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- New Kinds of Fractal Patterns (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Künstliches Leben (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Being Kasimir Malevich (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Developmental modelling with SDS (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Computational Aesthetics Conferences (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Searching for Surprise (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- The emergence of the representation of style in design (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
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