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  1. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  2. Natural Color Symmetry‏‎ (2 Links)
  3. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  4. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  5. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  6. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  7. New Kinds of Fractal Patterns‏‎ (2 Links)
  8. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  9. Niche Constructing Drawing Robots‏‎ (2 Links)
  10. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  11. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  12. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  13. Ameisen Algorithmen‏‎ (2 Links)
  14. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  15. Learning representations for creative design using evolution‏‎ (2 Links)
  16. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  17. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  18. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  19. Towards a model for artificial aesthetics‏‎ (2 Links)
  20. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  21. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  22. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  23. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  24. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  25. Reproduktion‏‎ (2 Links)
  26. Image Warping for a Painterly Effect‏‎ (2 Links)
  27. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  28. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  29. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  30. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  31. Developmental modelling with SDS‏‎ (2 Links)
  32. Swarm Tech-Tiles Tim‏‎ (2 Links)
  33. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  34. Dimension Reduction for Object Ranking‏‎ (2 Links)
  35. Genotyp‏‎ (2 Links)
  36. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  37. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  38. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  39. Searching for Surprise‏‎ (2 Links)
  40. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  41. Computational Aesthetics Conferences‏‎ (2 Links)
  42. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  43. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  44. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  45. Painting With Triangles‏‎ (2 Links)
  46. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  47. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  48. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  49. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  50. A Turing Test for Generative Art‏‎ (2 Links)

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