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- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Ameisen Algorithmen (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory Dudek (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Mutation (2 Links)
- Painting with Flowsnakes (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- The emergence of the representation of style in design (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A Turing Test for Generative Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Creative Evolutionary Systems (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
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