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  1. Software zur Evolutionären Kunst‏‎ (3 Links)
  2. Extracting the Essence from Sets of Images‏‎ (3 Links)
  3. Movie Posters from Video by Example‏‎ (3 Links)
  4. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Links)
  5. Philip Cardiff‏‎ (3 Links)
  6. Jane Burry‏‎ (3 Links)
  7. Thomas Mitchell‏‎ (3 Links)
  8. NEvAr – System Overview‏‎ (3 Links)
  9. Straight away on Curved Spaces‏‎ (3 Links)
  10. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation‏‎ (3 Links)
  11. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (3 Links)
  12. Andy Song‏‎ (3 Links)
  13. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (3 Links)
  14. Anna Ursyn‏‎ (3 Links)
  15. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (3 Links)
  16. Nazanin Alsadat Tabatabaei Anaraki‏‎ (3 Links)
  17. R. Nabuurs‏‎ (3 Links)
  18. A Visual Language for Darwin‏‎ (3 Links)
  19. New directions for evolving expressions‏‎ (3 Links)
  20. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  21. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (3 Links)
  22. Nina Rask‏‎ (3 Links)
  23. Cycles - Blending Natural and Artificial Properties in a Generative Artwork‏‎ (3 Links)
  24. Recursive Scene Graphs for Art and Design‏‎ (3 Links)
  25. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  26. Nuno Duarte‏‎ (3 Links)
  27. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (3 Links)
  28. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Links)
  29. Richard Watson‏‎ (3 Links)
  30. Abstract Art from a Model for Cellular Morphogenesis‏‎ (3 Links)
  31. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  32. Adding Lighting and Viewing Effects to Digital Images‏‎ (3 Links)
  33. What is generative art? complexity theory as a context for art theory‏‎ (3 Links)
  34. Composite Digital Mosaics using Duotone Tiles‏‎ (3 Links)
  35. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (3 Links)
  36. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  37. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Links)
  38. Zipf’s law, music classification and aesthetics‏‎ (3 Links)
  39. Benford's Law for Natural and Synthetic Images‏‎ (3 Links)
  40. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (3 Links)
  41. Computational Game Creativity‏‎ (3 Links)
  42. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  43. Graph-based evolutionary art‏‎ (3 Links)
  44. Isabelle Mahnich‏‎ (3 Links)
  45. Philip F. Hingston‏‎ (3 Links)
  46. Multilevel Computational Creativity‏‎ (3 Links)
  47. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  48. Thoughts on Computational Creativity Position‏‎ (3 Links)
  49. Stigmmetry Prints from Patterns of Circles‏‎ (3 Links)
  50. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)

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