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  1. Henry Rowley‏‎ (2 Links)
  2. Creative Web Services with Pattern‏‎ (2 Links)
  3. Quantifying Creativity in Art Networks‏‎ (2 Links)
  4. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  5. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  6. CGP, Creativity and Art‏‎ (2 Links)
  7. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  8. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  9. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  10. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  11. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  12. A Study of Image Colourfulness‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  15. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  16. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  17. Frayed Cell Diagrams‏‎ (2 Links)
  18. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  19. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  20. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  21. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  22. A closer look at creativity as search‏‎ (2 Links)
  23. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  24. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  25. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  26. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  27. Data-Driven Iconification‏‎ (2 Links)
  28. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  29. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  30. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  31. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  32. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  33. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  34. Collaborative Preference Learning‏‎ (2 Links)
  35. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  36. Ungegenständliche Kunst‏‎ (2 Links)
  37. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  38. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  39. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  40. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  41. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  42. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  43. Detecting people in cubist art‏‎ (2 Links)
  44. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  45. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  46. Digital Face Beautification‏‎ (2 Links)
  47. Man + Robots: Symbiotic Art‏‎ (2 Links)
  48. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  49. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  50. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)

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