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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  2. Evolving Approximate Image Filters‏‎ (2 Links)
  3. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  4. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  5. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  6. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  7. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  8. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  9. Artificial Drawing + Unity‏‎ (2 Links)
  10. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  11. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  12. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  13. Peter Kleiweg‏‎ (2 Links)
  14. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  15. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  16. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  17. Evolving for the Audience‏‎ (2 Links)
  18. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  19. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  20. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  21. Genetische Programmierung‏‎ (2 Links)
  22. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  23. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  24. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  25. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  26. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  27. Style-aware Robust Color Transfer‏‎ (2 Links)
  28. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  29. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  30. Visual Hallucination For Computational Creation‏‎ (2 Links)
  31. Preconceptual Creativity‏‎ (2 Links)
  32. Man + Robots: Symbiotic Art‏‎ (2 Links)
  33. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  34. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  35. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  36. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  37. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  38. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  39. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  40. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  41. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  42. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  43. Informational Aesthetics Measures‏‎ (2 Links)
  44. Autonomously Creating Quality Images‏‎ (2 Links)
  45. New challenges for evolutionary music and art‏‎ (2 Links)
  46. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  47. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  48. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  49. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  50. Creating tiling by means of 2D graphics applications‏‎ (2 Links)

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