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- Constrained novelty search: a study on game content generation (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Peter Weibel (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Karl Gerbel (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- New IEC Research and Frameworks (2 Links)
- Niall J. L. Griffith (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Design in Art (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Data-Driven Iconification (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Collaborative Preference Learning (2 Links)
- A Study of Image Colourfulness (2 Links)
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