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- Echo (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Erik J. Gustafson (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Scott Neil-Teilly (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Evolutionary generation of faces (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Organized order in ornamentation (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- P4m Reference Implementation (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Painterly rendering using image salience (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
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