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- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Improbable Creativity (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Mathematische Kunst (2 Links)
- Zellij Multipuzzle (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Selektion (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Painting with Flowsnakes (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Genotyp (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Computer-Kreativität (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
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