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- The darwinian structure of the design process (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Theory of Complexity (2 Links)
- Chris Coyne (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Karl Gerbel (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Bernd Lintermann (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Ungegenständliche Kunst (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Rebecca Luger-Guil (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
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