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- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Evolving for the Audience (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Phänotyp (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A closer look at creativity as search (2 Links)
- Design Space of Tiling Template (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Stylized Reality (2 Links)
- Informational Aesthetics Measures (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Bernd Lintermann (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
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