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- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Variation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Reproduktion (2 Links)
- Tatsu Unemi (2 Links)
- Gegenständliche Kunst (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Live Algorithms (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- The Authorship of Generative Art (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Searching for Surprise (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Line Drawings (2 Links)
- The Evolving Role of the Artist (2 Links)
- Ästhetik (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painting With Triangles (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Developmental modelling with SDS (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
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