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- A Survey and Empirical Comparison of Object Ranking Methods (11:06, 30. Nov. 2015)
- Dimension Reduction for Object Ranking (11:06, 30. Nov. 2015)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (11:06, 30. Nov. 2015)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (11:07, 30. Nov. 2015)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (11:07, 30. Nov. 2015)
- Evaluating Search Engine Relevance with Click-Based Metrics (11:08, 30. Nov. 2015)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (11:08, 30. Nov. 2015)
- Learning Preference Models in Recommender Systems (11:08, 30. Nov. 2015)
- Collaborative Preference Learning (11:09, 30. Nov. 2015)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (11:09, 30. Nov. 2015)
- Learning Aggregation Operators for Preference Modeling (16:11, 30. Nov. 2015)
- Exploring a Design Space for Patterns and Tilings Competition 2015 (11:32, 3. Dez. 2015)
- Preference Learning (12:05, 3. Dez. 2015)
- Generative Art 2015 (19:37, 9. Jun. 2016)
- Quantum sculpture: art inspired by the deeper nature of reality (19:56, 9. Jun. 2016)
- Evolution strategies - a comprehensive introduction (20:14, 9. Jun. 2016)
- Using interactive evolutionary computation to generate creative building designs (13:27, 10. Jun. 2016)
- Evolving Atomic Aesthetics and Dynamics (13:36, 10. Jun. 2016)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (13:39, 10. Jun. 2016)
- User-centric image segmentation using an interactive parameter adaptation tool (14:01, 10. Jun. 2016)
- Towards Adaptive Evolutionary Architecture (14:13, 10. Jun. 2016)
- Measuring complexity using information fluctuation (09:46, 11. Jun. 2016)
- An informational model for cellular automata aesthetic measure (14:23, 11. Jun. 2016)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (14:31, 11. Jun. 2016)
- A cybernetic approach to aesthetics (15:01, 11. Jun. 2016)
- Information aesthetics: an heroic experiment (15:14, 11. Jun. 2016)
- A comparative classification of complexity measures (15:34, 11. Jun. 2016)
- Complexity of two-dimensional patterns (15:52, 11. Jun. 2016)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (20:12, 11. Jun. 2016)
- Algorithmic randomness and physical entropy (20:20, 11. Jun. 2016)
- Improving face detection (21:00, 11. Jun. 2016)
- Evolving ambiguous images (21:14, 11. Jun. 2016)
- Graph-based evolutionary art (21:30, 11. Jun. 2016)
- EvoMUSART 2016 (09:24, 12. Jun. 2016)
- A comparative study of texture measures with classification based on feature distributions (09:49, 12. Jun. 2016)
- Novelty and figurative expression-based evolutionary art (10:02, 12. Jun. 2016)
- Grammar based evolutionary design (10:03, 12. Jun. 2016)
- When novelty is not enough (11:17, 12. Jun. 2016)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (11:42, 12. Jun. 2016)
- Revising the evolutionary computation abstraction: minimal criteria novelty search (11:58, 12. Jun. 2016)
- What makes patterns interesting in knowledge discovery systems (12:11, 12. Jun. 2016)
- Exploiting open-endedness to solve problems through the search for novelty (12:24, 12. Jun. 2016)
- Sentient sketchbook: computer-aided game level authoring (12:43, 12. Jun. 2016)
- Fitness and Novelty in Evolutionary Art (12:57, 12. Jun. 2016)
- Personen zur Evolutionären Kunst (14:42, 12. Jun. 2016)
- Evolving Families of Shapes (14:51, 12. Jun. 2016)
- Evolving content in the galactic arms race video game (15:47, 12. Jun. 2016)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (21:16, 12. Jun. 2016)
- Fitness landscapes (22:32, 12. Jun. 2016)
- Low-complexity art (13:23, 13. Jun. 2016)
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