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- NEvAr – System Overview (3 Links)
- An Efficient Perception-based Adaptive Color to Gray Transformation (3 Links)
- Selective Extraction of Point Sets from Photographs as Starting Events of Generative-Art Line Drawings (3 Links)
- Toward Auvers Period: Evolution of van Gogh's Style (3 Links)
- Contrast Brushes: Interactive Image Enhancement by Direct Manipulation (3 Links)
- Aneta Neumann (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Extracting the Essence from Sets of Images (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
- Cycles - Blending Natural and Artificial Properties in a Generative Artwork (3 Links)
- Changjun Hu (3 Links)
- Evaluating Visual Aesthetics in Photographic Portraiture (3 Links)
- Studying aesthetics in photographic images using a computational approach (3 Links)
- Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents (3 Links)
- Power to the critics — A framework for the development of artificial art critics (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- Suggestive Hatching (3 Links)
- Procedural Texture Evolution Using Multiobjective Optimization (3 Links)
- What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity (3 Links)
- The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution (3 Links)
- Zbigniew Michalewicz (3 Links)
- Adapting models of visual aesthetics for personalized content creation (3 Links)
- Composite Digital Mosaics using Duotone Tiles (3 Links)
- Non-stop Evolutionary Art You are Embedded in (3 Links)
- Aesthetic evolutionary design with data flow networks (3 Links)
- Revising the evolutionary computation abstraction: minimal criteria novelty search (3 Links)
- Aesthetics in Covariant Image Reconstruction (3 Links)
- Computational Game Creativity (3 Links)
- Evolved diffusion limited aggregation compositions (3 Links)
- Isabelle Mahnich (3 Links)
- Multilevel Computational Creativity (3 Links)
- The void series – generative art using regulatory genes (3 Links)
- Evolving Pop Art Using Scalable Vector Graphics (3 Links)
- An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Kenneth O. Stanley (3 Links)
- Towards automated artificial evolution for computer-generated images (3 Links)
- Partially interactive evolutionary artists (3 Links)
- Genr8: Architects’ Experience with an Emergent Design Tool (3 Links)
- Ant Paintings Based on the Seed Foraging Behavior of P. barbatus (3 Links)
- A Painterly Rendering Based on Stroke Profile and Database (3 Links)
- Swarms on Stage – Swarm Simulations for Dance Performance (3 Links)
- Graph-based evolutionary art (3 Links)
- Symmetry Hybrids (3 Links)
- Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation (3 Links)
- Using complexity estimates in aesthetic image classification (3 Links)
- Vic Ciesielksi (3 Links)
- Catarina Maçãs (3 Links)
- Image Statistics for Clustering Paintings According to their Visual Appearance (3 Links)
- Supervised Genetic Search for Parameter Selection in Painterly Rendering (3 Links)
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