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- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Automated collage generation — with intent (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Depth-aware neural style transfer (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Improbable Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving Glitch Art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Scott Neil-Teilly (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Organized order in ornamentation (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- P4m Reference Implementation (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Painterly rendering using image salience (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
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