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- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Ameisen Algorithmen (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Searching for Surprise (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Evolving Line Drawings (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
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