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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  2. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  3. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  4. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  5. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  6. Against Individual Creativity‏‎ (2 Links)
  7. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  8. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  9. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  10. Echo‏‎ (2 Links)
  11. Zufallsprozess‏‎ (2 Links)
  12. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  13. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  14. Evolving for the Audience‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. Metaprogramming Emergent Graphics‏‎ (2 Links)
  17. The Painting Fool Teaching Interface‏‎ (2 Links)
  18. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  19. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  20. Genetische Programmierung‏‎ (2 Links)
  21. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  22. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  23. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  24. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  25. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  26. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  27. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  28. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  29. Peter Kleiweg‏‎ (2 Links)
  30. Erik J. Gustafson‏‎ (2 Links)
  31. Exploring aesthetic pattern formation‏‎ (2 Links)
  32. Morgan McGuire‏‎ (2 Links)
  33. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  34. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  35. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  36. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  37. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  38. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  39. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  40. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  41. Mutation‏‎ (2 Links)
  42. Style-aware Robust Color Transfer‏‎ (2 Links)
  43. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  44. Preconceptual Creativity‏‎ (2 Links)
  45. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  46. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  47. Towards MCTS for Creative Domains‏‎ (2 Links)
  48. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  49. Karl Gerbel‏‎ (2 Links)
  50. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)

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