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- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Theory of Complexity (2 Links)
- Gregory Dudek (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Breeding on site (2 Links)
- Population (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Quantum Art (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Ungegenständliche Kunst (2 Links)
- New IEC Research and Frameworks (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Niall J. L. Griffith (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Data-Driven Iconification (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Collaborative Preference Learning (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
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