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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  2. Improbable Creativity‏‎ (2 Links)
  3. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  4. The Painting Fool Teaching Interface‏‎ (2 Links)
  5. Phänotyp‏‎ (2 Links)
  6. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  7. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  8. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  9. Mathematische Kunst‏‎ (2 Links)
  10. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  11. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  12. Autonomous Evolutionary Art‏‎ (2 Links)
  13. Measuring complexity using information fluctuation‏‎ (2 Links)
  14. Interactive EC-based Signal Processing‏‎ (2 Links)
  15. Creative Search Trajectories and their Implications‏‎ (2 Links)
  16. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  17. Creative Web Services with Pattern‏‎ (2 Links)
  18. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  19. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  20. CGP, Creativity and Art‏‎ (2 Links)
  21. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  22. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  23. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  24. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  25. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  26. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  27. Quantifying Creativity in Art Networks‏‎ (2 Links)
  28. Model Proposal for a Constructed Artist‏‎ (2 Links)
  29. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  30. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  31. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. Data-Driven Iconification‏‎ (2 Links)
  34. Genotyp‏‎ (2 Links)
  35. Towards MCTS for Creative Domains‏‎ (2 Links)
  36. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  37. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  38. Collaborative Preference Learning‏‎ (2 Links)
  39. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  40. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  41. Detecting people in cubist art‏‎ (2 Links)
  42. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  43. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  44. Swarm Granulator‏‎ (2 Links)
  45. Digital Face Beautification‏‎ (2 Links)
  46. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  47. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  48. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  49. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  50. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)

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