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- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Reproduktion (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Depth-aware neural style transfer (2 Links)
- Live Algorithms (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Searching for Surprise (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Evolving Glitch Art (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painting With Triangles (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving design genes in space layout problems (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Bernd Lintermann (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
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