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  1. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  2. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. Automated collage generation — with intent‏‎ (2 Links)
  5. Learning representations for creative design using evolution‏‎ (2 Links)
  6. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  7. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  8. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  9. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  10. Depth-aware neural style transfer‏‎ (2 Links)
  11. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  12. Swarm paintings – nonhuman art‏‎ (2 Links)
  13. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  14. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  15. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  16. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  17. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  18. Improbable Creativity‏‎ (2 Links)
  19. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  20. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  21. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  22. Evolving Glitch Art‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  24. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  25. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  26. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  27. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  28. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  29. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  30. Evolving design genes in space layout problems‏‎ (2 Links)
  31. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  32. Scott Neil-Teilly‏‎ (2 Links)
  33. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  34. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  35. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  36. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  37. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  38. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  39. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  40. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  41. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  42. Organized order in ornamentation‏‎ (2 Links)
  43. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  44. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  45. Model Proposal for a Constructed Artist‏‎ (2 Links)
  46. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  47. P4m Reference Implementation‏‎ (2 Links)
  48. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  49. Painterly rendering using image salience‏‎ (2 Links)
  50. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)

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