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  1. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  2. Peter Weibel‏‎ (2 Links)
  3. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  4. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  5. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  6. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  7. Evolution of Animated Photomosaics‏‎ (2 Links)
  8. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  9. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  10. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  11. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  12. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  13. Preference Learning: An Introduction‏‎ (2 Links)
  14. Learning representations for creative design using evolution‏‎ (2 Links)
  15. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  16. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  17. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  18. Art, emergence and the computational sublime‏‎ (2 Links)
  19. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  20. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  21. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  22. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  23. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  24. Evolutionary generation of faces‏‎ (2 Links)
  25. New IEC Research and Frameworks‏‎ (2 Links)
  26. A cybernetic approach to aesthetics‏‎ (2 Links)
  27. Swarm Granulator‏‎ (2 Links)
  28. Evolutionäre Algorithmen‏‎ (2 Links)
  29. Artificial ecosystems for creative discovery‏‎ (2 Links)
  30. Niall J. L. Griffith‏‎ (2 Links)
  31. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  32. Developmental modelling with SDS‏‎ (2 Links)
  33. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  34. Dimension Reduction for Object Ranking‏‎ (2 Links)
  35. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  36. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  37. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  38. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  39. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  40. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  41. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  42. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  43. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  44. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  45. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  46. Computational Aesthetics Conferences‏‎ (2 Links)
  47. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  48. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  49. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  50. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)

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