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  1. Breeding on site‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  3. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  4. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  5. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  6. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  7. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  8. Morgan McGuire‏‎ (2 Links)
  9. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  10. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  11. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  12. A Study of Image Colourfulness‏‎ (2 Links)
  13. Creative Web Services with Pattern‏‎ (2 Links)
  14. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  15. CGP, Creativity and Art‏‎ (2 Links)
  16. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  17. Frayed Cell Diagrams‏‎ (2 Links)
  18. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  19. A closer look at creativity as search‏‎ (2 Links)
  20. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  21. Mutation‏‎ (2 Links)
  22. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  23. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  24. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  25. Stylized Reality‏‎ (2 Links)
  26. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  27. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  28. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  29. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  30. Towards MCTS for Creative Domains‏‎ (2 Links)
  31. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  32. Data-Driven Iconification‏‎ (2 Links)
  33. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  34. Karl Gerbel‏‎ (2 Links)
  35. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  36. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  37. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  38. Quantifying Creativity in Art Networks‏‎ (2 Links)
  39. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  40. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  41. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  42. Collaborative Preference Learning‏‎ (2 Links)
  43. Swarm Granulator‏‎ (2 Links)
  44. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  45. Ranking Cases with Classification Rules‏‎ (2 Links)
  46. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  47. Detecting people in cubist art‏‎ (2 Links)
  48. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  49. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  50. Digital Face Beautification‏‎ (2 Links)

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