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- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolutionäre Musik (2 Links)
- Interactive evolution for industrial design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Automated collage generation — with intent (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Human Faces (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Generic Evolutionary Design (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Painting with Flowsnakes (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
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