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- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- P6m Reference Implementation (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Detecting people in cubist art (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Painting With Triangles (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Digital Face Beautification (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Morgan McGuire (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Steve Dipaola (2 Links)
- Mutation (2 Links)
- Tim Rowley (2 Links)
- Stippling with Aerial Robots (2 Links)
- Computer-Kreativität (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
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