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- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Reproduktion (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Depth-aware neural style transfer (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- Painting With Triangles (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Low-complexity art (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Swarm Granulator (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- In Praise of Evolution and Opacity (2 Links)
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