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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  2. Chris Coyne‏‎ (2 Links)
  3. Video Granular Synthesis‏‎ (2 Links)
  4. Being Kasimir Malevich‏‎ (2 Links)
  5. Leonel Moura‏‎ (2 Links)
  6. Reproduktion‏‎ (2 Links)
  7. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  8. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  9. Ten questions concerning generative computer art‏‎ (2 Links)
  10. Against Individual Creativity‏‎ (2 Links)
  11. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  12. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  13. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  14. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  15. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  16. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  17. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  18. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  19. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  20. Evolutionäre Musik‏‎ (2 Links)
  21. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  22. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  23. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  24. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  25. Importance-Driven Focus of Attention‏‎ (2 Links)
  26. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  27. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  29. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  30. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  31. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  32. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  33. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  34. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  35. Evolving Human Faces‏‎ (2 Links)
  36. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  37. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  38. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  39. Generic Evolutionary Design‏‎ (2 Links)
  40. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  41. Painting With Triangles‏‎ (2 Links)
  42. Measuring Creativity In Software Development‏‎ (2 Links)
  43. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  44. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  45. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  46. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  47. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  48. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  49. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  50. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)

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