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  1. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  2. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  3. Metaprogramming Emergent Graphics‏‎ (2 Links)
  4. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  5. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  6. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  7. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  8. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  9. Simulating Morphogenesis‏‎ (2 Links)
  10. Creative Search Trajectories and their Implications‏‎ (2 Links)
  11. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  12. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  13. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  15. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  16. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  17. Curious agents and situated design evaluations‏‎ (2 Links)
  18. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  19. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  20. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  21. The emergence of the representation of style in design‏‎ (2 Links)
  22. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  23. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  24. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  25. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  26. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  27. Steve Dipaola‏‎ (2 Links)
  28. Data-Driven Iconification‏‎ (2 Links)
  29. Mutation‏‎ (2 Links)
  30. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  31. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  32. Stippling with Aerial Robots‏‎ (2 Links)
  33. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  34. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  35. Collaborative Preference Learning‏‎ (2 Links)
  36. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  37. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  38. Karl Gerbel‏‎ (2 Links)
  39. Detecting people in cubist art‏‎ (2 Links)
  40. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  41. Genotyp‏‎ (2 Links)
  42. Digital Face Beautification‏‎ (2 Links)
  43. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  44. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  45. Natural Processes and Artificial Procedures‏‎ (2 Links)
  46. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  47. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  48. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  49. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  50. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)

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