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- Evolution of fractal shapes for artists and designers (13:29, 12. Nov. 2014)
- New challenges for evolutionary music and art (13:35, 12. Nov. 2014)
- Partially interactive evolutionary artists (22:40, 12. Nov. 2014)
- Reference chromosome to overcome user fatigue in iec (22:48, 12. Nov. 2014)
- Zipf’s law, music classification and aesthetics (22:58, 12. Nov. 2014)
- Renderbots – multi agent systems for direct image generation (23:10, 12. Nov. 2014)
- A neuro-genetic hybrid motif generator for genetic art (23:21, 12. Nov. 2014)
- Evolutionary computation and structural design: A survey of the state-of-the-art (11:35, 13. Nov. 2014)
- EvoFIT: A holistic, evolutionary facial imaging technique for creating composites (12:17, 13. Nov. 2014)
- Extending grammatical evolution to evolve digital surfaces with genr8 (12:29, 13. Nov. 2014)
- Functional scalability through generative representations: The evolution of table designs (12:36, 13. Nov. 2014)
- Procedural Texture Evolution Using Multiobjective Optimization (12:41, 13. Nov. 2014)
- Personality characteristics and aesthetic preference for chaotic curves (19:00, 13. Nov. 2014)
- Rethinking adaptation: the niche-construction perspective (20:01, 13. Nov. 2014)
- Art in global context: an evolutionary/functionalist perspective for the 21st century (20:10, 13. Nov. 2014)
- A generic geometric transformation that unifies a wide range of natural and abstract shapes (20:14, 13. Nov. 2014)
- Universal Aesthetic of Fractals (20:21, 13. Nov. 2014)
- Aesthetic selection of morphogenetic art forms (20:25, 13. Nov. 2014)
- Relazioni emergenti: experiments with the art of emergence (21:01, 13. Nov. 2014)
- Towards creative evolutionary systems with interactive genetic algorithm (21:09, 13. Nov. 2014)
- Four heads are better than one. combining face composites yields improvements in face likeness (21:16, 13. Nov. 2014)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (21:18, 13. Nov. 2014)
- Genetic programming-based construction of features for machine learning and knowledge discovery tasks (21:22, 13. Nov. 2014)
- Learning to colour greyscale images (21:40, 13. Nov. 2014)
- Evolving for the Audience (21:49, 13. Nov. 2014)
- All the truth about NEvAr (21:52, 13. Nov. 2014)
- Understanding complex systems through examples: A framework for qualitative example finding (10:37, 14. Nov. 2014)
- Has Chaos Been Explained? (10:49, 14. Nov. 2014)
- Does Beauty Build Adapted Minds? Toward an Evolutionary Theory of Aesthetics (10:57, 14. Nov. 2014)
- Evolving expressions and art by choice (11:07, 14. Nov. 2014)
- A model of co-evolutionary design (11:10, 14. Nov. 2014)
- Aesthetic experience and human evolution (14:01, 14. Nov. 2014)
- Fractals and Self-Similarity (14:03, 14. Nov. 2014)
- Emergence as a Construct: History and Issues (14:10, 14. Nov. 2014)
- The science of art: a neurological theory of aesthetic experience (14:15, 14. Nov. 2014)
- Fractal analysis of Pollock’s drip paintings (14:19, 14. Nov. 2014)
- Information Distance (15:19, 14. Nov. 2014)
- Tom Ray’s hammer: emergence and excess in A-life art (15:21, 14. Nov. 2014)
- A Review of the Fractal Image Coding Literature (17:43, 14. Nov. 2014)
- Explaining emergence: Towards an ontology of levels (17:54, 14. Nov. 2014)
- No Free Lunch Theorems for Optimization (18:24, 14. Nov. 2014)
- No free lunch theorems for search (18:33, 14. Nov. 2014)
- Quantifying aesthetic preference for chaotic patterns (11:57, 15. Nov. 2014)
- Creativity, emergence and evolution in design (12:10, 15. Nov. 2014)
- Fractal analysis and aesthetic evaluation of geometrically overlapping patterns (12:12, 15. Nov. 2014)
- The further exploits of Aaron, painter (13:22, 15. Nov. 2014)
- What is complexity? (13:25, 15. Nov. 2014)
- Mixed IFS: resolution of the inverse problem using genetic programming (13:31, 15. Nov. 2014)
- Towards automated artificial evolution for computer-generated images (13:38, 15. Nov. 2014)
- Automatic generation of iterated function systems (13:45, 15. Nov. 2014)
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