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- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Michael Witbrock (2 Links)
- Stylized Reality (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Interactive evolution of images (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computer-Kreativität (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Ungegenständliche Kunst (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Breeding on site (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
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