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- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Zufallsprozess (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Creative Ecosystems 2009 (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Stylized Reality (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Henry Rowley (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
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