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  1. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. Reproduktion‏‎ (2 Links)
  3. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  4. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  5. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  6. Ameisen Algorithmen‏‎ (2 Links)
  7. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  8. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  9. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  10. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  11. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  12. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  13. Evolving for the Audience‏‎ (2 Links)
  14. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  15. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  16. Genetische Programmierung‏‎ (2 Links)
  17. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  18. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  19. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  20. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  21. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  22. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  23. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  24. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  25. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  26. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  27. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  28. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  29. Painting With Triangles‏‎ (2 Links)
  30. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  31. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  32. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  33. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  34. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  35. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  36. A Turing Test for Generative Art‏‎ (2 Links)
  37. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  38. Henry Rowley‏‎ (2 Links)
  39. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  40. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  41. Artificial Neural Network Spaces‏‎ (2 Links)
  42. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  43. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  44. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  45. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  46. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  47. Steve Dipaola‏‎ (2 Links)
  48. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  49. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  50. Creative Evolutionary Systems‏‎ (2 Links)

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