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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. Ishihama Yoshiaki‏‎ (2 Links)
  2. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  3. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  4. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  5. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  6. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  7. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  8. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  9. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  10. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  11. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  12. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  13. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  14. Flowsnake Earth‏‎ (2 Links)
  15. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  16. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Echo‏‎ (2 Links)
  18. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  19. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  20. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  21. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  22. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  23. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  24. Evolutionary Design by Computers‏‎ (2 Links)
  25. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  26. Rebecca Luger-Guillaume‏‎ (2 Links)
  27. Learning representations for creative design using evolution‏‎ (2 Links)
  28. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  29. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  30. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  31. Erik J. Gustafson‏‎ (2 Links)
  32. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  33. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  34. Image Warping for a Painterly Effect‏‎ (2 Links)
  35. Visual Hallucination For Computational Creation‏‎ (2 Links)
  36. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  37. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  38. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  39. Bernd Lintermann‏‎ (2 Links)
  40. Evolutionary shape grammars for product design‏‎ (2 Links)
  41. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  42. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  43. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  44. Schwarm Algorithmen‏‎ (2 Links)
  45. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  46. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  47. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  48. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  49. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  50. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)

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