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- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Live Algorithms (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Echo (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving virtual creatures (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Zellij Multipuzzle (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Michael Witbrock (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Interactive evolution of images (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
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