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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. The Painting Fool Teaching Interface‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  4. A 3D Modeling System for Creative Design‏‎ (2 Links)
  5. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  6. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  7. Giving Colour to Images‏‎ (2 Links)
  8. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  9. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  10. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  11. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  12. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  13. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  14. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  15. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  16. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. Phänotyp‏‎ (2 Links)
  19. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  20. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  21. Mutation‏‎ (2 Links)
  22. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  23. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  24. Establishing Appreciation In a Creative System‏‎ (2 Links)
  25. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  26. Stylized Reality‏‎ (2 Links)
  27. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  28. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  29. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  30. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  31. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  32. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  33. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  34. Karl Gerbel‏‎ (2 Links)
  35. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  36. Towards MCTS for Creative Domains‏‎ (2 Links)
  37. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  38. Quantifying Creativity in Art Networks‏‎ (2 Links)
  39. A cybernetic approach to aesthetics‏‎ (2 Links)
  40. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  41. Artificial ecosystems for creative discovery‏‎ (2 Links)
  42. Ranking Cases with Classification Rules‏‎ (2 Links)
  43. Swarm Granulator‏‎ (2 Links)
  44. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  45. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  46. Evolutionary Design in Art‏‎ (2 Links)
  47. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  48. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  49. Learning Lexicographic Preference Models‏‎ (2 Links)
  50. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)

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