏‎ (2 Links)
  29. Artificial Neural Network Spaces‏‎ (2 Links)
  30. Quantifying Creativity in Art Networks‏‎ (2 Links)
  31. CGP, Creativity and Art‏‎ (2 Links)
  32. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  33. Ranking Cases with Classification Rules‏‎ (2 Links)
  34. Evolutionary Design in Art‏‎ (2 Links)
  35. Swarm Granulator‏‎ (2 Links)
  36. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  37. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  38. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  39. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  40. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  41. Data-Driven Iconification‏‎ (2 Links)
  42. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  43. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  44. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  45. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  46. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  47. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  48. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  49. Active User Intervention in an EC Search‏‎ (2 Links)
  50. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)

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