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  1. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  2. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  3. Künstliches Leben‏‎ (2 Links)
  4. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  5. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  6. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  7. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  8. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  9. The emergence of the representation of style in design‏‎ (2 Links)
  10. Live Coding Towards Computational Creativity‏‎ (2 Links)
  11. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  12. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  13. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  14. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  15. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  16. Biokunst‏‎ (2 Links)
  17. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  18. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  19. Stylized Reality‏‎ (2 Links)
  20. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  21. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  22. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  23. Evolving Line Drawings‏‎ (2 Links)
  24. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  25. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  26. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  27. Quantifying Creativity in Art Networks‏‎ (2 Links)
  28. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  29. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  30. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  31. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  32. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  33. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  34. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  35. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  36. Ranking Cases with Classification Rules‏‎ (2 Links)
  37. A Turing Test for Generative Art‏‎ (2 Links)
  38. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  39. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  40. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  41. Michael Witbrock‏‎ (2 Links)
  42. Artificial Neural Network Spaces‏‎ (2 Links)
  43. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  44. Interactive evolution of images‏‎ (2 Links)
  45. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  46. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  47. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  48. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  49. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  50. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)

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