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  1. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  2. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  3. Search Strategies and the Creative Process‏‎ (2 Links)
  4. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  5. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  6. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  7. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  8. Zufallsprozess‏‎ (2 Links)
  9. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  10. Self-design and ontogenetic evolution‏‎ (2 Links)
  11. Bubble Hierarchies‏‎ (2 Links)
  12. P3m1 Reference Implementation‏‎ (2 Links)
  13. Semantic aware methods for evolutionary art‏‎ (2 Links)
  14. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  15. Evolution of Animated Photomosaics‏‎ (2 Links)
  16. The Painting Fool Teaching Interface‏‎ (2 Links)
  17. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  18. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  19. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  20. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  21. Ameisen Algorithmen‏‎ (2 Links)
  22. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  23. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  24. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  25. Learning Lexicographic Preference Models‏‎ (2 Links)
  26. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  27. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  28. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  29. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  30. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  31. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  32. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  33. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  34. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  35. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  36. Low-complexity art‏‎ (2 Links)
  37. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  38. Evolutionary generation of faces‏‎ (2 Links)
  39. Collage, Technology, and Creative Process‏‎ (2 Links)
  40. Stepping stones in the mist‏‎ (2 Links)
  41. Evolutionäre Algorithmen‏‎ (2 Links)
  42. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  43. Stimulating creative flow through computational feedback‏‎ (2 Links)
  44. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  45. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  46. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  47. Pmm Reference Implementation‏‎ (2 Links)
  48. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  49. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  50. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)

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