Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  2. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  3. Computer-Ästhetik‏‎ (2 Links)
  4. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  5. Entropie‏‎ (2 Links)
  6. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  7. Aaron Davidson‏‎ (2 Links)
  8. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  9. Fractal expressionism - where art meets science‏‎ (2 Links)
  10. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  11. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  12. Frayed Cell Diagrams‏‎ (2 Links)
  13. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  14. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  15. Learning Lexicographic Preference Models‏‎ (2 Links)
  16. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  17. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  18. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  19. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  20. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  21. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  22. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  23. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  24. Rekombination‏‎ (2 Links)
  25. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  26. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  27. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  28. Rendering artistic light patterns‏‎ (2 Links)
  29. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  30. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  31. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  32. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  33. Low-complexity art‏‎ (2 Links)
  34. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  35. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  36. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  37. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  38. Visual Hallucination For Computational Creation‏‎ (2 Links)
  39. Creative Evolutionary Systems‏‎ (2 Links)
  40. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  41. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  42. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  43. Creativity, emergence and evolution in design‏‎ (2 Links)
  44. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  45. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  46. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  47. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  48. Schwarm Algorithmen‏‎ (2 Links)
  49. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  50. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)