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  1. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  2. Rebecca Luger-Guillaume‏‎ (2 Links)
  3. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  4. Artificial Nature: Immersive World Making‏‎ (2 Links)
  5. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  6. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  7. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  8. Chris Coyne‏‎ (2 Links)
  9. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  10. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  11. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  12. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  13. Leonel Moura‏‎ (2 Links)
  14. Video Granular Synthesis‏‎ (2 Links)
  15. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  16. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  17. Ten questions concerning generative computer art‏‎ (2 Links)
  18. Low-complexity art‏‎ (2 Links)
  19. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  20. Collage, Technology, and Creative Process‏‎ (2 Links)
  21. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  22. Evolutionäre Algorithmen‏‎ (2 Links)
  23. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  24. Schwarm Algorithmen‏‎ (2 Links)
  25. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  26. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  27. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  28. Active User Intervention in an EC Search‏‎ (2 Links)
  29. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  30. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  31. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  32. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  33. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  34. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  35. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  36. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  37. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  38. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  39. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  40. Selektion‏‎ (2 Links)
  41. In Praise of Evolution and Opacity‏‎ (2 Links)
  42. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  43. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  44. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  45. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  46. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  47. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  48. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  49. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  50. Begriffe zur Evolutionären Kunst‏‎ (2 Links)

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