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  1. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  2. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  3. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  5. Giving Colour to Images‏‎ (2 Links)
  6. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  7. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  8. Color Mixing using Colliding Particles‏‎ (2 Links)
  9. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  10. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  11. Investigating Face Space‏‎ (2 Links)
  12. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  13. Ameisen Algorithmen‏‎ (2 Links)
  14. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  15. Ishihama Yoshiaki‏‎ (2 Links)
  16. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  17. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  18. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  19. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  20. Distance-based functions for image comparison‏‎ (2 Links)
  21. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. Establishing Appreciation In a Creative System‏‎ (2 Links)
  24. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  25. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  26. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  27. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  28. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  29. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  30. Computational Aesthetics Conferences‏‎ (2 Links)
  31. Holger Ferstl‏‎ (2 Links)
  32. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  33. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  34. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  35. Evolutionary Design in Art‏‎ (2 Links)
  36. Tim Rowley‏‎ (2 Links)
  37. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  38. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  39. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  40. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  41. Stylized Reality‏‎ (2 Links)
  42. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  43. Ian Butterfield‏‎ (2 Links)
  44. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  45. A Turing Test for Generative Art‏‎ (2 Links)
  46. Learning to colour greyscale images‏‎ (2 Links)
  47. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  48. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  49. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  50. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)

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