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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  2. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  3. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  4. Importance-Driven Focus of Attention‏‎ (2 Links)
  5. Ameisen Algorithmen‏‎ (2 Links)
  6. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  7. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  8. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  9. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  10. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  11. Zellij Multipuzzle‏‎ (2 Links)
  12. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  13. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  14. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  15. Echo‏‎ (2 Links)
  16. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  17. Measuring Creativity In Software Development‏‎ (2 Links)
  18. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  19. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  20. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  21. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  22. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  23. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  24. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  25. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  26. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  27. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  28. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  29. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  30. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  31. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  32. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  33. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  34. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  35. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  36. Morgan McGuire‏‎ (2 Links)
  37. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  38. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  39. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  40. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  41. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  42. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  43. A Turing Test for Generative Art‏‎ (2 Links)
  44. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  45. Mutation‏‎ (2 Links)
  46. Stylized Reality‏‎ (2 Links)
  47. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  48. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  49. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  50. Artificial Neural Network Spaces‏‎ (2 Links)

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