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- Swarm paintings – nonhuman art (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Leonel Moura (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Low-complexity art (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Searching for Surprise (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Computer-Kreativität (2 Links)
- Evolving Glitch Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painting With Triangles (2 Links)
- Evolving design genes in space layout problems (2 Links)
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