Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.
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- The Painting Fool Teaching Interface (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Mutation (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Stylized Reality (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Karl Gerbel (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Swarm Granulator (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolutionary Design in Art (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
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