Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Mutation (2 Links)
- Stepping stones in the mist (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Karl Gerbel (2 Links)
- Population (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Quantum Art (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- New IEC Research and Frameworks (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Creative Evolutionary Systems (2 Links)
- Niall J. L. Griffith (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)