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- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Curious agents and situated design evaluations (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Variation (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Andrew Rowbottom (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Digital Face Beautification (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Selektion (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Frayed Cell Diagrams (2 Links)
- The Evolving Role of the Artist (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Ian Butterfield (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Ästhetik (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Learning to colour greyscale images (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Painting with Flowsnakes (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Image Warping for a Painterly Effect (2 Links)
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