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- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Echo (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Neuroästhetik (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Low-complexity art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Evolving Line Drawings (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
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