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- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Investigating Face Space (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Ishihama Yoshiaki (2 Links)
- Evolving for the Audience (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Genetische Programmierung (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Holger Ferstl (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Scott Neil-Teilly (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Computer-Kreativität (2 Links)
- Ian Butterfield (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Learning to colour greyscale images (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Organized order in ornamentation (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- P4m Reference Implementation (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Painterly rendering using image salience (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Breeding on site (2 Links)
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