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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  2. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  3. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  4. Evolving for the Audience‏‎ (2 Links)
  5. Metaprogramming Emergent Graphics‏‎ (2 Links)
  6. Complexity of two-dimensional patterns‏‎ (2 Links)
  7. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  8. Genetische Programmierung‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  11. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  12. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  13. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  14. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  15. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  16. Morgan McGuire‏‎ (2 Links)
  17. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  18. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  19. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  20. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  21. Stepping stones in the mist‏‎ (2 Links)
  22. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  23. Stimulating creative flow through computational feedback‏‎ (2 Links)
  24. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  25. Mutation‏‎ (2 Links)
  26. Pmm Reference Implementation‏‎ (2 Links)
  27. Computer-Kreativität‏‎ (2 Links)
  28. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  29. Population‏‎ (2 Links)
  30. Computer Software for Measuring Creative Search‏‎ (2 Links)
  31. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  32. Tim Rowley‏‎ (2 Links)
  33. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  34. Karl Gerbel‏‎ (2 Links)
  35. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  36. Quantum Art‏‎ (2 Links)
  37. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  38. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  39. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  40. New IEC Research and Frameworks‏‎ (2 Links)
  41. A Turing Test for Generative Art‏‎ (2 Links)
  42. Breeding on site‏‎ (2 Links)
  43. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  44. Niall J. L. Griffith‏‎ (2 Links)
  45. Swarm Tech-Tiles Tim‏‎ (2 Links)
  46. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  47. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  48. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  49. Learning Lexicographic Preference Models‏‎ (2 Links)
  50. Artificial Neural Network Spaces‏‎ (2 Links)

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