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- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Preference Learning: An Introduction (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- New IEC Research and Frameworks (2 Links)
- A Turing Test for Generative Art (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolutionary Design in Art (2 Links)
- Niall J. L. Griffith (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Data-Driven Iconification (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Collaborative Preference Learning (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Low-complexity art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Detecting people in cubist art (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Digital Face Beautification (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
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