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- The darwinian structure of the design process (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Gregory Dudek (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Theory of Complexity (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Population (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Data-Driven Iconification (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Karl Gerbel (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Collaborative Preference Learning (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- New IEC Research and Frameworks (2 Links)
- Detecting people in cubist art (2 Links)
- Niall J. L. Griffith (2 Links)
- Ungegenständliche Kunst (2 Links)
- Digital Face Beautification (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
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