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- Casually Evolving Creative Technology Systems (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SEURAT: robotic painter (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Chris Coyne (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Glitch Art (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Morgan McGuire (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
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