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- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolving ambiguous images (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolving expressions and art by choice (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Mutation (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Scott Neil-Teilly (2 Links)
- Karl Gerbel (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Organized order in ornamentation (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- P4m Reference Implementation (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Developmental modelling with SDS (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Painterly rendering using image salience (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
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