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- Digits that are not: Generating new types through deep neural nets (2 Links)
- Giving Colour to Images (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Distance-based functions for image comparison (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Composition in Perspectives (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Investigating Face Space (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Flowsnake Earth (2 Links)
- Andrew Rowbottom (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Zellij Multipuzzle (2 Links)
- Consensual Paintings (2 Links)
- Holger Ferstl (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Evolutionary Design in Art (2 Links)
- Biokunst (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Ian Butterfield (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Learning to colour greyscale images (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
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