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- Digits that are not: Generating new types through deep neural nets (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A comparative classification of complexity measures (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Scott Neil-Teilly (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Organized order in ornamentation (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Biokunst (2 Links)
- P4m Reference Implementation (2 Links)
- Informational Aesthetics Measures (2 Links)
- Painterly rendering using image salience (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
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