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- Generative Modelling with Timed L-Systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Keith Wiley (2 Links)
- Evolving Human Faces (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Composition in Perspectives (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Neuroästhetik (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Artificial Neural Network Spaces (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Biokunst (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Informational Aesthetics Measures (2 Links)
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