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- The Painting Fool Teaching Interface (2 Links)
- Flowsnake Earth (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Evolutionary Design by Computers (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Population (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Collaborative Preference Learning (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Karl Gerbel (2 Links)
- Detecting people in cubist art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Digital Face Beautification (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Quantum Art (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Swarm Granulator (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
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