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- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Keith Wiley (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Natural Color Symmetry (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Rebecca Luger-Guil (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Developmental modelling with SDS (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Tim Rowley (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving Glitch Art (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Searching for Surprise (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Informational Aesthetics Measures (2 Links)
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