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  1. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  2. Extending the Range of Facial Types‏‎ (2 Links)
  3. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  4. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  5. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  6. Gregory S. Hornby‏‎ (2 Links)
  7. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  8. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  9. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  10. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  11. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  12. Andrew Rowbottom‏‎ (2 Links)
  13. Towards a model for artificial aesthetics‏‎ (2 Links)
  14. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  15. Bubble Hierarchies‏‎ (2 Links)
  16. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  17. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  18. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  19. Swarm Painting Atelier‏‎ (2 Links)
  20. Evolution of Animated Photomosaics‏‎ (2 Links)
  21. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  22. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  23. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  24. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  25. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  26. New challenges for evolutionary music and art‏‎ (2 Links)
  27. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  28. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  29. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  30. Learning Lexicographic Preference Models‏‎ (2 Links)
  31. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  32. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  33. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  34. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  35. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  36. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  37. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  38. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  39. Rekombination‏‎ (2 Links)
  40. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  41. Rendering artistic light patterns‏‎ (2 Links)
  42. Low-complexity art‏‎ (2 Links)
  43. Collage, Technology, and Creative Process‏‎ (2 Links)
  44. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  45. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  46. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  47. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  48. Evolutionary generation of faces‏‎ (2 Links)
  49. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  50. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)

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