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- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Gregory Dudek (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Collaborative Preference Learning (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Schwarm Algorithmen (2 Links)
- Detecting people in cubist art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Digital Face Beautification (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- The emergence of the representation of style in design (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Selektion (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Painting with Flowsnakes (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
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