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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  2. The darwinian structure of the design process‏‎ (2 Links)
  3. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  4. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  5. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  6. Theory of Complexity‏‎ (2 Links)
  7. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  8. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  9. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  10. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  11. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  12. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  13. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  14. Karl Gerbel‏‎ (2 Links)
  15. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  16. Creative Web Services with Pattern‏‎ (2 Links)
  17. Natural Processes and Artificial Procedures‏‎ (2 Links)
  18. CGP, Creativity and Art‏‎ (2 Links)
  19. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  20. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  21. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  22. Ungegenständliche Kunst‏‎ (2 Links)
  23. Frayed Cell Diagrams‏‎ (2 Links)
  24. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  25. A Turing Test for Generative Art‏‎ (2 Links)
  26. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  27. Rebecca Luger-Guil‏‎ (2 Links)
  28. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  29. Learning Lexicographic Preference Models‏‎ (2 Links)
  30. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  31. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  32. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  33. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  34. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  35. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  36. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  37. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  38. Artificial Neural Network Spaces‏‎ (2 Links)
  39. Data-Driven Iconification‏‎ (2 Links)
  40. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  41. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  42. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  43. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  44. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  45. Collaborative Preference Learning‏‎ (2 Links)
  46. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  47. Low-complexity art‏‎ (2 Links)
  48. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  49. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  50. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)

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