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  1. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  2. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  3. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  4. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  5. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  6. Distance-based functions for image comparison‏‎ (2 Links)
  7. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  8. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  9. Andrew Rowbottom‏‎ (2 Links)
  10. Composition in Perspectives‏‎ (2 Links)
  11. Self-design and ontogenetic evolution‏‎ (2 Links)
  12. P3m1 Reference Implementation‏‎ (2 Links)
  13. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  14. Semantic aware methods for evolutionary art‏‎ (2 Links)
  15. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  16. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  17. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  18. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  19. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  20. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  21. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  22. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  23. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  24. Michael Witbrock‏‎ (2 Links)
  25. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  26. Interactive evolution of images‏‎ (2 Links)
  27. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  28. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  29. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  30. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  31. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  32. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  33. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  34. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  35. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  36. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  37. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  38. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  39. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  40. Stepping stones in the mist‏‎ (2 Links)
  41. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  42. Stimulating creative flow through computational feedback‏‎ (2 Links)
  43. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  44. Pmm Reference Implementation‏‎ (2 Links)
  45. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  46. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  47. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  48. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  49. Biokunst‏‎ (2 Links)
  50. Tim Rowley‏‎ (2 Links)

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