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- Learning representations for creative design using evolution (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolutionäre Musik (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improbable Creativity (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Breeding on site (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Generic Evolutionary Design (2 Links)
- Painting with Flowsnakes (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Creative Web Services with Pattern (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- CGP, Creativity and Art (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
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