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- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A comparative classification of complexity measures (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Rendering artistic light patterns (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Developmental modelling with SDS (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Schwarm Algorithmen (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving Glitch Art (2 Links)
- Selektion (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
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