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  1. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  2. Learning representations for creative design using evolution‏‎ (2 Links)
  3. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  4. Gegenständliche Kunst‏‎ (2 Links)
  5. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  6. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  7. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  8. Reproduktion‏‎ (2 Links)
  9. A 3D Modeling System for Creative Design‏‎ (2 Links)
  10. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  11. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  12. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  13. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  14. Color Mixing using Colliding Particles‏‎ (2 Links)
  15. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  16. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  17. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  18. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  19. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  20. Evolving Approximate Image Filters‏‎ (2 Links)
  21. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  22. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  23. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  24. Improbable Creativity‏‎ (2 Links)
  25. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  26. Distance-based functions for image comparison‏‎ (2 Links)
  27. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Composition in Perspectives‏‎ (2 Links)
  29. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  30. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  31. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  32. Computational Aesthetics Conferences‏‎ (2 Links)
  33. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  34. Painting With Triangles‏‎ (2 Links)
  35. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  36. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  37. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  38. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  39. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  40. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  41. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  42. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  43. A cybernetic approach to aesthetics‏‎ (2 Links)
  44. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  45. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  46. Artificial ecosystems for creative discovery‏‎ (2 Links)
  47. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  48. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  49. Model Proposal for a Constructed Artist‏‎ (2 Links)
  50. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)

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