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Unten werden bis zu 50 Ergebnisse im Bereich 1.031 bis 1.080 angezeigt.

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  1. New Kinds of Fractal Patterns‏‎ (2 Links)
  2. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  3. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  4. Niche Constructing Drawing Robots‏‎ (2 Links)
  5. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  6. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  7. Evolution of Animated Photomosaics‏‎ (2 Links)
  8. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  9. Computer-Ästhetik‏‎ (2 Links)
  10. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  11. Andrew Rowbottom‏‎ (2 Links)
  12. Entropie‏‎ (2 Links)
  13. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  14. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  15. Video Granular Synthesis‏‎ (2 Links)
  16. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  17. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  18. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  19. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  20. Reproduktion‏‎ (2 Links)
  21. Ten questions concerning generative computer art‏‎ (2 Links)
  22. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  23. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  24. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  25. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  26. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  27. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  28. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  29. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  30. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  31. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  32. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  33. Evolutionary generation of faces‏‎ (2 Links)
  34. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  35. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  36. Low-complexity art‏‎ (2 Links)
  37. Searching for Surprise‏‎ (2 Links)
  38. Evolutionäre Algorithmen‏‎ (2 Links)
  39. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  40. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  41. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  42. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  43. Creative Evolutionary Systems‏‎ (2 Links)
  44. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  45. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  46. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  47. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  48. Creativity, emergence and evolution in design‏‎ (2 Links)
  49. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  50. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)

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