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  1. Towards a model for artificial aesthetics‏‎ (2 Links)
  2. Keith Wiley‏‎ (2 Links)
  3. A comparative classification of complexity measures‏‎ (2 Links)
  4. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  5. Artificial Nature: Immersive World Making‏‎ (2 Links)
  6. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  7. Evolving Approximate Image Filters‏‎ (2 Links)
  8. Swarm Painting Atelier‏‎ (2 Links)
  9. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  10. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  11. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  12. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  13. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  14. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  15. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  16. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  17. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  18. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  19. Rebecca Luger-Guillaume‏‎ (2 Links)
  20. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  21. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  22. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  23. Rekombination‏‎ (2 Links)
  24. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  25. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  26. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  27. Rendering artistic light patterns‏‎ (2 Links)
  28. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  29. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  30. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  31. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  32. Active User Intervention in an EC Search‏‎ (2 Links)
  33. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  34. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  35. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  36. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  37. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  38. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  39. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  40. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  41. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  42. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  43. Schwarm Algorithmen‏‎ (2 Links)
  44. Man + Robots: Symbiotic Art‏‎ (2 Links)
  45. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  46. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  47. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  48. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  49. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  50. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)

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