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- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Depth-aware neural style transfer (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Organized order in ornamentation (2 Links)
- Evolving Glitch Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- P4m Reference Implementation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Painterly rendering using image salience (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving design genes in space layout problems (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Golan Levin (2 Links)
- Morgan McGuire (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Stepping stones in the mist (2 Links)
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