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- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Improbable Creativity (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Fractal Drawings (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- P4m Reference Implementation (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- The Evolving Role of the Artist (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Ästhetik (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Computer-Kreativität (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
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