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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  2. Künstliches Leben‏‎ (2 Links)
  3. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  4. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  5. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  6. Aaron Davidson‏‎ (2 Links)
  7. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  8. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  9. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  10. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  11. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  12. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  13. Video Granular Synthesis‏‎ (2 Links)
  14. Reproduktion‏‎ (2 Links)
  15. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  16. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  17. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  18. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  19. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  20. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  21. Live Coding Towards Computational Creativity‏‎ (2 Links)
  22. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  23. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  24. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  25. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  26. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  27. Developmental modelling with SDS‏‎ (2 Links)
  28. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  29. Dimension Reduction for Object Ranking‏‎ (2 Links)
  30. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  31. Searching for Surprise‏‎ (2 Links)
  32. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  33. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  34. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  35. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  36. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  37. Evolving Line Drawings‏‎ (2 Links)
  38. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  39. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  40. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  41. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  42. Computational Aesthetics Conferences‏‎ (2 Links)
  43. Painting With Triangles‏‎ (2 Links)
  44. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  45. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  46. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  47. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  48. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  49. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  50. Michael Witbrock‏‎ (2 Links)

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