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  1. Gegenständliche Kunst‏‎ (2 Links)
  2. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  3. Metaprogramming Emergent Graphics‏‎ (2 Links)
  4. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  5. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  6. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  7. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  8. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  9. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  10. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  11. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  12. Evolving Approximate Image Filters‏‎ (2 Links)
  13. Bubble Hierarchies‏‎ (2 Links)
  14. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  15. Peter Kleiweg‏‎ (2 Links)
  16. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  19. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  20. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  21. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  22. A Turing Test for Generative Art‏‎ (2 Links)
  23. Mutation‏‎ (2 Links)
  24. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  25. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  26. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  27. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  28. Artificial Neural Network Spaces‏‎ (2 Links)
  29. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  30. Style-aware Robust Color Transfer‏‎ (2 Links)
  31. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  32. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  33. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  34. Preconceptual Creativity‏‎ (2 Links)
  35. Karl Gerbel‏‎ (2 Links)
  36. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  37. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  38. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  39. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  40. Collage, Technology, and Creative Process‏‎ (2 Links)
  41. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  42. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  43. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  44. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  45. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  46. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  47. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  48. Active User Intervention in an EC Search‏‎ (2 Links)
  49. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  50. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)

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