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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  4. Curious agents and situated design evaluations‏‎ (2 Links)
  5. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  6. Ishihama Yoshiaki‏‎ (2 Links)
  7. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  8. Rebecca Luger-Guillaume‏‎ (2 Links)
  9. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  10. Variation‏‎ (2 Links)
  11. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  12. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  13. Tatsu Unemi‏‎ (2 Links)
  14. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  15. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  16. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  17. Andrew Rowbottom‏‎ (2 Links)
  18. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  19. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  20. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  21. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  22. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  23. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  24. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  25. Digital Face Beautification‏‎ (2 Links)
  26. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  27. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  28. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  29. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  30. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  31. Selektion‏‎ (2 Links)
  32. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  33. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  34. Frayed Cell Diagrams‏‎ (2 Links)
  35. The Evolving Role of the Artist‏‎ (2 Links)
  36. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  37. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  38. Ian Butterfield‏‎ (2 Links)
  39. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  40. Ästhetik‏‎ (2 Links)
  41. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  42. Learning to colour greyscale images‏‎ (2 Links)
  43. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  44. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  45. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  46. Painting with Flowsnakes‏‎ (2 Links)
  47. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  48. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  49. The Painting Fool in New Dimensions‏‎ (2 Links)
  50. Image Warping for a Painterly Effect‏‎ (2 Links)

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