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- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory Dudek (2 Links)
- Phänotyp (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Creative Web Services with Pattern (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- CGP, Creativity and Art (2 Links)
- Swarm Granulator (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Data-Driven Iconification (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Low-complexity art (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Collaborative Preference Learning (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
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