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- Towards a model for artificial aesthetics (2 Links)
- Keith Wiley (2 Links)
- A comparative classification of complexity measures (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Rekombination (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Rendering artistic light patterns (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Schwarm Algorithmen (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
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