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  1. Towards a model for artificial aesthetics‏‎ (2 Links)
  2. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  3. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  4. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  5. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  6. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  7. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  8. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  9. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  10. Swarm Painting Atelier‏‎ (2 Links)
  11. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  12. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  13. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  14. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  15. Learning representations for creative design using evolution‏‎ (2 Links)
  16. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  17. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  18. Being Kasimir Malevich‏‎ (2 Links)
  19. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  20. Gegenständliche Kunst‏‎ (2 Links)
  21. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  22. Against Individual Creativity‏‎ (2 Links)
  23. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  24. Depth-aware neural style transfer‏‎ (2 Links)
  25. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  26. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  27. Evolving Approximate Image Filters‏‎ (2 Links)
  28. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  29. Improbable Creativity‏‎ (2 Links)
  30. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  31. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  32. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  33. Evolving Line Drawings‏‎ (2 Links)
  34. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  35. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  36. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  37. The Escher evolver: evolution to the people‏‎ (2 Links)
  38. Organized order in ornamentation‏‎ (2 Links)
  39. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  40. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  41. P4m Reference Implementation‏‎ (2 Links)
  42. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  43. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  44. Painterly rendering using image salience‏‎ (2 Links)
  45. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  46. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  47. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  48. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  49. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  50. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)

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