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- Evolving Fractal Drawings (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- John Mount (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Echo (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Keith Wiley (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Aaron Davidson (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Active User Intervention in an EC Search (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Rekombination (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Rendering artistic light patterns (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
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