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  1. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  2. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Against Individual Creativity‏‎ (2 Links)
  5. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  6. Echo‏‎ (2 Links)
  7. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  8. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  9. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  10. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  11. Evolving for the Audience‏‎ (2 Links)
  12. Interactive evolution of dynamical systems‏‎ (2 Links)
  13. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  14. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  15. Genetische Programmierung‏‎ (2 Links)
  16. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  17. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  18. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  19. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  20. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  21. Peter Kleiweg‏‎ (2 Links)
  22. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  23. Exploring aesthetic pattern formation‏‎ (2 Links)
  24. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  25. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  26. Erik J. Gustafson‏‎ (2 Links)
  27. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  28. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  29. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  30. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  31. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  33. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  34. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  35. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  36. Style-aware Robust Color Transfer‏‎ (2 Links)
  37. Preconceptual Creativity‏‎ (2 Links)
  38. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  39. Tim Rowley‏‎ (2 Links)
  40. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  41. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  42. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  43. Creative Ecosystems 2009‏‎ (2 Links)
  44. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  45. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  46. Creatively Subverting Messages in Posters‏‎ (2 Links)
  47. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  48. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  49. New challenges for evolutionary music and art‏‎ (2 Links)
  50. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)

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