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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  2. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  3. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  4. The emergence of the representation of style in design‏‎ (2 Links)
  5. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  6. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  7. Stylized Reality‏‎ (2 Links)
  8. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  9. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  10. Karl Gerbel‏‎ (2 Links)
  11. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  12. Developmental modelling with SDS‏‎ (2 Links)
  13. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  14. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  15. Dimension Reduction for Object Ranking‏‎ (2 Links)
  16. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  17. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  18. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  19. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  20. Quantifying Creativity in Art Networks‏‎ (2 Links)
  21. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  22. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  23. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  24. Ranking Cases with Classification Rules‏‎ (2 Links)
  25. Learning Lexicographic Preference Models‏‎ (2 Links)
  26. Computational Aesthetics Conferences‏‎ (2 Links)
  27. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  30. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  31. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  32. Evolving Glitch Art‏‎ (2 Links)
  33. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  34. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  35. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  36. Low-complexity art‏‎ (2 Links)
  37. Bernd Lintermann‏‎ (2 Links)
  38. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  39. Evolving design genes in space layout problems‏‎ (2 Links)
  40. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  41. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  42. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  43. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  44. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  45. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  46. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  47. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  48. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  49. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  50. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)

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