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- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Zufallsprozess (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Gregory Dudek (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Creative Evolutionary Systems (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Preconceptual Creativity (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Daniel Shiffman (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Swarm Granulator (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Design Space of Tiling Template (2 Links)
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