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  1. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  2. SEURAT: robotic painter‏‎ (2 Links)
  3. Andrew Rowbottom‏‎ (2 Links)
  4. On the Future of Computers and Creativity‏‎ (2 Links)
  5. Evolutionäre Musik‏‎ (2 Links)
  6. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  7. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  8. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  9. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  10. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  11. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  12. Creative Search Trajectories and their Implications‏‎ (2 Links)
  13. Improbable Creativity‏‎ (2 Links)
  14. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  15. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  16. Evolving Human Faces‏‎ (2 Links)
  17. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  18. Zellij Multipuzzle‏‎ (2 Links)
  19. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  20. Curious agents and situated design evaluations‏‎ (2 Links)
  21. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  22. Mathematische Kunst‏‎ (2 Links)
  23. Artificial Drawing + Unity‏‎ (2 Links)
  24. Evolving ambiguous images‏‎ (2 Links)
  25. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  26. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  27. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  28. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  29. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  30. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  31. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  32. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  33. Data-Driven Iconification‏‎ (2 Links)
  34. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  35. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  36. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  37. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  38. Gentropy: evolving 2D textures‏‎ (2 Links)
  39. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  40. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  41. Collaborative Preference Learning‏‎ (2 Links)
  42. Model Proposal for a Constructed Artist‏‎ (2 Links)
  43. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  44. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  45. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  46. Detecting people in cubist art‏‎ (2 Links)
  47. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  48. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  49. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  50. Digital Face Beautification‏‎ (2 Links)

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