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- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Learning representations for creative design using evolution (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Gegenständliche Kunst (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Zellij Multipuzzle (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving Line Drawings (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Stylized Reality (2 Links)
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