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- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Golan Levin (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Morgan McGuire (2 Links)
- Stylized Reality (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Tim Rowley (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Biokunst (2 Links)
- Mutation (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Karl Gerbel (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Frayed Cell Diagrams (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
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