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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  2. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  3. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  4. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  5. Evolving art with scalable vector graphics‏‎ (2 Links)
  6. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  7. Color Mixing using Colliding Particles‏‎ (2 Links)
  8. Preference Learning: An Introduction‏‎ (2 Links)
  9. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  10. Developmental modelling with SDS‏‎ (2 Links)
  11. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  12. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  13. The Escher evolver: evolution to the people‏‎ (2 Links)
  14. Genotyp‏‎ (2 Links)
  15. Dimension Reduction for Object Ranking‏‎ (2 Links)
  16. Karl Gerbel‏‎ (2 Links)
  17. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  18. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  19. Quantum Art‏‎ (2 Links)
  20. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  21. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  22. New IEC Research and Frameworks‏‎ (2 Links)
  23. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  24. Computational Aesthetics Conferences‏‎ (2 Links)
  25. Niall J. L. Griffith‏‎ (2 Links)
  26. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  27. A Turing Test for Generative Art‏‎ (2 Links)
  28. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  29. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  30. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  31. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  32. Learning Lexicographic Preference Models‏‎ (2 Links)
  33. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  34. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  35. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  36. Artificial Neural Network Spaces‏‎ (2 Links)
  37. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  38. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  39. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  40. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  41. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  42. Low-complexity art‏‎ (2 Links)
  43. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  44. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  45. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  46. Scott Neil-Teilly‏‎ (2 Links)
  47. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  48. Fractal art — a comparison of styles‏‎ (2 Links)
  49. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  50. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)

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