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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. A 3D Modeling System for Creative Design‏‎ (2 Links)
  2. John Mount‏‎ (2 Links)
  3. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  4. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  5. Flowsnake Earth‏‎ (2 Links)
  6. Swarm Painting Atelier‏‎ (2 Links)
  7. New Kinds of Fractal Patterns‏‎ (2 Links)
  8. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  9. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  10. Niche Constructing Drawing Robots‏‎ (2 Links)
  11. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  12. Keith Wiley‏‎ (2 Links)
  13. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  14. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  15. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  16. Bubble Hierarchies‏‎ (2 Links)
  17. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  18. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  19. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  20. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  21. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  22. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  23. Reproduktion‏‎ (2 Links)
  24. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  25. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  26. Evolutionary Design by Computers‏‎ (2 Links)
  27. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  28. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  29. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  30. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  31. Art, emergence and the computational sublime‏‎ (2 Links)
  32. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  33. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  34. Chris Coyne‏‎ (2 Links)
  35. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  36. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  37. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  38. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  39. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  40. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  41. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  42. A cybernetic approach to aesthetics‏‎ (2 Links)
  43. Searching for Surprise‏‎ (2 Links)
  44. Artificial ecosystems for creative discovery‏‎ (2 Links)
  45. Evolutionary shape grammars for product design‏‎ (2 Links)
  46. Collage, Technology, and Creative Process‏‎ (2 Links)
  47. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  48. The Escher evolver: evolution to the people‏‎ (2 Links)
  49. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  50. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)

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