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- A Discussion on Serendipity in Creative Systems (2 Links)
- Improving face detection (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving Fractal Drawings (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Golan Levin (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Steve Dipaola (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Stippling with Aerial Robots (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Henry Rowley (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
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