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- Echo (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Preconceptual Creativity (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
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