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  1. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  2. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  3. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  5. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  6. Preference Learning: An Introduction‏‎ (2 Links)
  7. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  8. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  9. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  10. Zellij Multipuzzle‏‎ (2 Links)
  11. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  12. Fractal art — a comparison of styles‏‎ (2 Links)
  13. Holger Ferstl‏‎ (2 Links)
  14. Breeding on site‏‎ (2 Links)
  15. New IEC Research and Frameworks‏‎ (2 Links)
  16. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  17. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  18. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  19. Niall J. L. Griffith‏‎ (2 Links)
  20. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  21. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  22. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  23. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  24. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  25. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  26. Ian Butterfield‏‎ (2 Links)
  27. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  28. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  29. Learning to colour greyscale images‏‎ (2 Links)
  30. Creative Web Services with Pattern‏‎ (2 Links)
  31. CGP, Creativity and Art‏‎ (2 Links)
  32. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  33. Image Warping for a Painterly Effect‏‎ (2 Links)
  34. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  35. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  36. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  37. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  38. Evolutionary generation of faces‏‎ (2 Links)
  39. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  40. Bernd Lintermann‏‎ (2 Links)
  41. Evolutionäre Algorithmen‏‎ (2 Links)
  42. Data-Driven Iconification‏‎ (2 Links)
  43. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  44. Scott Neil-Teilly‏‎ (2 Links)
  45. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  46. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  47. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  48. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  49. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  50. Collaborative Preference Learning‏‎ (2 Links)

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