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  1. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  2. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  3. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  4. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  5. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  6. Distance-based functions for image comparison‏‎ (2 Links)
  7. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  8. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  9. Composition in Perspectives‏‎ (2 Links)
  10. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  11. Zufallsprozess‏‎ (2 Links)
  12. Evolving design genes in space layout problems‏‎ (2 Links)
  13. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  14. Computational Aesthetics Conferences‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. The Painting Fool in New Dimensions‏‎ (2 Links)
  17. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  18. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  19. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  20. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  21. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  22. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  23. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  24. Space layout planning using an evolutionary approach‏‎ (2 Links)
  25. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  26. A Turing Test for Generative Art‏‎ (2 Links)
  27. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  28. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  29. Morgan McGuire‏‎ (2 Links)
  30. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  31. Golan Levin‏‎ (2 Links)
  32. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  33. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  34. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  35. Artificial Neural Network Spaces‏‎ (2 Links)
  36. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  37. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  38. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  39. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  40. Mutation‏‎ (2 Links)
  41. Style-aware Robust Color Transfer‏‎ (2 Links)
  42. Preconceptual Creativity‏‎ (2 Links)
  43. Biokunst‏‎ (2 Links)
  44. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  45. Towards MCTS for Creative Domains‏‎ (2 Links)
  46. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  47. Karl Gerbel‏‎ (2 Links)
  48. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  49. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)

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