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- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Ameisen Algorithmen (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Variation (2 Links)
- Echo (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Tatsu Unemi (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Scott Neil-Teilly (2 Links)
- Genotyp (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- The Authorship of Generative Art (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Organized order in ornamentation (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- P4m Reference Implementation (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Painterly rendering using image salience (2 Links)
- The Evolving Role of the Artist (2 Links)
- A Turing Test for Generative Art (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Ästhetik (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
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