Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  4. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  5. Swarm Painting Atelier‏‎ (2 Links)
  6. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  9. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  10. Space layout planning using an evolutionary approach‏‎ (2 Links)
  11. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  12. Golan Levin‏‎ (2 Links)
  13. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  14. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  15. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  16. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  17. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  18. Mutation‏‎ (2 Links)
  19. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  20. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  21. Biokunst‏‎ (2 Links)
  22. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  23. Style-aware Robust Color Transfer‏‎ (2 Links)
  24. A Turing Test for Generative Art‏‎ (2 Links)
  25. Preconceptual Creativity‏‎ (2 Links)
  26. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  27. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  28. Karl Gerbel‏‎ (2 Links)
  29. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  30. Artificial Neural Network Spaces‏‎ (2 Links)
  31. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  32. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  33. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  34. The Escher evolver: evolution to the people‏‎ (2 Links)
  35. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  36. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  37. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  38. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  39. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  40. New challenges for evolutionary music and art‏‎ (2 Links)
  41. Frayed Cell Diagrams‏‎ (2 Links)
  42. Learning Lexicographic Preference Models‏‎ (2 Links)
  43. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  44. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  45. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  46. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  47. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  48. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  49. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)