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- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Erik J. Gustafson (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Preference Learning: An Introduction (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Quantum Art (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolving Glitch Art (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Niall J. L. Griffith (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Michael Witbrock (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Interactive evolution of images (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
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