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  1. SEURAT: robotic painter‏‎ (2 Links)
  2. On the Future of Computers and Creativity‏‎ (2 Links)
  3. Importance-Driven Focus of Attention‏‎ (2 Links)
  4. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  5. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  6. In Praise of Evolution and Opacity‏‎ (2 Links)
  7. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  8. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  9. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  12. Measuring Creativity In Software Development‏‎ (2 Links)
  13. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  14. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  15. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  16. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  17. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  18. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  19. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  20. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  21. Active User Intervention in an EC Search‏‎ (2 Links)
  22. Evolving design genes in space layout problems‏‎ (2 Links)
  23. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  24. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  25. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  26. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  27. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  28. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  29. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  30. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  31. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  32. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  33. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  34. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  35. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  36. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  37. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  38. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  39. Morgan McGuire‏‎ (2 Links)
  40. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  41. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  42. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  43. Golan Levin‏‎ (2 Links)
  44. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  45. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  46. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  47. Mutation‏‎ (2 Links)
  48. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  49. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  50. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)

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