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  1. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  2. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  3. Peter Weibel‏‎ (2 Links)
  4. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  5. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  6. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  7. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  8. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  9. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  10. Algorithmic randomness and physical entropy‏‎ (2 Links)
  11. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  12. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  13. Establishing Appreciation In a Creative System‏‎ (2 Links)
  14. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  15. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  16. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  17. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  18. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  19. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  20. Karl Gerbel‏‎ (2 Links)
  21. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  22. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  23. Creative Web Services with Pattern‏‎ (2 Links)
  24. CGP, Creativity and Art‏‎ (2 Links)
  25. Quantum Art‏‎ (2 Links)
  26. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  27. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  28. Swarm Tech-Tiles Tim‏‎ (2 Links)
  29. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  30. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  31. New IEC Research and Frameworks‏‎ (2 Links)
  32. Niall J. L. Griffith‏‎ (2 Links)
  33. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  34. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  35. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  36. Learning Lexicographic Preference Models‏‎ (2 Links)
  37. Evolutionary Design in Art‏‎ (2 Links)
  38. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  39. Data-Driven Iconification‏‎ (2 Links)
  40. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  41. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  42. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  43. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  44. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  45. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  46. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  47. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  48. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  49. Collaborative Preference Learning‏‎ (2 Links)
  50. A Study of Image Colourfulness‏‎ (2 Links)

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