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- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Andrew Rowbottom (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Data-Driven Iconification (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Collaborative Preference Learning (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Schwarm Algorithmen (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Detecting people in cubist art (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evolving Glitch Art (2 Links)
- Selektion (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Informational Aesthetics Measures (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
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