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- Generative and Evolutionary Design in Design Education (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The darwinian structure of the design process (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Is Evolution Creative? (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Echo (2 Links)
- Theory of Complexity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Henry Rowley (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Ungegenständliche Kunst (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
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