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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  2. A 3D Modeling System for Creative Design‏‎ (2 Links)
  3. Bubble Hierarchies‏‎ (2 Links)
  4. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  5. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  6. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  7. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  8. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  9. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  10. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  11. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  12. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  13. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  14. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  15. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  16. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  17. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  18. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  19. Chris Coyne‏‎ (2 Links)
  20. Leonel Moura‏‎ (2 Links)
  21. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  22. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  23. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  24. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  25. Visual Hallucination For Computational Creation‏‎ (2 Links)
  26. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  27. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  28. Low-complexity art‏‎ (2 Links)
  29. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  30. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  31. Collage, Technology, and Creative Process‏‎ (2 Links)
  32. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  33. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  34. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  35. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  36. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  37. Scott Neil-Teilly‏‎ (2 Links)
  38. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  39. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  40. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  41. A cybernetic approach to aesthetics‏‎ (2 Links)
  42. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  43. Artificial ecosystems for creative discovery‏‎ (2 Links)
  44. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  45. In Praise of Evolution and Opacity‏‎ (2 Links)
  46. Organized order in ornamentation‏‎ (2 Links)
  47. Evolving Line Drawings‏‎ (2 Links)
  48. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  49. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  50. P4m Reference Implementation‏‎ (2 Links)

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