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  1. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  2. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  3. Evolving ambiguous images‏‎ (2 Links)
  4. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  5. Artistic Stylization of Images and Video‏‎ (2 Links)
  6. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  7. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  8. Evolving expressions and art by choice‏‎ (2 Links)
  9. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  10. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  11. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  12. Natural Color Symmetry‏‎ (2 Links)
  13. Investigating Face Space‏‎ (2 Links)
  14. Chris Coyne‏‎ (2 Links)
  15. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  16. Ishihama Yoshiaki‏‎ (2 Links)
  17. Abstract Art by Shape Classification‏‎ (2 Links)
  18. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  19. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  20. New Kinds of Fractal Patterns‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Automated collage generation — with intent‏‎ (2 Links)
  23. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  24. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  25. Niche Constructing Drawing Robots‏‎ (2 Links)
  26. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  27. Giving Colour to Images‏‎ (2 Links)
  28. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  29. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  30. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  31. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  32. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  33. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  37. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  38. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  39. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  40. Reproduktion‏‎ (2 Links)
  41. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  42. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  43. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  44. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  45. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  46. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  47. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  48. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  49. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  50. Searching for Surprise‏‎ (2 Links)

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