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- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Data-Driven Iconification (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Michael Witbrock (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Interactive evolution of images (2 Links)
- Detecting people in cubist art (2 Links)
- Swarm Granulator (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Digital Face Beautification (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving Glitch Art (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
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