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  1. New Kinds of Fractal Patterns‏‎ (2 Links)
  2. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  3. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  4. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  5. Algorithmic randomness and physical entropy‏‎ (2 Links)
  6. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  7. Niche Constructing Drawing Robots‏‎ (2 Links)
  8. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  9. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  10. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  11. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  12. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  13. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  14. Chris Coyne‏‎ (2 Links)
  15. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  16. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  17. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  18. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  19. Live Coding Towards Computational Creativity‏‎ (2 Links)
  20. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  21. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  22. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  23. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  24. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  25. Visual Hallucination For Computational Creation‏‎ (2 Links)
  26. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  27. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  28. Collage, Technology, and Creative Process‏‎ (2 Links)
  29. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  30. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  31. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  32. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  33. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  34. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  35. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  36. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  37. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  38. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  39. Searching for Surprise‏‎ (2 Links)
  40. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  41. Evolving Glitch Art‏‎ (2 Links)
  42. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  43. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  44. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  45. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  46. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  47. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  48. A Study of Image Colourfulness‏‎ (2 Links)
  49. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  50. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)

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