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- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Zellij Multipuzzle (2 Links)
- Preference Learning: An Introduction (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Creative Ecosystems 2009 (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Quantum Art (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- New IEC Research and Frameworks (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evolutionary generation of faces (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
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