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- Digits that are not: Generating new types through deep neural nets (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving Human Faces (2 Links)
- Composition in Perspectives (2 Links)
- P3m1 Reference Implementation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Morgan McGuire (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Stepping stones in the mist (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Pmm Reference Implementation (2 Links)
- Mutation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Population (2 Links)
- Biokunst (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Tim Rowley (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
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