Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- A 3D Modeling System for Creative Design (2 Links)
- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Flowsnake Earth (2 Links)
- Swarm Painting Atelier (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Keith Wiley (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Bubble Hierarchies (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Reproduktion (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Art, emergence and the computational sublime (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Chris Coyne (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Searching for Surprise (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)