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- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Aaron Davidson (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Peter Kleiweg (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Tim Rowley (2 Links)
- Preconceptual Creativity (2 Links)
- Genotyp (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Biokunst (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Rendering artistic light patterns (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
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