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- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Reproduktion (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Ameisen Algorithmen (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving for the Audience (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Painting With Triangles (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Henry Rowley (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Steve Dipaola (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Creative Evolutionary Systems (2 Links)
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