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- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Peter Weibel (2 Links)
- Investigating Face Space (2 Links)
- Automated collage generation — with intent (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Ishihama Yoshiaki (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolving Human Faces (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving ambiguous images (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving expressions and art by choice (2 Links)
- Preference Learning: An Introduction (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Depth-aware neural style transfer (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Learning to colour greyscale images (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
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