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- Deepland, a Travel through many Dimensions (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- The emergence of the representation of style in design (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Stylized Reality (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Karl Gerbel (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Developmental modelling with SDS (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Low-complexity art (2 Links)
- Bernd Lintermann (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
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