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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Peter Kleiweg‏‎ (2 Links)
  3. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  4. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  5. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  6. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  7. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  8. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  9. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  10. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  11. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  12. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  13. The alphabet synthesis machine‏‎ (2 Links)
  14. Evolutionäre Musik‏‎ (2 Links)
  15. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  16. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  17. The darwinian structure of the design process‏‎ (2 Links)
  18. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  19. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  20. A 3D Modeling System for Creative Design‏‎ (2 Links)
  21. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  22. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  23. Theory of Complexity‏‎ (2 Links)
  24. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  25. Evolving Human Faces‏‎ (2 Links)
  26. Echo‏‎ (2 Links)
  27. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  28. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  29. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  30. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  31. New challenges for evolutionary music and art‏‎ (2 Links)
  32. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  33. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  34. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  35. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  36. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  37. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  38. Learning Lexicographic Preference Models‏‎ (2 Links)
  39. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  40. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  41. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  42. Rekombination‏‎ (2 Links)
  43. Gentropy: evolving 2D textures‏‎ (2 Links)
  44. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  45. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  46. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  47. Rendering artistic light patterns‏‎ (2 Links)
  48. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  49. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  50. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)

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