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- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolutionary Design by Computers (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Against Individual Creativity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Depth-aware neural style transfer (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolutionäre Musik (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Generic Evolutionary Design (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Morgan McGuire (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Stepping stones in the mist (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
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