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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  3. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  4. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  5. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  6. Evolving virtual creatures‏‎ (2 Links)
  7. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  8. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  9. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  10. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  11. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  12. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  13. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  14. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  15. Mutation‏‎ (2 Links)
  16. Stepping stones in the mist‏‎ (2 Links)
  17. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  18. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  19. Stimulating creative flow through computational feedback‏‎ (2 Links)
  20. Pmm Reference Implementation‏‎ (2 Links)
  21. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  22. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  23. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  24. Karl Gerbel‏‎ (2 Links)
  25. Population‏‎ (2 Links)
  26. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  27. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  28. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  29. Swarm Tech-Tiles Tim‏‎ (2 Links)
  30. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  31. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  32. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  33. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  34. Quantum Art‏‎ (2 Links)
  35. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  36. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  37. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  38. Learning Lexicographic Preference Models‏‎ (2 Links)
  39. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  40. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  41. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  42. New IEC Research and Frameworks‏‎ (2 Links)
  43. Fractal art — a comparison of styles‏‎ (2 Links)
  44. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  45. Creative Evolutionary Systems‏‎ (2 Links)
  46. Niall J. L. Griffith‏‎ (2 Links)
  47. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  48. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  49. Creativity, emergence and evolution in design‏‎ (2 Links)
  50. Architectural Innovation as an evolutionary process‏‎ (2 Links)

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