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  1. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  2. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  3. Evolving art with scalable vector graphics‏‎ (2 Links)
  4. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  5. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  6. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  7. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  8. Genotyp‏‎ (2 Links)
  9. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  10. Collaborative Preference Learning‏‎ (2 Links)
  11. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  12. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  13. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  14. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  15. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  16. Active User Intervention in an EC Search‏‎ (2 Links)
  17. In Praise of Evolution and Opacity‏‎ (2 Links)
  18. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  19. Tim Rowley‏‎ (2 Links)
  20. Detecting people in cubist art‏‎ (2 Links)
  21. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  22. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  23. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  24. Digital Face Beautification‏‎ (2 Links)
  25. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  26. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  27. Measuring Creativity In Software Development‏‎ (2 Links)
  28. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  29. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  30. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  31. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  32. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  33. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  34. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  35. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  36. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  37. Swarm Tech-Tiles Tim‏‎ (2 Links)
  38. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  39. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  40. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  41. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  42. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  43. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  44. Morgan McGuire‏‎ (2 Links)
  45. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  47. Computer-Kreativität‏‎ (2 Links)
  48. Fractal art — a comparison of styles‏‎ (2 Links)
  49. Stylized Reality‏‎ (2 Links)
  50. Computer Software for Measuring Creative Search‏‎ (2 Links)

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