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  1. Towards a model for artificial aesthetics‏‎ (2 Links)
  2. Live Algorithms‏‎ (2 Links)
  3. Evolving for the Audience‏‎ (2 Links)
  4. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  5. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  6. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  7. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  8. Genetische Programmierung‏‎ (2 Links)
  9. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  10. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  11. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  12. Swarm Painting Atelier‏‎ (2 Links)
  13. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  14. Exploring aesthetic pattern formation‏‎ (2 Links)
  15. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  16. Ameisen Algorithmen‏‎ (2 Links)
  17. P6m Reference Implementation‏‎ (2 Links)
  18. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  19. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  20. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  21. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  22. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  23. Painting With Triangles‏‎ (2 Links)
  24. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  25. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  26. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  27. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  28. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  29. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  30. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  31. Biokunst‏‎ (2 Links)
  32. Michael Witbrock‏‎ (2 Links)
  33. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  34. Interactive evolution of images‏‎ (2 Links)
  35. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  36. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  37. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  38. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  39. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  40. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  41. Steve Dipaola‏‎ (2 Links)
  42. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  43. The Escher evolver: evolution to the people‏‎ (2 Links)
  44. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  45. Stippling with Aerial Robots‏‎ (2 Links)
  46. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  47. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  48. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  49. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  50. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)

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