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- Combining Abstract Images using Texture Transfer (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Peter Kleiweg (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Echo (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evolving for the Audience (2 Links)
- Being Kasimir Malevich (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Against Individual Creativity (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Interactive evolution of images (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Tim Rowley (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
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