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- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Selektion (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painting with Flowsnakes (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Bernd Lintermann (2 Links)
- Creative Evolutionary Systems (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
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