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- Color Mixing using Colliding Particles (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Against Individual Creativity (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Developmental modelling with SDS (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- New IEC Research and Frameworks (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving Glitch Art (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Scott Neil-Teilly (2 Links)
- The emergence of the representation of style in design (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Michael Witbrock (2 Links)
- Golan Levin (2 Links)
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