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- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Embodied creativity (2 Links)
- Theory of Complexity (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Artificial Drawing + Unity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Preference Learning: An Introduction (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Giving Colour to Images (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- New IEC Research and Frameworks (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Breeding on site (2 Links)
- Ungegenständliche Kunst (2 Links)
- Niall J. L. Griffith (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolutionary Design in Art (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Scott Neil-Teilly (2 Links)
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