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- Self-Assembling Dynamical Hierarchies (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Zellij Multipuzzle (2 Links)
- Keith Wiley (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Developmental modelling with SDS (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Stylized Reality (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
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