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- A 3D Modeling System for Creative Design (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Composition in Perspectives (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Mathematische Kunst (2 Links)
- P3m1 Reference Implementation (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving for the Audience (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stepping stones in the mist (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Biokunst (2 Links)
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