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- Collaborative Filtering of Color Aesthetics (2 Links)
- Against Individual Creativity (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improbable Creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Mathematische Kunst (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Tim Rowley (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Computer-Kreativität (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Golan Levin (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
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