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- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- A closer look at creativity as search (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Developmental modelling with SDS (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Selektion (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Generic Evolutionary Design (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
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