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- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- P6m Reference Implementation (2 Links)
- Zellij Multipuzzle (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving ambiguous images (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Echo (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution for industrial design (2 Links)
- Simulating Morphogenesis (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- The alphabet synthesis machine (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Giving Colour to Images (2 Links)
- The darwinian structure of the design process (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Investigating Face Space (2 Links)
- Erik J. Gustafson (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Ishihama Yoshiaki (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Theory of Complexity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Holger Ferstl (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
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