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- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Erik J. Gustafson (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Improving face detection (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- P6m Reference Implementation (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Steve Dipaola (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Stippling with Aerial Robots (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
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