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- Fitness and Novelty in Evolutionary Art (2 Links)
- Interactive evolution for industrial design (2 Links)
- Against Individual Creativity (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Bubble Hierarchies (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Investigating Face Space (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Phänotyp (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Stylized Reality (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Holger Ferstl (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolving Glitch Art (2 Links)
- Ian Butterfield (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
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