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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Evolving Fractal Drawings‏‎ (2 Links)
  2. Artificial Nature: Immersive World Making‏‎ (2 Links)
  3. John Mount‏‎ (2 Links)
  4. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  5. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  6. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  7. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  8. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  9. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  10. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  11. Echo‏‎ (2 Links)
  12. Towards a model for artificial aesthetics‏‎ (2 Links)
  13. Evolving content in the galactic arms race video game‏‎ (2 Links)
  14. Keith Wiley‏‎ (2 Links)
  15. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  16. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  17. Aaron Davidson‏‎ (2 Links)
  18. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  19. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  20. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  21. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  22. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  23. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  24. Swarm Tech-Tiles Tim‏‎ (2 Links)
  25. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  26. Active User Intervention in an EC Search‏‎ (2 Links)
  27. New challenges for evolutionary music and art‏‎ (2 Links)
  28. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  29. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  30. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  31. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  32. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  33. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  34. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  35. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  36. Golan Levin‏‎ (2 Links)
  37. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  38. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  39. Rekombination‏‎ (2 Links)
  40. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  41. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  42. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  43. Rendering artistic light patterns‏‎ (2 Links)
  44. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  45. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  46. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  47. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  48. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  49. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  50. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)

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