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- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Gregory Dudek (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Preference Learning: An Introduction (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Quantum Art (2 Links)
- Swarm Granulator (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Daniel Shiffman (2 Links)
- A Turing Test for Generative Art (2 Links)
- Niall J. L. Griffith (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Design Space of Tiling Template (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- The Authorship of Generative Art (2 Links)
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