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- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Preference Learning: An Introduction (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Developmental modelling with SDS (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Genotyp (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Karl Gerbel (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Quantum Art (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- New IEC Research and Frameworks (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Niall J. L. Griffith (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- A Turing Test for Generative Art (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Low-complexity art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Scott Neil-Teilly (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
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