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  1. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  2. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  3. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  4. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  5. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  6. Evolving for the Audience‏‎ (2 Links)
  7. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  8. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  9. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  10. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  11. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  12. Genetische Programmierung‏‎ (2 Links)
  13. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  14. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  15. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  16. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  17. Variation‏‎ (2 Links)
  18. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  19. Leonel Moura‏‎ (2 Links)
  20. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  21. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  22. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  23. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  24. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  25. Low-complexity art‏‎ (2 Links)
  26. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  27. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  28. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  29. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  30. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  31. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  32. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  33. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  34. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  35. The Authorship of Generative Art‏‎ (2 Links)
  36. Scott Neil-Teilly‏‎ (2 Links)
  37. Biokunst‏‎ (2 Links)
  38. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  39. In Praise of Evolution and Opacity‏‎ (2 Links)
  40. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  41. Organized order in ornamentation‏‎ (2 Links)
  42. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  43. The Evolving Role of the Artist‏‎ (2 Links)
  44. Ästhetik‏‎ (2 Links)
  45. P4m Reference Implementation‏‎ (2 Links)
  46. Measuring Creativity In Software Development‏‎ (2 Links)
  47. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  48. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  49. Painterly rendering using image salience‏‎ (2 Links)
  50. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)

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