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- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- The alphabet synthesis machine (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Erik J. Gustafson (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Theory of Complexity (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Bubble Hierarchies (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Ungegenständliche Kunst (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Rebecca Luger-Guil (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
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