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- Enhancements to constrained novelty search: two-population novelty search for generating game content (3 Links)
- Morphable guidelines for the human head (3 Links)
- Computers and Creativity: The Road Ahead (3 Links)
- A Breeding Tool for Abstract Animations and Its Applications (3 Links)
- An Information-Theoretic Framework for Image Complexity (3 Links)
- Fast Techniques for Mosaic Rendering (3 Links)
- Feature selection based-on genetic algorithm for image annotation (3 Links)
- Tieta Putri (3 Links)
- Stipple Placement using Distance in a Weighted Graph (3 Links)
- Fitness functions for ant colony paintings (3 Links)
- Tilings of Sequences of Co-evolved Images (3 Links)
- Ant Paintings using a Multiple Pheromone Model (3 Links)
- Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students (3 Links)
- Procedural Shading for Architecture: Adoption, Fabrication, and Implications (3 Links)
- Ramakrishnan Mukundan (3 Links)
- New Methods to Project Panoramas for Practical and Aesthetic Purposes (3 Links)
- Customizing Aesthetics in Shared Immersive Virtual Environments (3 Links)
- Artificial life or surreal art? (3 Links)
- DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS (3 Links)
- Leticia Cherchiglia (3 Links)
- Abandoning objectives: Evolution through the search for novelty alone (3 Links)
- Image retrieval using heuristic approach and genetic algorithm (3 Links)
- Color Search and Replace (3 Links)
- What is Complexism? Generative Art and the Cultures of Science and the Humanities (3 Links)
- Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis (3 Links)
- In the Eye of the Beholder - Perception of Indeterminate Art (3 Links)
- Mats G. Nordahl (3 Links)
- DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations (3 Links)
- Aesthetics of Hand-Drawn vs. Computer-Generated Stippling (3 Links)
- Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design (3 Links)
- Simulating artist and critic dynamics - an agent-based application of an evolutionary art system (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
- Computer Generated Stereoscopic Artwork (3 Links)
- Eons of genetically evolved algorithmic images (3 Links)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (3 Links)
- Fast Visualisation and Interactive Design of Deterministic Fractals (3 Links)
- Feature selection based on genetic algorithm for CBIR (3 Links)
- Mutator: a subjective human interface for evolution of computer sculptures (3 Links)
- Andrew Bishop (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Breaking the Pixel Barrier (3 Links)
- Julian Togelius (3 Links)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (3 Links)
- Procedural Texture Evolution Using Multiobjective Optimization (3 Links)
- A SHAPE GRAMMAR MODEL TO GENERATE ISLAMIC GEOMETRIC PATTERN (3 Links)
- Random Discrete Colour Sampling (3 Links)
- Nicolas Monmarche (3 Links)
- Evolutionary L-systems (3 Links)
- Regularity and Randomness in Bridget Riley's early Op Art (3 Links)
- Daryl D’Souza (3 Links)
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