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  1. Phänotyp‏‎ (2 Links)
  2. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  3. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  4. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  5. John Mount‏‎ (2 Links)
  6. Abstract Art by Shape Classification‏‎ (2 Links)
  7. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  8. Automated collage generation — with intent‏‎ (2 Links)
  9. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  10. Flowsnake Earth‏‎ (2 Links)
  11. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  12. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  13. Keith Wiley‏‎ (2 Links)
  14. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  15. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  16. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  17. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  18. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  19. Autonomy, Signature and Creativity‏‎ (2 Links)
  20. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  21. Ungegenständliche Kunst‏‎ (2 Links)
  22. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  23. Ranking Cases with Classification Rules‏‎ (2 Links)
  24. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  25. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  26. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  27. Evolutionary Design in Art‏‎ (2 Links)
  28. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  29. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  30. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  31. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  32. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  33. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  34. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  35. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  36. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  37. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  38. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  39. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  40. Visual Hallucination For Computational Creation‏‎ (2 Links)
  41. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  42. Evolutionary shape grammars for product design‏‎ (2 Links)
  43. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  44. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  45. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  46. Developmental modelling with SDS‏‎ (2 Links)
  47. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  48. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  49. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  50. Man + Robots: Symbiotic Art‏‎ (2 Links)

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