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  1. Live Algorithms‏‎ (2 Links)
  2. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  3. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  4. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  5. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  6. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  7. Bubble Hierarchies‏‎ (2 Links)
  8. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  9. Phänotyp‏‎ (2 Links)
  10. Ameisen Algorithmen‏‎ (2 Links)
  11. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  12. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  13. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  14. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  15. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  16. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  17. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  18. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  19. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  20. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  21. Stylized Reality‏‎ (2 Links)
  22. Swarm Granulator‏‎ (2 Links)
  23. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  24. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  25. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  26. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  27. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  28. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  29. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  30. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  31. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  32. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  33. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  34. Quantifying Creativity in Art Networks‏‎ (2 Links)
  35. Michael Witbrock‏‎ (2 Links)
  36. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  37. Interactive evolution of images‏‎ (2 Links)
  38. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  39. Collage, Technology, and Creative Process‏‎ (2 Links)
  40. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  41. Ranking Cases with Classification Rules‏‎ (2 Links)
  42. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  43. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  44. Genotyp‏‎ (2 Links)
  45. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  46. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  47. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  48. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  49. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  50. A Turing Test for Generative Art‏‎ (2 Links)

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