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- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Developmental modelling with SDS (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Morgan McGuire (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Golan Levin (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Bernd Lintermann (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Mutation (2 Links)
- Biokunst (2 Links)
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