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- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Peter Weibel (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Preference Learning: An Introduction (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary generation of faces (2 Links)
- New IEC Research and Frameworks (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Swarm Granulator (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Niall J. L. Griffith (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
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