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  1. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  2. John Mount‏‎ (2 Links)
  3. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  4. Gegenständliche Kunst‏‎ (2 Links)
  5. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  6. Preference Learning: An Introduction‏‎ (2 Links)
  7. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  8. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  9. Keith Wiley‏‎ (2 Links)
  10. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  11. A 3D Modeling System for Creative Design‏‎ (2 Links)
  12. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  13. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  14. Quantum Art‏‎ (2 Links)
  15. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  16. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  17. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  18. Detecting people in cubist art‏‎ (2 Links)
  19. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  20. Ungegenständliche Kunst‏‎ (2 Links)
  21. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  22. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  23. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  24. New IEC Research and Frameworks‏‎ (2 Links)
  25. Digital Face Beautification‏‎ (2 Links)
  26. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  27. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  28. Evolving Line Drawings‏‎ (2 Links)
  29. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  30. Niall J. L. Griffith‏‎ (2 Links)
  31. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  32. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  33. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  34. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  35. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  36. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  37. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  38. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  39. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  40. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  41. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  42. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  43. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  44. Visual Hallucination For Computational Creation‏‎ (2 Links)
  45. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  46. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  47. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  48. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  49. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  50. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)

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