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- Combining Abstract Images using Texture Transfer (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Swarm Painting Atelier (2 Links)
- Künstliches Leben (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Echo (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolving for the Audience (2 Links)
- Live Algorithms (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Scott Neil-Teilly (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Organized order in ornamentation (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- P4m Reference Implementation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Painterly rendering using image salience (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
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