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- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- SEURAT: robotic painter (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Video Granular Synthesis (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improbable Creativity (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Composition in Perspectives (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
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