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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Automated collage generation — with intent‏‎ (2 Links)
  2. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  3. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  4. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  5. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  6. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  7. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  8. Tim Rowley‏‎ (2 Links)
  9. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  10. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  11. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  12. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  14. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  15. Breeding on site‏‎ (2 Links)
  16. Autonomy, Signature and Creativity‏‎ (2 Links)
  17. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  18. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  19. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  20. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  21. Swarm Tech-Tiles Tim‏‎ (2 Links)
  22. Scott Neil-Teilly‏‎ (2 Links)
  23. Creative Web Services with Pattern‏‎ (2 Links)
  24. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  25. Evolving Glitch Art‏‎ (2 Links)
  26. CGP, Creativity and Art‏‎ (2 Links)
  27. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  28. Organized order in ornamentation‏‎ (2 Links)
  29. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  30. P4m Reference Implementation‏‎ (2 Links)
  31. Evolving design genes in space layout problems‏‎ (2 Links)
  32. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  33. Painterly rendering using image salience‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  36. Data-Driven Iconification‏‎ (2 Links)
  37. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  38. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  39. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  40. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  43. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  44. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  45. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  46. Collaborative Preference Learning‏‎ (2 Links)
  47. Live Coding Towards Computational Creativity‏‎ (2 Links)
  48. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  49. Golan Levin‏‎ (2 Links)
  50. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)

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