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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  2. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  3. Evolving Fractal Drawings‏‎ (2 Links)
  4. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  5. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  6. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  7. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  8. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  9. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  10. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  11. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  12. Zufallsprozess‏‎ (2 Links)
  13. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  14. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  15. P6m Reference Implementation‏‎ (2 Links)
  16. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  17. Evolving design genes in space layout problems‏‎ (2 Links)
  18. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  19. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  20. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  21. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  22. Painting With Triangles‏‎ (2 Links)
  23. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  24. The Painting Fool in New Dimensions‏‎ (2 Links)
  25. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  26. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  27. Michael Witbrock‏‎ (2 Links)
  28. Interactive evolution of images‏‎ (2 Links)
  29. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  30. Computer-Kreativität‏‎ (2 Links)
  31. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  32. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  33. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  34. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  35. Computer Software for Measuring Creative Search‏‎ (2 Links)
  36. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  37. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  38. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  39. A cybernetic approach to aesthetics‏‎ (2 Links)
  40. Golan Levin‏‎ (2 Links)
  41. Artificial ecosystems for creative discovery‏‎ (2 Links)
  42. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  43. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  44. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  45. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  46. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  47. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  48. Steve Dipaola‏‎ (2 Links)
  49. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  50. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)

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