Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  2. Ten questions concerning generative computer art‏‎ (2 Links)
  3. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  4. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  5. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  6. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  7. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  8. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  9. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  10. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  11. Evolving for the Audience‏‎ (2 Links)
  12. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  13. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  14. Genetische Programmierung‏‎ (2 Links)
  15. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  17. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  18. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  19. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  20. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  21. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  22. New challenges for evolutionary music and art‏‎ (2 Links)
  23. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  24. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  25. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  26. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  27. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  28. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  29. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  30. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  31. Rekombination‏‎ (2 Links)
  32. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  33. Rendering artistic light patterns‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  36. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  37. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  38. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  39. The emergence of the representation of style in design‏‎ (2 Links)
  40. Henry Rowley‏‎ (2 Links)
  41. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  42. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  43. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  44. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  45. Schwarm Algorithmen‏‎ (2 Links)
  46. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  47. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  48. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  49. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  50. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)