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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  4. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  5. The alphabet synthesis machine‏‎ (2 Links)
  6. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. The darwinian structure of the design process‏‎ (2 Links)
  9. A 3D Modeling System for Creative Design‏‎ (2 Links)
  10. Erik J. Gustafson‏‎ (2 Links)
  11. Extending the Range of Facial Types‏‎ (2 Links)
  12. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  13. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  14. Theory of Complexity‏‎ (2 Links)
  15. Gregory S. Hornby‏‎ (2 Links)
  16. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  17. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  18. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  19. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  20. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  21. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  22. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  23. Natural Color Symmetry‏‎ (2 Links)
  24. Bubble Hierarchies‏‎ (2 Links)
  25. Art, emergence and the computational sublime‏‎ (2 Links)
  26. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  27. Creatively Subverting Messages in Posters‏‎ (2 Links)
  28. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  29. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  30. Ungegenständliche Kunst‏‎ (2 Links)
  31. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  32. Rebecca Luger-Guil‏‎ (2 Links)
  33. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  34. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  35. A cybernetic approach to aesthetics‏‎ (2 Links)
  36. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  37. Artificial ecosystems for creative discovery‏‎ (2 Links)
  38. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  39. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  40. Learning Lexicographic Preference Models‏‎ (2 Links)
  41. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  42. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  43. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  44. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  45. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  46. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  47. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  48. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  49. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  50. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)

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