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- Peter Kleiweg (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Swarm Granulator (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- New challenges for evolutionary music and art (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Data-Driven Iconification (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Collaborative Preference Learning (2 Links)
- Rekombination (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Rendering artistic light patterns (2 Links)
- Detecting people in cubist art (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
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