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- Interactive evolution for industrial design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Simulating Morphogenesis (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Investigating Face Space (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Ishihama Yoshiaki (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Computer-Ästhetik (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Entropie (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Natural Color Symmetry (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Holger Ferstl (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Rebecca Luger-Guil (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Ian Butterfield (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Learning to colour greyscale images (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
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