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- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Ameisen Algorithmen (2 Links)
- Genetische Programmierung (2 Links)
- Simulating Morphogenesis (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Morgan McGuire (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- The emergence of the representation of style in design (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Steve Dipaola (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stippling with Aerial Robots (2 Links)
- Mutation (2 Links)
- Biokunst (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Karl Gerbel (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- A Turing Test for Generative Art (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Rebecca Luger-Guil (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
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