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- Exploring aesthetic pattern formation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Gregory Dudek (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Niall J. L. Griffith (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Low-complexity art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Biokunst (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Scott Neil-Teilly (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- The Authorship of Generative Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
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