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Unten werden bis zu 50 Ergebnisse im Bereich 351 bis 400 angezeigt.

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  1. NEvAr – System Overview‏‎ (3 Links)
  2. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (3 Links)
  3. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Links)
  4. Generation and evaluation of artworks‏‎ (3 Links)
  5. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (3 Links)
  6. Determining an Aesthetic Inscribed Curve‏‎ (3 Links)
  7. Rajat Sodhi‏‎ (3 Links)
  8. Andy Song‏‎ (3 Links)
  9. Anna Ursyn‏‎ (3 Links)
  10. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  11. Computational Aesthetics 2013‏‎ (3 Links)
  12. Using genetic algorithm to improve information retrieval systems‏‎ (3 Links)
  13. Synthesis of sound effects for generative animation‏‎ (3 Links)
  14. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)
  15. Viewpoint Quality: Measures and Applications‏‎ (3 Links)
  16. A Visual Language for Darwin‏‎ (3 Links)
  17. SBArt4 as Automatic Art and Live Performance Tool‏‎ (3 Links)
  18. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (3 Links)
  19. Computational aesthetics based on gaze patterns‏‎ (3 Links)
  20. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (3 Links)
  21. Watercolor Illustrations of CAD Data‏‎ (3 Links)
  22. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Links)
  23. The Evolution of Artistic Filters‏‎ (3 Links)
  24. Abstract Art from a Model for Cellular Morphogenesis‏‎ (3 Links)
  25. Feature selection based on genetic algorithm for CBIR‏‎ (3 Links)
  26. Adding Lighting and Viewing Effects to Digital Images‏‎ (3 Links)
  27. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (3 Links)
  28. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (3 Links)
  29. Perceptual and Computational Categories in Art‏‎ (3 Links)
  30. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Links)
  31. Benford's Law for Natural and Synthetic Images‏‎ (3 Links)
  32. Catarina Maçãs‏‎ (3 Links)
  33. Isabelle Mahnich‏‎ (3 Links)
  34. Thesis: Accurate and Discernible Photocollages‏‎ (3 Links)
  35. Multilevel Computational Creativity‏‎ (3 Links)
  36. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (3 Links)
  37. Procedural Shading for Architecture: Adoption, Fabrication, and Implications‏‎ (3 Links)
  38. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Links)
  39. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  40. Kenneth O. Stanley‏‎ (3 Links)
  41. Ramakrishnan Mukundan‏‎ (3 Links)
  42. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (3 Links)
  43. Composite Digital Mosaics using Duotone Tiles‏‎ (3 Links)
  44. A Shape Grammar Study: Form Generation with Geometric Islamic Patterns‏‎ (3 Links)
  45. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Links)
  46. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (3 Links)
  47. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  48. Computational Game Creativity‏‎ (3 Links)
  49. The Aesthetics of the Underworld‏‎ (3 Links)
  50. Expressions, Assemblages and Grammars‏‎ (3 Links)

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