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  1. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  2. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  4. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  5. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  6. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  7. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  8. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  9. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  10. Evolving content in the galactic arms race video game‏‎ (2 Links)
  11. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  12. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  13. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  14. Interactive evolution of dynamical systems‏‎ (2 Links)
  15. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  16. Simulating Morphogenesis‏‎ (2 Links)
  17. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  18. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  19. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  20. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  21. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  22. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  23. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  24. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  25. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  26. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  27. Golan Levin‏‎ (2 Links)
  28. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  29. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  30. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  31. Steve Dipaola‏‎ (2 Links)
  32. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  33. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  34. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  35. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  36. Stippling with Aerial Robots‏‎ (2 Links)
  37. Tim Rowley‏‎ (2 Links)
  38. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  39. Natural Processes and Artificial Procedures‏‎ (2 Links)
  40. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  41. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  42. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  43. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  44. Creative Evolutionary Systems‏‎ (2 Links)
  45. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  46. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  47. Creativity, emergence and evolution in design‏‎ (2 Links)
  48. Swarm Tech-Tiles Tim‏‎ (2 Links)
  49. A Turing Test for Generative Art‏‎ (2 Links)
  50. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)

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