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  1. Composition in Perspectives‏‎ (2 Links)
  2. Against Individual Creativity‏‎ (2 Links)
  3. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  4. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  5. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  6. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  7. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  8. Peter Weibel‏‎ (2 Links)
  9. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  10. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  11. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  12. Is Evolution Creative?‏‎ (2 Links)
  13. Giving Colour to Images‏‎ (2 Links)
  14. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  15. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  16. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  17. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  18. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  19. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  20. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  21. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  22. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  23. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  24. John Mount‏‎ (2 Links)
  25. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  26. Preference Learning: An Introduction‏‎ (2 Links)
  27. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  28. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  29. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  30. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  31. Establishing Appreciation In a Creative System‏‎ (2 Links)
  32. Towards MCTS for Creative Domains‏‎ (2 Links)
  33. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  34. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  35. Henry Rowley‏‎ (2 Links)
  36. Quantum Art‏‎ (2 Links)
  37. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  38. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  39. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  40. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  41. Biokunst‏‎ (2 Links)
  42. New IEC Research and Frameworks‏‎ (2 Links)
  43. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  44. Swarm Granulator‏‎ (2 Links)
  45. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  46. Niall J. L. Griffith‏‎ (2 Links)
  47. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  48. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  49. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  50. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)

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