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- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Zellij Multipuzzle (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Giving Colour to Images (2 Links)
- Erik J. Gustafson (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Phänotyp (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Stylized Reality (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- A Study of Image Colourfulness (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A closer look at creativity as search (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolutionary Design in Art (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
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