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  1. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  2. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  3. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  4. Gregory Dudek‏‎ (2 Links)
  5. Phänotyp‏‎ (2 Links)
  6. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  7. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  8. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  9. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  10. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  11. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  12. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  13. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  14. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  15. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  16. Quantifying Creativity in Art Networks‏‎ (2 Links)
  17. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  18. Creative Web Services with Pattern‏‎ (2 Links)
  19. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  20. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  21. CGP, Creativity and Art‏‎ (2 Links)
  22. Swarm Granulator‏‎ (2 Links)
  23. Ranking Cases with Classification Rules‏‎ (2 Links)
  24. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  25. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  26. A cybernetic approach to aesthetics‏‎ (2 Links)
  27. Learning Lexicographic Preference Models‏‎ (2 Links)
  28. Artificial ecosystems for creative discovery‏‎ (2 Links)
  29. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  30. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  31. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  32. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  33. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  34. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  35. Data-Driven Iconification‏‎ (2 Links)
  36. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  37. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  38. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  39. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  40. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  41. Low-complexity art‏‎ (2 Links)
  42. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  43. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  44. Collaborative Preference Learning‏‎ (2 Links)
  45. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  46. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  47. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  48. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  49. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  50. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)

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