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- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Echo (2 Links)
- Evolving for the Audience (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Genetische Programmierung (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Morgan McGuire (2 Links)
- Bernd Lintermann (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Mutation (2 Links)
- Stylized Reality (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Karl Gerbel (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Ecosystems 2009 (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Swarm Granulator (2 Links)
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