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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  2. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  3. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  4. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  5. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  6. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  7. Andrew Rowbottom‏‎ (2 Links)
  8. Creative Search Trajectories and their Implications‏‎ (2 Links)
  9. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  10. Künstliches Leben‏‎ (2 Links)
  11. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  12. Curious agents and situated design evaluations‏‎ (2 Links)
  13. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  14. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  15. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  16. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  17. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  18. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  19. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  20. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  21. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  22. Rekombination‏‎ (2 Links)
  23. Data-Driven Iconification‏‎ (2 Links)
  24. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  25. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  26. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  27. Rendering artistic light patterns‏‎ (2 Links)
  28. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  29. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  30. Live Coding Towards Computational Creativity‏‎ (2 Links)
  31. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  32. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  33. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  34. Collaborative Preference Learning‏‎ (2 Links)
  35. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  36. Visual Hallucination For Computational Creation‏‎ (2 Links)
  37. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  38. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  39. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  40. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  41. Detecting people in cubist art‏‎ (2 Links)
  42. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  43. Schwarm Algorithmen‏‎ (2 Links)
  44. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  45. Digital Face Beautification‏‎ (2 Links)
  46. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  47. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  48. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  49. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  50. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)

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