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  1. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  2. Distance-based functions for image comparison‏‎ (2 Links)
  3. Composition in Perspectives‏‎ (2 Links)
  4. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  5. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  6. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  7. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  8. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  9. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  10. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  11. Towards a model for artificial aesthetics‏‎ (2 Links)
  12. Evolutionäre Musik‏‎ (2 Links)
  13. Importance-Driven Focus of Attention‏‎ (2 Links)
  14. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  15. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  16. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  17. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  18. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  19. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  20. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  21. Swarm Tech-Tiles Tim‏‎ (2 Links)
  22. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  23. A Turing Test for Generative Art‏‎ (2 Links)
  24. Selektion‏‎ (2 Links)
  25. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  26. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  27. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  28. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  29. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  30. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  31. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  32. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  33. Artificial Neural Network Spaces‏‎ (2 Links)
  34. Generic Evolutionary Design‏‎ (2 Links)
  35. Measuring Creativity In Software Development‏‎ (2 Links)
  36. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  37. Painting with Flowsnakes‏‎ (2 Links)
  38. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  39. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  40. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  41. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  42. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  43. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  44. Biokunst‏‎ (2 Links)
  45. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  46. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  47. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  48. Gentropy: evolving 2D textures‏‎ (2 Links)
  49. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  50. Space layout planning using an evolutionary approach‏‎ (2 Links)

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