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  1. Stipple Placement using Distance in a Weighted Graph‏‎ (3 Links)
  2. NEvAr – System Overview‏‎ (3 Links)
  3. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (3 Links)
  4. Ant Paintings using a Multiple Pheromone Model‏‎ (3 Links)
  5. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (3 Links)
  6. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (3 Links)
  7. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (3 Links)
  8. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (3 Links)
  9. Rajat Sodhi‏‎ (3 Links)
  10. Celtic Knots Colorization based on Color Harmony Principles‏‎ (3 Links)
  11. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  12. David Glowacki‏‎ (3 Links)
  13. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)
  14. Virtual Photograph Based Saliency Analysis of High Dynamic Range Images‏‎ (3 Links)
  15. Color Search and Replace‏‎ (3 Links)
  16. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  17. What is generative art? complexity theory as a context for art theory‏‎ (3 Links)
  18. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  19. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  20. Zipf’s law, music classification and aesthetics‏‎ (3 Links)
  21. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  22. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  23. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (3 Links)
  24. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  25. Perceptual and Computational Categories in Art‏‎ (3 Links)
  26. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  27. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  28. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  29. Isabelle Mahnich‏‎ (3 Links)
  30. Thoughts on Computational Creativity Position‏‎ (3 Links)
  31. Graph-based evolutionary art‏‎ (3 Links)
  32. Multilevel Computational Creativity‏‎ (3 Links)
  33. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  34. Andrew Bishop‏‎ (3 Links)
  35. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  36. Breaking the Pixel Barrier‏‎ (3 Links)
  37. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (3 Links)
  38. Procedural Shading for Architecture: Adoption, Fabrication, and Implications‏‎ (3 Links)
  39. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  40. Kenneth O. Stanley‏‎ (3 Links)
  41. Ramakrishnan Mukundan‏‎ (3 Links)
  42. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (3 Links)
  43. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  44. Artificial life or surreal art?‏‎ (3 Links)
  45. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  46. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (3 Links)
  47. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  48. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  49. On Nonlinear Perspectives in Science, Art and Nature‏‎ (3 Links)
  50. Design by Evolution: Advances in Evolutionary Design‏‎ (3 Links)

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