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- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Erik J. Gustafson (2 Links)
- Investigating Face Space (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Ishihama Yoshiaki (2 Links)
- Gregory Dudek (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Peter Kleiweg (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Bubble Hierarchies (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Chris Coyne (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- New challenges for evolutionary music and art (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Rekombination (2 Links)
- Rendering artistic light patterns (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
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