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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  2. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  3. Simulating Morphogenesis‏‎ (2 Links)
  4. The Painting Fool Teaching Interface‏‎ (2 Links)
  5. Evolving virtual creatures‏‎ (2 Links)
  6. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  7. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  8. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  9. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  10. Computer-Ästhetik‏‎ (2 Links)
  11. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  12. Entropie‏‎ (2 Links)
  13. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  14. Ameisen Algorithmen‏‎ (2 Links)
  15. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  16. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  17. Extending the Range of Facial Types‏‎ (2 Links)
  18. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  19. Gregory S. Hornby‏‎ (2 Links)
  20. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  21. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  22. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  23. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  24. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  25. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  26. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  27. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  28. Karl Gerbel‏‎ (2 Links)
  29. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  30. Towards MCTS for Creative Domains‏‎ (2 Links)
  31. Creative Evolutionary Systems‏‎ (2 Links)
  32. Natural Processes and Artificial Procedures‏‎ (2 Links)
  33. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  34. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  35. Creativity, emergence and evolution in design‏‎ (2 Links)
  36. Fractal art — a comparison of styles‏‎ (2 Links)
  37. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  38. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  39. Swarm Granulator‏‎ (2 Links)
  40. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  41. A Turing Test for Generative Art‏‎ (2 Links)
  42. Rebecca Luger-Guil‏‎ (2 Links)
  43. Learning Lexicographic Preference Models‏‎ (2 Links)
  44. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  45. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  46. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  47. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  48. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  49. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  50. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)

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