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  1. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  2. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  3. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  4. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  6. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  7. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  8. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  9. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  10. Creative Search Trajectories and their Implications‏‎ (2 Links)
  11. Evolving content in the galactic arms race video game‏‎ (2 Links)
  12. Investigating Face Space‏‎ (2 Links)
  13. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  14. Ishihama Yoshiaki‏‎ (2 Links)
  15. Curious agents and situated design evaluations‏‎ (2 Links)
  16. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  17. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  18. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  19. Being Kasimir Malevich‏‎ (2 Links)
  20. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  21. Against Individual Creativity‏‎ (2 Links)
  22. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  23. Natural Color Symmetry‏‎ (2 Links)
  24. Natural Processes and Artificial Procedures‏‎ (2 Links)
  25. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  26. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  27. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  28. Golan Levin‏‎ (2 Links)
  29. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  30. Collaborative Preference Learning‏‎ (2 Links)
  31. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  32. Detecting people in cubist art‏‎ (2 Links)
  33. Rebecca Luger-Guil‏‎ (2 Links)
  34. Holger Ferstl‏‎ (2 Links)
  35. Digital Face Beautification‏‎ (2 Links)
  36. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  37. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  38. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  39. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  40. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  41. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  42. Ian Butterfield‏‎ (2 Links)
  43. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  44. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  45. Learning to colour greyscale images‏‎ (2 Links)
  46. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  47. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  48. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  49. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  50. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)

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