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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.
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- Creating Personalized Jigsaw Puzzles (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Investigating Face Space (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Ishihama Yoshiaki (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Being Kasimir Malevich (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Against Individual Creativity (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Collaborative Preference Learning (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Detecting people in cubist art (2 Links)
- Rebecca Luger-Guil (2 Links)
- Holger Ferstl (2 Links)
- Digital Face Beautification (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Learning to colour greyscale images (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
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