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- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Ameisen Algorithmen (2 Links)
- Natural Color Symmetry (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Rebecca Luger-Guil (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Developmental modelling with SDS (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Glitch Art (2 Links)
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