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  1. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  2. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  3. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  4. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  5. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  6. Investigating Face Space‏‎ (2 Links)
  7. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  8. Ishihama Yoshiaki‏‎ (2 Links)
  9. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  10. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  11. Being Kasimir Malevich‏‎ (2 Links)
  12. Computer-Ästhetik‏‎ (2 Links)
  13. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  14. Entropie‏‎ (2 Links)
  15. Against Individual Creativity‏‎ (2 Links)
  16. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  17. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  18. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  19. Natural Color Symmetry‏‎ (2 Links)
  20. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  21. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  22. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  23. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  24. New Kinds of Fractal Patterns‏‎ (2 Links)
  25. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  26. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  27. Niche Constructing Drawing Robots‏‎ (2 Links)
  28. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  29. Creating and rendering convolution surfaces‏‎ (2 Links)
  30. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  31. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  32. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  33. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  34. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  35. Fractal expressionism - where art meets science‏‎ (2 Links)
  36. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  37. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  38. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  39. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  40. Ian Butterfield‏‎ (2 Links)
  41. Creativity, emergence and evolution in design‏‎ (2 Links)
  42. Learning to colour greyscale images‏‎ (2 Links)
  43. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  44. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  45. Frayed Cell Diagrams‏‎ (2 Links)
  46. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  47. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  48. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  49. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  50. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)

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