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  1. Swarm paintings – nonhuman art‏‎ (2 Links)
  2. Evolutionäre Musik‏‎ (2 Links)
  3. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  4. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  5. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  6. Neuroästhetik‏‎ (2 Links)
  7. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  8. Breeding on site‏‎ (2 Links)
  9. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  10. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  11. Ranking Cases with Classification Rules‏‎ (2 Links)
  12. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  13. Live Coding Towards Computational Creativity‏‎ (2 Links)
  14. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  15. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  16. Generic Evolutionary Design‏‎ (2 Links)
  17. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  18. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  19. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  20. Creative Web Services with Pattern‏‎ (2 Links)
  21. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  22. CGP, Creativity and Art‏‎ (2 Links)
  23. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  24. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  25. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  26. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  27. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  28. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  29. Gentropy: evolving 2D textures‏‎ (2 Links)
  30. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  31. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  32. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  33. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  34. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  35. Data-Driven Iconification‏‎ (2 Links)
  36. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  37. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  38. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  39. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  40. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  41. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  42. Michael Witbrock‏‎ (2 Links)
  43. Collaborative Preference Learning‏‎ (2 Links)
  44. Interactive evolution of images‏‎ (2 Links)
  45. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  46. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  47. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  48. Detecting people in cubist art‏‎ (2 Links)
  49. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  50. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)

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