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  1. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  2. Metaprogramming Emergent Graphics‏‎ (2 Links)
  3. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  4. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  5. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  6. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  8. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  9. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  10. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  11. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  12. Giving Colour to Images‏‎ (2 Links)
  13. Echo‏‎ (2 Links)
  14. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  15. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  16. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  19. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  20. Phänotyp‏‎ (2 Links)
  21. A 3D Modeling System for Creative Design‏‎ (2 Links)
  22. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  23. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  24. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  25. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  26. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  27. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  28. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  29. Karl Gerbel‏‎ (2 Links)
  30. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  31. Quantifying Creativity in Art Networks‏‎ (2 Links)
  32. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  33. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  34. Swarm Tech-Tiles Tim‏‎ (2 Links)
  35. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  36. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  37. Ranking Cases with Classification Rules‏‎ (2 Links)
  38. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  39. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  40. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  41. Learning Lexicographic Preference Models‏‎ (2 Links)
  42. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  43. Evolutionary Design in Art‏‎ (2 Links)
  44. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  45. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  46. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  47. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  48. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  49. Creative Ecosystems 2009‏‎ (2 Links)
  50. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)

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