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- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Investigating Face Space (2 Links)
- Flowsnake Earth (2 Links)
- Theory of Complexity (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Bubble Hierarchies (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolutionary Design by Computers (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- P3m1 Reference Implementation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Ian Butterfield (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Learning to colour greyscale images (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
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