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- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Echo (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving ambiguous images (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving expressions and art by choice (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Künstliches Leben (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Being Kasimir Malevich (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Against Individual Creativity (2 Links)
- Erik J. Gustafson (2 Links)
- Giving Colour to Images (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Variation (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Tatsu Unemi (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Live Algorithms (2 Links)
- Reproduktion (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- The Authorship of Generative Art (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Creative Ecosystems 2009 (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Searching for Surprise (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
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