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  1. The alphabet synthesis machine‏‎ (2 Links)
  2. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  3. The darwinian structure of the design process‏‎ (2 Links)
  4. Giving Colour to Images‏‎ (2 Links)
  5. Investigating Face Space‏‎ (2 Links)
  6. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  7. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  8. Ishihama Yoshiaki‏‎ (2 Links)
  9. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  10. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  11. Theory of Complexity‏‎ (2 Links)
  12. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  13. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  14. A History of Creativity for Future AI Research‏‎ (2 Links)
  15. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  16. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  17. Creating and rendering convolution surfaces‏‎ (2 Links)
  18. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  19. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  20. Flowsnake Earth‏‎ (2 Links)
  21. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  22. Natural Color Symmetry‏‎ (2 Links)
  23. New Kinds of Fractal Patterns‏‎ (2 Links)
  24. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  25. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  26. Niche Constructing Drawing Robots‏‎ (2 Links)
  27. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  28. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  29. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  30. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  31. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  32. Evolutionary Design by Computers‏‎ (2 Links)
  33. Evolutionary Design in Art‏‎ (2 Links)
  34. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  35. Learning to colour greyscale images‏‎ (2 Links)
  36. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  37. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  38. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  39. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  40. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  41. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  42. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  43. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  44. Image Warping for a Painterly Effect‏‎ (2 Links)
  45. Design Space of Tiling Template‏‎ (2 Links)
  46. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  47. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  48. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  49. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  50. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)

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