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- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Artificial Drawing + Unity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Erik J. Gustafson (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Video Granular Synthesis (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Schwarm Algorithmen (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Selektion (2 Links)
- Creative Ecosystems 2009 (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving Glitch Art (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Autonomously Creating Quality Images (2 Links)
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