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- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Bubble Hierarchies (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Schwarm Algorithmen (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Low-complexity art (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving Glitch Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
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