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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  2. Evolving Approximate Image Filters‏‎ (2 Links)
  3. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  6. Complexity of two-dimensional patterns‏‎ (2 Links)
  7. Autonomous Evolutionary Art‏‎ (2 Links)
  8. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  9. Mathematische Kunst‏‎ (2 Links)
  10. Zellij Multipuzzle‏‎ (2 Links)
  11. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  12. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  13. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  14. Measuring complexity using information fluctuation‏‎ (2 Links)
  15. P6m Reference Implementation‏‎ (2 Links)
  16. Interactive EC-based Signal Processing‏‎ (2 Links)
  17. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  18. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  19. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  20. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  21. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  22. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  23. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  24. Evolving for the Audience‏‎ (2 Links)
  25. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  26. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  27. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  28. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  29. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  30. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  31. Model Proposal for a Constructed Artist‏‎ (2 Links)
  32. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  33. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  34. Computer-Kreativität‏‎ (2 Links)
  35. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  36. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  37. Computer Software for Measuring Creative Search‏‎ (2 Links)
  38. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  39. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  40. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  41. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  42. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  43. Steve Dipaola‏‎ (2 Links)
  44. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  45. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  46. Stippling with Aerial Robots‏‎ (2 Links)
  47. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  48. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  49. Breeding on site‏‎ (2 Links)
  50. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)

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