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- Zufallsprozess (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Andrew Rowbottom (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Mutation (2 Links)
- Stylized Reality (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Developmental modelling with SDS (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Swarm Granulator (2 Links)
- Ranking Cases with Classification Rules (2 Links)
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