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- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Rendering artistic light patterns (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A Turing Test for Generative Art (2 Links)
- Golan Levin (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Low-complexity art (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Selektion (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Creative Evolutionary Systems (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Painting with Flowsnakes (2 Links)
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