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  1. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  2. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  3. Metaprogramming Emergent Graphics‏‎ (2 Links)
  4. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  5. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  6. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  8. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  9. Art, emergence and the computational sublime‏‎ (2 Links)
  10. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  11. Giving Colour to Images‏‎ (2 Links)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  13. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  14. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  15. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  16. Morgan McGuire‏‎ (2 Links)
  17. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  18. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  19. A cybernetic approach to aesthetics‏‎ (2 Links)
  20. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  21. Artificial ecosystems for creative discovery‏‎ (2 Links)
  22. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  23. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  24. Mutation‏‎ (2 Links)
  25. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  26. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  27. Establishing Appreciation In a Creative System‏‎ (2 Links)
  28. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  29. Biokunst‏‎ (2 Links)
  30. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  31. Stylized Reality‏‎ (2 Links)
  32. Tim Rowley‏‎ (2 Links)
  33. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  34. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  35. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  36. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  37. Karl Gerbel‏‎ (2 Links)
  38. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  39. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  40. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  41. Quantifying Creativity in Art Networks‏‎ (2 Links)
  42. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  43. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  44. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  45. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  46. Ranking Cases with Classification Rules‏‎ (2 Links)
  47. Swarm Tech-Tiles Tim‏‎ (2 Links)
  48. Autonomy, Signature and Creativity‏‎ (2 Links)
  49. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  50. Evolutionary Design in Art‏‎ (2 Links)

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