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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.
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- Non-Realistic 3D Object Stylization (2 Links)
- Michael Witbrock (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Detecting people in cubist art (2 Links)
- Interactive evolution of images (2 Links)
- Digital Face Beautification (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Tim Rowley (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Computer-Kreativität (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Breeding on site (2 Links)
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