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- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Künstliches Leben (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A comparative classification of complexity measures (2 Links)
- Evolutionary Design by Computers (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Video Granular Synthesis (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Rendering artistic light patterns (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Design Space of Tiling Template (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Schwarm Algorithmen (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Generic Evolutionary Design (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
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