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- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Gegenständliche Kunst (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Reproduktion (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Approximate Image Filters (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improbable Creativity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Composition in Perspectives (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
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