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  1. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  2. Creative Search Trajectories and their Implications‏‎ (2 Links)
  3. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  4. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  5. Autonomous Evolutionary Art‏‎ (2 Links)
  6. Gregory Dudek‏‎ (2 Links)
  7. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  8. Curious agents and situated design evaluations‏‎ (2 Links)
  9. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  10. Rebecca Luger-Guillaume‏‎ (2 Links)
  11. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  12. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  13. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  14. Learning representations for creative design using evolution‏‎ (2 Links)
  15. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  16. The Future of Evolutionary Design Research‏‎ (2 Links)
  17. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  18. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  19. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  20. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  21. Image Warping for a Painterly Effect‏‎ (2 Links)
  22. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  23. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  24. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  25. Collaborative Preference Learning‏‎ (2 Links)
  26. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  27. Schwarm Algorithmen‏‎ (2 Links)
  28. Detecting people in cubist art‏‎ (2 Links)
  29. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  30. Digital Face Beautification‏‎ (2 Links)
  31. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  32. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  33. The emergence of the representation of style in design‏‎ (2 Links)
  34. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  35. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  36. Selektion‏‎ (2 Links)
  37. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  38. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  39. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  40. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  41. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  42. Painting with Flowsnakes‏‎ (2 Links)
  43. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  44. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  45. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  46. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  47. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  48. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  49. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  50. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)

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