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- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Zellij Multipuzzle (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- P6m Reference Implementation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving for the Audience (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Computer-Kreativität (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Steve Dipaola (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Stippling with Aerial Robots (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Breeding on site (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
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