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- 3-D CG lighting with an interactive GA (2 Links)
- The darwinian structure of the design process (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Theory of Complexity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Karl Gerbel (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Creative Web Services with Pattern (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- CGP, Creativity and Art (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Ungegenständliche Kunst (2 Links)
- Frayed Cell Diagrams (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Rebecca Luger-Guil (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Data-Driven Iconification (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Low-complexity art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
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