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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  2. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  3. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  4. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  5. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  6. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  7. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  8. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  9. Autonomous Evolutionary Art‏‎ (2 Links)
  10. Natural Color Symmetry‏‎ (2 Links)
  11. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  12. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  13. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  14. New Kinds of Fractal Patterns‏‎ (2 Links)
  15. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  16. Niche Constructing Drawing Robots‏‎ (2 Links)
  17. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  18. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  19. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  20. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  21. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  22. Learning representations for creative design using evolution‏‎ (2 Links)
  23. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  24. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  25. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  26. Ameisen Algorithmen‏‎ (2 Links)
  27. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  28. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  29. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  30. Image Warping for a Painterly Effect‏‎ (2 Links)
  31. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  32. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  33. Visual Hallucination For Computational Creation‏‎ (2 Links)
  34. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  35. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  36. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  37. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  38. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  39. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  40. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  41. Developmental modelling with SDS‏‎ (2 Links)
  42. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  43. Dimension Reduction for Object Ranking‏‎ (2 Links)
  44. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  45. Searching for Surprise‏‎ (2 Links)
  46. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  47. Evolving Line Drawings‏‎ (2 Links)
  48. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  49. Computational Aesthetics Conferences‏‎ (2 Links)
  50. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)

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