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  1. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  2. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  3. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  4. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  5. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  6. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  7. Improbable Creativity‏‎ (2 Links)
  8. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  9. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  10. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  11. Mathematische Kunst‏‎ (2 Links)
  12. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  13. Art, emergence and the computational sublime‏‎ (2 Links)
  14. Measuring complexity using information fluctuation‏‎ (2 Links)
  15. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  16. Interactive EC-based Signal Processing‏‎ (2 Links)
  17. Color Mixing using Colliding Particles‏‎ (2 Links)
  18. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  19. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  20. Ungegenständliche Kunst‏‎ (2 Links)
  21. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  22. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  23. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  24. Developmental modelling with SDS‏‎ (2 Links)
  25. A cybernetic approach to aesthetics‏‎ (2 Links)
  26. Artificial ecosystems for creative discovery‏‎ (2 Links)
  27. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  28. Dimension Reduction for Object Ranking‏‎ (2 Links)
  29. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  30. Stylized Reality‏‎ (2 Links)
  31. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  32. Model Proposal for a Constructed Artist‏‎ (2 Links)
  33. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  34. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  35. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  36. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  37. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  38. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  39. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  40. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  41. Computational Aesthetics Conferences‏‎ (2 Links)
  42. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  43. Quantifying Creativity in Art Networks‏‎ (2 Links)
  44. Visual Hallucination For Computational Creation‏‎ (2 Links)
  45. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  46. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  47. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  48. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  49. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  50. Ranking Cases with Classification Rules‏‎ (2 Links)

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