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- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Andrew Rowbottom (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Neuroästhetik (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Data-Driven Iconification (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Line Drawings (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Detecting people in cubist art (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
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