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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  2. Artistic Stylization of Images and Video‏‎ (2 Links)
  3. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  4. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  5. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  6. Gregory Dudek‏‎ (2 Links)
  7. Investigating Face Space‏‎ (2 Links)
  8. Ishihama Yoshiaki‏‎ (2 Links)
  9. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  10. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  11. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  12. Abstract Art by Shape Classification‏‎ (2 Links)
  13. Automated collage generation — with intent‏‎ (2 Links)
  14. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  15. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  16. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  17. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  18. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  19. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  20. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  21. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  22. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  23. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  24. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  25. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  26. Computer-Ästhetik‏‎ (2 Links)
  27. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  28. Entropie‏‎ (2 Links)
  29. Rebecca Luger-Guillaume‏‎ (2 Links)
  30. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  31. Variation‏‎ (2 Links)
  32. Learning representations for creative design using evolution‏‎ (2 Links)
  33. Gegenständliche Kunst‏‎ (2 Links)
  34. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  35. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  36. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  37. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  38. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  39. Image Warping for a Painterly Effect‏‎ (2 Links)
  40. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  41. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  42. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  43. Schwarm Algorithmen‏‎ (2 Links)
  44. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  45. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  46. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  47. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  48. The Authorship of Generative Art‏‎ (2 Links)
  49. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  50. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)

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