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  1. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  2. Improbable Creativity‏‎ (2 Links)
  3. Aaron Davidson‏‎ (2 Links)
  4. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  6. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  7. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  8. Zellij Multipuzzle‏‎ (2 Links)
  9. Chris Coyne‏‎ (2 Links)
  10. Mathematische Kunst‏‎ (2 Links)
  11. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  12. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  13. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  14. Evolving for the Audience‏‎ (2 Links)
  15. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  16. Measuring complexity using information fluctuation‏‎ (2 Links)
  17. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  18. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  19. Interactive EC-based Signal Processing‏‎ (2 Links)
  20. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  21. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  22. Autonomous Evolutionary Art‏‎ (2 Links)
  23. Genetische Programmierung‏‎ (2 Links)
  24. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  25. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  26. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  27. Collage, Technology, and Creative Process‏‎ (2 Links)
  28. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  29. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  30. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  31. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  32. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  33. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  34. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  35. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  36. Model Proposal for a Constructed Artist‏‎ (2 Links)
  37. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  38. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  39. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  40. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  41. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  42. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  43. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  44. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  45. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  46. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  47. Stylized Reality‏‎ (2 Links)
  48. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  49. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  50. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)

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