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  1. Against Individual Creativity‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Genetische Programmierung‏‎ (2 Links)
  4. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  5. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  6. The alphabet synthesis machine‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  9. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  10. Peter Weibel‏‎ (2 Links)
  11. The darwinian structure of the design process‏‎ (2 Links)
  12. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  13. Exploring aesthetic pattern formation‏‎ (2 Links)
  14. Erik J. Gustafson‏‎ (2 Links)
  15. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  16. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  19. Theory of Complexity‏‎ (2 Links)
  20. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  21. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  22. Gregory Dudek‏‎ (2 Links)
  23. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  24. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  25. Population‏‎ (2 Links)
  26. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  27. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  28. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  29. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  30. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  31. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  32. Karl Gerbel‏‎ (2 Links)
  33. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  34. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  35. Quantum Art‏‎ (2 Links)
  36. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  37. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  38. Creative Ecosystems 2009‏‎ (2 Links)
  39. New IEC Research and Frameworks‏‎ (2 Links)
  40. Creatively Subverting Messages in Posters‏‎ (2 Links)
  41. Ungegenständliche Kunst‏‎ (2 Links)
  42. Niall J. L. Griffith‏‎ (2 Links)
  43. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  44. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  45. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  46. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  47. Learning Lexicographic Preference Models‏‎ (2 Links)
  48. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  49. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  50. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)

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