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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Extending the Range of Facial Types (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Theory of Complexity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory S. Hornby (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Mutation (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Preconceptual Creativity (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Design Space of Tiling Template (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Bernd Lintermann (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Rekombination (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Rendering artistic light patterns (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
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