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- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Peter Weibel (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Evolving virtual creatures (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Andrew Rowbottom (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Video Granular Synthesis (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Developmental modelling with SDS (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- New IEC Research and Frameworks (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Niall J. L. Griffith (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
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