Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Non-Realistic 3D Object Stylization (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- A Study of Image Colourfulness (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Data-Driven Iconification (2 Links)
- Evolving Glitch Art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- A closer look at creativity as search (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Collaborative Preference Learning (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Detecting people in cubist art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Digital Face Beautification (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Holger Ferstl (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)