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- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Ameisen Algorithmen (2 Links)
- Depth-aware neural style transfer (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Rebecca Luger-Guil (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- A Turing Test for Generative Art (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Low-complexity art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
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