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- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Ian Butterfield (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Learning to colour greyscale images (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Organized order in ornamentation (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- P4m Reference Implementation (2 Links)
- A Study of Image Colourfulness (2 Links)
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