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  1. Zufallsprozess‏‎ (2 Links)
  2. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  3. Improbable Creativity‏‎ (2 Links)
  4. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  6. Art, emergence and the computational sublime‏‎ (2 Links)
  7. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  8. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  9. The Painting Fool Teaching Interface‏‎ (2 Links)
  10. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  11. Mathematische Kunst‏‎ (2 Links)
  12. Echo‏‎ (2 Links)
  13. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  14. Evolving for the Audience‏‎ (2 Links)
  15. Measuring complexity using information fluctuation‏‎ (2 Links)
  16. Interactive EC-based Signal Processing‏‎ (2 Links)
  17. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  18. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  19. Genetische Programmierung‏‎ (2 Links)
  20. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  21. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  22. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  23. Artistic Stylization of Images and Video‏‎ (2 Links)
  24. Interactive evolution for industrial design‏‎ (2 Links)
  25. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  26. Phänotyp‏‎ (2 Links)
  27. Exploring aesthetic pattern formation‏‎ (2 Links)
  28. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  29. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  30. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  31. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  32. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  33. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  34. Stylized Reality‏‎ (2 Links)
  35. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  36. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  37. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  38. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  39. Towards MCTS for Creative Domains‏‎ (2 Links)
  40. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  41. Quantifying Creativity in Art Networks‏‎ (2 Links)
  42. Autonomy, Signature and Creativity‏‎ (2 Links)
  43. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  44. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  45. Ranking Cases with Classification Rules‏‎ (2 Links)
  46. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  47. Swarm Granulator‏‎ (2 Links)
  48. Creative Ecosystems 2009‏‎ (2 Links)
  49. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  50. Creatively Subverting Messages in Posters‏‎ (2 Links)

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