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- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Phänotyp (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Mutation (2 Links)
- Stylized Reality (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Evolving Glitch Art (2 Links)
- Karl Gerbel (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Golan Levin (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
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