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- Evolutionary pointillist modules: evolving assemblages of 3D objects (3 Links)
- Luigi C. Barone (3 Links)
- On Evolutionary Computer-Generated Art (3 Links)
- On the Origins of the Term "Computational Aesthetics" (3 Links)
- ColourVis: Exploring Colour Usage in Paintings Over Time (3 Links)
- Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation (3 Links)
- Mauro Castelli (3 Links)
- Sentient sketchbook: computer-aided game level authoring (3 Links)
- Edward Davies (3 Links)
- Patch-Based Geometric Texture Synthesis (3 Links)
- Alessandro Re (3 Links)
- Sketch Based Construction and Rendering of Implicit Models (3 Links)
- Pedro Martins (3 Links)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (3 Links)
- Computers and Creativity: The Road Ahead (3 Links)
- Fast Techniques for Mosaic Rendering (3 Links)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (3 Links)
- Phillip Tew (3 Links)
- Feature selection based on genetic algorithm for CBIR (3 Links)
- Pictorial Analysis of Line-drawings (3 Links)
- Andrew Bishop (3 Links)
- Breaking the Pixel Barrier (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Kyrre Glette (3 Links)
- Rapid: Rating pictorial aesthetics using deep learning (3 Links)
- Realtime Aesthetic Image Retargeting (3 Links)
- Customizing Aesthetics in Shared Immersive Virtual Environments (3 Links)
- Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection (3 Links)
- DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS (3 Links)
- Leonardo Vanneschi (3 Links)
- Artificial life or surreal art? (3 Links)
- On Generating Dot Paintings in the Style of Howard Arkley (3 Links)
- Abandoning objectives: Evolution through the search for novelty alone (3 Links)
- Color Search and Replace (3 Links)
- Images from Self-Occlusion (3 Links)
- What is Complexism? Generative Art and the Cultures of Science and the Humanities (3 Links)
- Implicit fitness functions for evolving a drawing robot (3 Links)
- On understanding the search problem for image spaces (3 Links)
- Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis (3 Links)
- DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations (3 Links)
- Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design (3 Links)
- Serial Polar Transformation Motifs Revisited (3 Links)
- Aesthetics of Hand-Drawn vs. Computer-Generated Stippling (3 Links)
- Sketches by Paul the Robot (3 Links)
- Computer Generated Stereoscopic Artwork (3 Links)
- Eons of genetically evolved algorithmic images (3 Links)
- Fast Visualisation and Interactive Design of Deterministic Fractals (3 Links)
- Jane Burry (3 Links)
- An Interface for Fitness Function Design (3 Links)
- Feedback-guided Stroke Placement for a Painting Machine (3 Links)
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