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- Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design (3 Links)
- Evolved Ricochet Compositions (3 Links)
- Composite diffusion limited aggregation paintings (3 Links)
- Generative Kunst (3 Links)
- Double Meandering Algorithm (3 Links)
- Animating Persian Floral Patterns (3 Links)
- Duotone Surfaces (3 Links)
- Evolving Pop Art Using Scalable Vector Graphics (3 Links)
- Pannini: A New Projection for Rendering Wide Angle Perspective Images (3 Links)
- Artificial Immune System Based Art (3 Links)
- Genr8: Architects’ Experience with an Emergent Design Tool (3 Links)
- A generative remixing of music tracks based on an interactive swarm (3 Links)
- Artistic Canvases for Gestural and Non-linear Typography (3 Links)
- Philip F. Hingston (3 Links)
- Graph-based evolutionary art (3 Links)
- Stigmmetry Prints from Patterns of Circles (3 Links)
- Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation (3 Links)
- Bradley Alexander (3 Links)
- Adaptive image retrieval through the use of a genetic algorithm (3 Links)
- Promoting creative design in interactive evolutionary computation (3 Links)
- Aesthetic 3D Model Evolution (3 Links)
- Aesthetic Measures for Evolutionary Vase Design (3 Links)
- Kyrre Glette (3 Links)
- Recursive Scene Graphs for Art and Design (3 Links)
- Christoph Klemmt (3 Links)
- Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection (3 Links)
- Leonardo Vanneschi (3 Links)
- Nuno Duarte (3 Links)
- Richard Watson (3 Links)
- Colm O’Riordan (3 Links)
- What is Complexism? Generative Art and the Cultures of Science and the Humanities (3 Links)
- Images from Self-Occlusion (3 Links)
- Evolved diffusion limited aggregation compositions (3 Links)
- Complexism and the Role of Evolutionary Art (3 Links)
- Implicit fitness functions for evolving a drawing robot (3 Links)
- André Dias (3 Links)
- Composition Principles for Quality Depiction and Aesthetics (3 Links)
- Informational Dialogue with Van Gogh's Paintings (3 Links)
- Sentient sketchbook: computer-aided game level authoring (3 Links)
- Edward Davies (3 Links)
- Patch-Based Geometric Texture Synthesis (3 Links)
- Interactive Modeling of Muqarnas (3 Links)
- A Visual Language for Darwin (3 Links)
- Sketch Based Construction and Rendering of Implicit Models (3 Links)
- Pedro Martins (3 Links)
- The aMotion Toolkit: Painting with Affective Motion Textures (3 Links)
- A comprehensive survey of fitness approximation in evolutionary computation (3 Links)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (3 Links)
- Computers and Creativity: The Road Ahead (3 Links)
- A novel evolutionary approach for optimizing content-based image indexing algorithms (3 Links)
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