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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  2. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. Composition in Perspectives‏‎ (2 Links)
  4. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  5. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  6. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  7. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  8. Evolving content in the galactic arms race video game‏‎ (2 Links)
  9. Andrew Rowbottom‏‎ (2 Links)
  10. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  11. Swarm Tech-Tiles Tim‏‎ (2 Links)
  12. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  13. New IEC Research and Frameworks‏‎ (2 Links)
  14. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  15. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  16. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  17. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  18. Niall J. L. Griffith‏‎ (2 Links)
  19. Michael Witbrock‏‎ (2 Links)
  20. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  21. Interactive evolution of images‏‎ (2 Links)
  22. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  23. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  24. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  25. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  26. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  27. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  28. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  29. Golan Levin‏‎ (2 Links)
  30. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  31. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  32. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  33. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  34. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  35. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  36. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  37. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  38. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  39. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  40. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  41. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  42. Biokunst‏‎ (2 Links)
  43. Scott Neil-Teilly‏‎ (2 Links)
  44. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  45. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  46. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  47. The Escher evolver: evolution to the people‏‎ (2 Links)
  48. Organized order in ornamentation‏‎ (2 Links)
  49. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  50. P4m Reference Implementation‏‎ (2 Links)

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