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- Fitness functions for ant colony paintings (3 Links)
- Procedural Generation of Surface Detail for Science Fiction Spaceships (3 Links)
- Edward Davies (3 Links)
- Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students (3 Links)
- Rajat Sodhi (3 Links)
- How Self-Similar are Artworks at Different Levels of Spatial Resolution? (3 Links)
- Evolution and Collective Intelligence of the Electric Sheep (3 Links)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (3 Links)
- Computers and Creativity: The Road Ahead (3 Links)
- Using genetic algorithm to improve information retrieval systems (3 Links)
- Evolutionary Image Synthesis Using a Model of Aesthetics (3 Links)
- Synthesis of sound effects for generative animation (3 Links)
- Abandoning objectives: Evolution through the search for novelty alone (3 Links)
- Images from Self-Occlusion (3 Links)
- Breaking the Pixel Barrier (3 Links)
- The Aesthetics of the Underworld (3 Links)
- Implicit fitness functions for evolving a drawing robot (3 Links)
- The Evolution of Artistic Filters (3 Links)
- Aesthetics of Hand-Drawn vs. Computer-Generated Stippling (3 Links)
- Customizing Aesthetics in Shared Immersive Virtual Environments (3 Links)
- DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS (3 Links)
- Simulating artist and critic dynamics - an agent-based application of an evolutionary art system (3 Links)
- Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (3 Links)
- Color Search and Replace (3 Links)
- Thesis: Accurate and Discernible Photocollages (3 Links)
- Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis (3 Links)
- Fast Visualisation and Interactive Design of Deterministic Fractals (3 Links)
- Andrew Bishop (3 Links)
- Feature selection based on genetic algorithm for CBIR (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (3 Links)
- DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations (3 Links)
- Procedural Shading for Architecture: Adoption, Fabrication, and Implications (3 Links)
- Kyrre Glette (3 Links)
- Ramakrishnan Mukundan (3 Links)
- New Methods to Project Panoramas for Practical and Aesthetic Purposes (3 Links)
- Artificial life or surreal art? (3 Links)
- Computer Generated Stereoscopic Artwork (3 Links)
- Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection (3 Links)
- Eons of genetically evolved algorithmic images (3 Links)
- Leonardo Vanneschi (3 Links)
- Virtual Photograph Based Saliency Analysis of High Dynamic Range Images (3 Links)
- On Nonlinear Perspectives in Science, Art and Nature (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- Sam D. Verkoelen (3 Links)
- Sebastian Hølt Bak (3 Links)
- Generative Art after Computers + artwork: TSP Analytics: solver (3 Links)
- Selective Extraction of Point Sets from Photographs as Starting Events of Generative-Art Line Drawings (3 Links)
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