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  1. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  4. Rebecca Luger-Guillaume‏‎ (2 Links)
  5. Bubble Hierarchies‏‎ (2 Links)
  6. Fractal expressionism - where art meets science‏‎ (2 Links)
  7. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  8. Artistic Stylization of Images and Video‏‎ (2 Links)
  9. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  10. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  11. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  12. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  13. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  14. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  15. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  16. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  17. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  18. Visual Hallucination For Computational Creation‏‎ (2 Links)
  19. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  20. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  21. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  22. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  23. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  24. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  25. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  26. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  27. Schwarm Algorithmen‏‎ (2 Links)
  28. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  29. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  30. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  31. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  32. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  33. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  34. Low-complexity art‏‎ (2 Links)
  35. Collage, Technology, and Creative Process‏‎ (2 Links)
  36. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  37. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  38. Selektion‏‎ (2 Links)
  39. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  40. Autonomy, Signature and Creativity‏‎ (2 Links)
  41. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  42. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  43. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  44. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  45. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  46. Painting with Flowsnakes‏‎ (2 Links)
  47. Evolving Glitch Art‏‎ (2 Links)
  48. In Praise of Evolution and Opacity‏‎ (2 Links)
  49. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  50. Domain Bridging Associations Support Creativity‏‎ (2 Links)

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