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  1. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  2. Live Algorithms‏‎ (2 Links)
  3. Depth-aware neural style transfer‏‎ (2 Links)
  4. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  5. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  6. Towards a model for artificial aesthetics‏‎ (2 Links)
  7. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  8. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  9. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  10. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  11. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  12. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  13. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  14. Evolving Fractal Drawings‏‎ (2 Links)
  15. Swarm Painting Atelier‏‎ (2 Links)
  16. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  17. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  18. Autonomously Creating Quality Images‏‎ (2 Links)
  19. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  20. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  21. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  22. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  23. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  24. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  25. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  26. Evolving design genes in space layout problems‏‎ (2 Links)
  27. Rekombination‏‎ (2 Links)
  28. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  29. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  30. Rendering artistic light patterns‏‎ (2 Links)
  31. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  32. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  33. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  34. Michael Witbrock‏‎ (2 Links)
  35. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  36. Interactive evolution of images‏‎ (2 Links)
  37. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  38. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  39. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  40. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  41. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  42. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  43. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  44. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  45. Schwarm Algorithmen‏‎ (2 Links)
  46. Golan Levin‏‎ (2 Links)
  47. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  48. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  49. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  50. Construction and intuition: Creativity in early computer art‏‎ (2 Links)

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