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- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- SEURAT: robotic painter (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Theory of Complexity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Golan Levin (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Ungegenständliche Kunst (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
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