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  1. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  2. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  3. Giving Colour to Images‏‎ (2 Links)
  4. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  5. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  6. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  7. Theory of Complexity‏‎ (2 Links)
  8. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  9. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  10. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  11. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. Art, emergence and the computational sublime‏‎ (2 Links)
  14. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  15. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  16. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  17. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  18. Flowsnake Earth‏‎ (2 Links)
  19. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  20. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  21. Natural Color Symmetry‏‎ (2 Links)
  22. Creative Search Trajectories and their Implications‏‎ (2 Links)
  23. Artistic Stylization of Images and Video‏‎ (2 Links)
  24. CGP, Creativity and Art‏‎ (2 Links)
  25. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  26. Ungegenständliche Kunst‏‎ (2 Links)
  27. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  28. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  29. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  30. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  31. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  32. Evolutionary Design in Art‏‎ (2 Links)
  33. Learning Lexicographic Preference Models‏‎ (2 Links)
  34. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  35. Rebecca Luger-Guil‏‎ (2 Links)
  36. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  37. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  38. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  39. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  40. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  41. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  42. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  43. Data-Driven Iconification‏‎ (2 Links)
  44. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  45. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  46. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  47. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  48. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  49. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  50. Visual Hallucination For Computational Creation‏‎ (2 Links)

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