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- The darwinian structure of the design process (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Aaron Davidson (2 Links)
- Gregory Dudek (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Theory of Complexity (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Developmental modelling with SDS (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Quantum Art (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- New IEC Research and Frameworks (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Niall J. L. Griffith (2 Links)
- Ungegenständliche Kunst (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Scott Neil-Teilly (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Biokunst (2 Links)
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