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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  2. P6m Reference Implementation‏‎ (2 Links)
  3. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  4. Evolving ambiguous images‏‎ (2 Links)
  5. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  6. Information aesthetics: an heroic experiment‏‎ (2 Links)
  7. Aaron Davidson‏‎ (2 Links)
  8. Evolving expressions and art by choice‏‎ (2 Links)
  9. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  10. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  11. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  12. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  13. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  14. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  15. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  16. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  17. Simulating Morphogenesis‏‎ (2 Links)
  18. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  19. Erik J. Gustafson‏‎ (2 Links)
  20. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  21. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  22. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  23. Autonomous Evolutionary Art‏‎ (2 Links)
  24. Giving Colour to Images‏‎ (2 Links)
  25. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  26. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  27. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  28. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  29. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  30. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  31. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  32. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  33. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  34. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  35. Stippling with Aerial Robots‏‎ (2 Links)
  36. Establishing Appreciation In a Creative System‏‎ (2 Links)
  37. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  38. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  39. Creative Ecosystems 2009‏‎ (2 Links)
  40. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  41. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  42. Creatively Subverting Messages in Posters‏‎ (2 Links)
  43. Visual Hallucination For Computational Creation‏‎ (2 Links)
  44. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  45. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  46. Natural Processes and Artificial Procedures‏‎ (2 Links)
  47. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  48. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  49. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  50. Henry Rowley‏‎ (2 Links)

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