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  1. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  2. Gregory Dudek‏‎ (2 Links)
  3. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  4. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  5. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  6. Peter Weibel‏‎ (2 Links)
  7. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  8. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  9. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  10. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  11. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  12. Creating and rendering convolution surfaces‏‎ (2 Links)
  13. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  14. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  15. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  16. Preference Learning: An Introduction‏‎ (2 Links)
  17. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  18. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  19. Quantum Art‏‎ (2 Links)
  20. Swarm Granulator‏‎ (2 Links)
  21. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  22. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  23. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  24. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  25. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  26. New IEC Research and Frameworks‏‎ (2 Links)
  27. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  28. Daniel Shiffman‏‎ (2 Links)
  29. A Turing Test for Generative Art‏‎ (2 Links)
  30. Niall J. L. Griffith‏‎ (2 Links)
  31. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  32. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  33. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  34. Artificial Neural Network Spaces‏‎ (2 Links)
  35. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  36. Live Coding Towards Computational Creativity‏‎ (2 Links)
  37. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  38. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  39. Design Space of Tiling Template‏‎ (2 Links)
  40. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  41. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  42. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  43. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  44. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  45. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  46. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  47. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  48. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  49. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  50. The Authorship of Generative Art‏‎ (2 Links)

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