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  1. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  2. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  3. Evolving content in the galactic arms race video game‏‎ (2 Links)
  4. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  5. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  6. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  7. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  8. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  9. Rebecca Luger-Guillaume‏‎ (2 Links)
  10. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  11. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  12. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  13. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  14. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  15. Rendering artistic light patterns‏‎ (2 Links)
  16. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  17. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  18. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  19. Visual Hallucination For Computational Creation‏‎ (2 Links)
  20. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  21. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  22. A Turing Test for Generative Art‏‎ (2 Links)
  23. Golan Levin‏‎ (2 Links)
  24. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  25. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  26. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  27. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  28. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  29. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  30. Low-complexity art‏‎ (2 Links)
  31. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  32. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  33. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  34. Artificial Neural Network Spaces‏‎ (2 Links)
  35. Schwarm Algorithmen‏‎ (2 Links)
  36. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  37. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  38. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  39. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  40. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  41. Selektion‏‎ (2 Links)
  42. In Praise of Evolution and Opacity‏‎ (2 Links)
  43. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  44. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  45. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  46. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  47. Creative Evolutionary Systems‏‎ (2 Links)
  48. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  49. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  50. Painting with Flowsnakes‏‎ (2 Links)

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