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  1. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  2. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  3. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  4. Reproduktion‏‎ (2 Links)
  5. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  6. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  7. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  8. Depth-aware neural style transfer‏‎ (2 Links)
  9. Live Algorithms‏‎ (2 Links)
  10. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  11. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  12. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  13. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  14. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  15. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  16. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  17. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  18. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  19. Searching for Surprise‏‎ (2 Links)
  20. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  21. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  22. Evolving Glitch Art‏‎ (2 Links)
  23. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  24. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  25. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  26. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  27. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  28. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  29. Painting With Triangles‏‎ (2 Links)
  30. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  31. Evolving design genes in space layout problems‏‎ (2 Links)
  32. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  33. Bernd Lintermann‏‎ (2 Links)
  34. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  35. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  38. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  39. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  40. Michael Witbrock‏‎ (2 Links)
  41. Interactive evolution of images‏‎ (2 Links)
  42. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  43. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  44. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  47. Golan Levin‏‎ (2 Links)
  48. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  49. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  50. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)

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