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  1. Mathematische Kunst‏‎ (2 Links)
  2. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  3. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  4. Measuring complexity using information fluctuation‏‎ (2 Links)
  5. Interactive EC-based Signal Processing‏‎ (2 Links)
  6. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  7. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  8. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  9. Zufallsprozess‏‎ (2 Links)
  10. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  11. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  12. Interactive evolution for industrial design‏‎ (2 Links)
  13. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  14. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  15. The Painting Fool Teaching Interface‏‎ (2 Links)
  16. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  17. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  18. Peter Kleiweg‏‎ (2 Links)
  19. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  20. Investigating Face Space‏‎ (2 Links)
  21. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  22. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  23. A 3D Modeling System for Creative Design‏‎ (2 Links)
  24. Ishihama Yoshiaki‏‎ (2 Links)
  25. Computer-Ästhetik‏‎ (2 Links)
  26. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  27. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  28. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  29. Entropie‏‎ (2 Links)
  30. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  31. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  32. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  33. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  34. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  35. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  36. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  37. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  38. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  39. Towards MCTS for Creative Domains‏‎ (2 Links)
  40. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  41. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  42. Holger Ferstl‏‎ (2 Links)
  43. New challenges for evolutionary music and art‏‎ (2 Links)
  44. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  45. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  46. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  47. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  48. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  49. Creative Evolutionary Systems‏‎ (2 Links)
  50. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)

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