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- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A comparative classification of complexity measures (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Aaron Davidson (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Preference Learning: An Introduction (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Karl Gerbel (2 Links)
- Quantum Art (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Daniel Shiffman (2 Links)
- New IEC Research and Frameworks (2 Links)
- Swarm Granulator (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Niall J. L. Griffith (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Design Space of Tiling Template (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
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