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  1. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (11:06, 30. Nov. 2015)
  2. Dimension Reduction for Object Ranking‏‎ (11:06, 30. Nov. 2015)
  3. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (11:06, 30. Nov. 2015)
  4. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (11:07, 30. Nov. 2015)
  5. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (11:07, 30. Nov. 2015)
  6. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (11:08, 30. Nov. 2015)
  7. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (11:08, 30. Nov. 2015)
  8. Learning Preference Models in Recommender Systems‏‎ (11:08, 30. Nov. 2015)
  9. Collaborative Preference Learning‏‎ (11:09, 30. Nov. 2015)
  10. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (11:09, 30. Nov. 2015)
  11. Learning Aggregation Operators for Preference Modeling‏‎ (16:11, 30. Nov. 2015)
  12. Exploring a Design Space for Patterns and Tilings Competition 2015‏‎ (11:32, 3. Dez. 2015)
  13. Preference Learning‏‎ (12:05, 3. Dez. 2015)
  14. Generative Art 2015‏‎ (19:37, 9. Jun. 2016)
  15. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (19:56, 9. Jun. 2016)
  16. Evolution strategies - a comprehensive introduction‏‎ (20:14, 9. Jun. 2016)
  17. Using interactive evolutionary computation to generate creative building designs‏‎ (13:27, 10. Jun. 2016)
  18. Evolving Atomic Aesthetics and Dynamics‏‎ (13:36, 10. Jun. 2016)
  19. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (13:39, 10. Jun. 2016)
  20. User-centric image segmentation using an interactive parameter adaptation tool‏‎ (14:01, 10. Jun. 2016)
  21. Towards Adaptive Evolutionary Architecture‏‎ (14:13, 10. Jun. 2016)
  22. Measuring complexity using information fluctuation‏‎ (09:46, 11. Jun. 2016)
  23. An informational model for cellular automata aesthetic measure‏‎ (14:23, 11. Jun. 2016)
  24. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (14:31, 11. Jun. 2016)
  25. A cybernetic approach to aesthetics‏‎ (15:01, 11. Jun. 2016)
  26. Information aesthetics: an heroic experiment‏‎ (15:14, 11. Jun. 2016)
  27. A comparative classification of complexity measures‏‎ (15:34, 11. Jun. 2016)
  28. Complexity of two-dimensional patterns‏‎ (15:52, 11. Jun. 2016)
  29. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (20:12, 11. Jun. 2016)
  30. Algorithmic randomness and physical entropy‏‎ (20:20, 11. Jun. 2016)
  31. Improving face detection‏‎ (21:00, 11. Jun. 2016)
  32. Evolving ambiguous images‏‎ (21:14, 11. Jun. 2016)
  33. Graph-based evolutionary art‏‎ (21:30, 11. Jun. 2016)
  34. EvoMUSART 2016‏‎ (09:24, 12. Jun. 2016)
  35. A comparative study of texture measures with classification based on feature distributions‏‎ (09:49, 12. Jun. 2016)
  36. Novelty and figurative expression-based evolutionary art‏‎ (10:02, 12. Jun. 2016)
  37. Grammar based evolutionary design‏‎ (10:03, 12. Jun. 2016)
  38. When novelty is not enough‏‎ (11:17, 12. Jun. 2016)
  39. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (11:42, 12. Jun. 2016)
  40. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (11:58, 12. Jun. 2016)
  41. What makes patterns interesting in knowledge discovery systems‏‎ (12:11, 12. Jun. 2016)
  42. Exploiting open-endedness to solve problems through the search for novelty‏‎ (12:24, 12. Jun. 2016)
  43. Sentient sketchbook: computer-aided game level authoring‏‎ (12:43, 12. Jun. 2016)
  44. Fitness and Novelty in Evolutionary Art‏‎ (12:57, 12. Jun. 2016)
  45. Personen zur Evolutionären Kunst‏‎ (14:42, 12. Jun. 2016)
  46. Evolving Families of Shapes‏‎ (14:51, 12. Jun. 2016)
  47. Evolving content in the galactic arms race video game‏‎ (15:47, 12. Jun. 2016)
  48. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (21:16, 12. Jun. 2016)
  49. Fitness landscapes‏‎ (22:32, 12. Jun. 2016)
  50. Low-complexity art‏‎ (13:23, 13. Jun. 2016)

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