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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  2. Against Individual Creativity‏‎ (2 Links)
  3. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  4. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  5. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  6. Improbable Creativity‏‎ (2 Links)
  7. Evolving Fractal Drawings‏‎ (2 Links)
  8. Complexity of two-dimensional patterns‏‎ (2 Links)
  9. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  10. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  11. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  13. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  14. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  15. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  16. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  17. P6m Reference Implementation‏‎ (2 Links)
  18. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  19. Mathematische Kunst‏‎ (2 Links)
  20. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  21. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  22. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  23. Evolving content in the galactic arms race video game‏‎ (2 Links)
  24. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  25. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  26. Measuring complexity using information fluctuation‏‎ (2 Links)
  27. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  28. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  29. Tim Rowley‏‎ (2 Links)
  30. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  31. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  32. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  33. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  34. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  35. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  36. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  37. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  38. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  39. Computer-Kreativität‏‎ (2 Links)
  40. Model Proposal for a Constructed Artist‏‎ (2 Links)
  41. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  42. Computer Software for Measuring Creative Search‏‎ (2 Links)
  43. Golan Levin‏‎ (2 Links)
  44. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  45. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  46. Swarm Tech-Tiles Tim‏‎ (2 Links)
  47. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  48. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  49. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  50. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)

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