Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  2. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  3. Semantic aware methods for evolutionary art‏‎ (2 Links)
  4. Against Individual Creativity‏‎ (2 Links)
  5. Evolving content in the galactic arms race video game‏‎ (2 Links)
  6. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  7. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  8. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  9. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  10. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  11. The alphabet synthesis machine‏‎ (2 Links)
  12. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  13. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  14. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  15. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  16. Golan Levin‏‎ (2 Links)
  17. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  18. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  19. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  20. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  21. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  22. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  23. Stepping stones in the mist‏‎ (2 Links)
  24. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  25. Stimulating creative flow through computational feedback‏‎ (2 Links)
  26. Pmm Reference Implementation‏‎ (2 Links)
  27. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  28. Biokunst‏‎ (2 Links)
  29. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  30. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  31. Population‏‎ (2 Links)
  32. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  33. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  34. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  35. Henry Rowley‏‎ (2 Links)
  36. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  37. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  38. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  39. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  40. Quantum Art‏‎ (2 Links)
  41. Ungegenständliche Kunst‏‎ (2 Links)
  42. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  43. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  44. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  45. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  46. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  47. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  48. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  49. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  50. New IEC Research and Frameworks‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)