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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Erik J. Gustafson‏‎ (2 Links)
  2. Theory of Complexity‏‎ (2 Links)
  3. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  4. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  5. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  6. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  7. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  8. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  9. Flowsnake Earth‏‎ (2 Links)
  10. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  11. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  12. Natural Color Symmetry‏‎ (2 Links)
  13. Bubble Hierarchies‏‎ (2 Links)
  14. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  15. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  16. A 3D Modeling System for Creative Design‏‎ (2 Links)
  17. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  18. New Kinds of Fractal Patterns‏‎ (2 Links)
  19. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  20. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  21. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  22. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  23. Niche Constructing Drawing Robots‏‎ (2 Links)
  24. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  25. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  26. Evolutionary Design by Computers‏‎ (2 Links)
  27. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  28. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  29. Leonel Moura‏‎ (2 Links)
  30. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  31. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  32. Chris Coyne‏‎ (2 Links)
  33. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  34. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  35. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  36. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  37. Low-complexity art‏‎ (2 Links)
  38. Visual Hallucination For Computational Creation‏‎ (2 Links)
  39. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  40. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  41. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  42. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  43. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  44. Collage, Technology, and Creative Process‏‎ (2 Links)
  45. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  46. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  47. Evolutionary shape grammars for product design‏‎ (2 Links)
  48. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  49. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  50. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)

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