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  1. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  2. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  3. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  4. The alphabet synthesis machine‏‎ (2 Links)
  5. Exploring aesthetic pattern formation‏‎ (2 Links)
  6. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  7. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  8. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  9. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  10. The darwinian structure of the design process‏‎ (2 Links)
  11. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  12. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  13. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  14. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  15. Bernd Lintermann‏‎ (2 Links)
  16. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  17. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  18. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  19. Mutation‏‎ (2 Links)
  20. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  21. Stylized Reality‏‎ (2 Links)
  22. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  23. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  24. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  25. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  26. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  27. Karl Gerbel‏‎ (2 Links)
  28. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  29. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  30. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  31. Quantifying Creativity in Art Networks‏‎ (2 Links)
  32. Creative Ecosystems 2009‏‎ (2 Links)
  33. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  34. Creatively Subverting Messages in Posters‏‎ (2 Links)
  35. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  36. Ungegenständliche Kunst‏‎ (2 Links)
  37. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  38. Ranking Cases with Classification Rules‏‎ (2 Links)
  39. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  40. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  41. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  42. Learning Lexicographic Preference Models‏‎ (2 Links)
  43. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  44. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  45. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  46. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  47. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  48. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  49. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  50. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)

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