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- Computer Graphics and Geometric Ornamental Design (2 Links)
- Investigating Face Space (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Phänotyp (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Neuroästhetik (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Ian Butterfield (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Learning to colour greyscale images (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Evolutionary shape grammars for product design (2 Links)
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