Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.
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- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Ameisen Algorithmen (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Zellij Multipuzzle (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Echo (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Mutation (2 Links)
- Stylized Reality (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Artificial Neural Network Spaces (2 Links)
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