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- NEvAr – System Overview (3 Links)
- Procedural Generation of Surface Detail for Science Fiction Spaceships (3 Links)
- An Image Retrieval Method Based on a Genetic Algorithm (3 Links)
- Generation and evaluation of artworks (3 Links)
- Evolutionary pointillist modules: evolving assemblages of 3D objects (3 Links)
- Determining an Aesthetic Inscribed Curve (3 Links)
- Rajat Sodhi (3 Links)
- Andy Song (3 Links)
- Anna Ursyn (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Computational Aesthetics 2013 (3 Links)
- Using genetic algorithm to improve information retrieval systems (3 Links)
- Synthesis of sound effects for generative animation (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
- Viewpoint Quality: Measures and Applications (3 Links)
- A Visual Language for Darwin (3 Links)
- SBArt4 as Automatic Art and Live Performance Tool (3 Links)
- A comprehensive survey of fitness approximation in evolutionary computation (3 Links)
- Computational aesthetics based on gaze patterns (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- Watercolor Illustrations of CAD Data (3 Links)
- Fast Visualisation and Interactive Design of Deterministic Fractals (3 Links)
- The Evolution of Artistic Filters (3 Links)
- Abstract Art from a Model for Cellular Morphogenesis (3 Links)
- Feature selection based on genetic algorithm for CBIR (3 Links)
- Adding Lighting and Viewing Effects to Digital Images (3 Links)
- Simulating artist and critic dynamics - an agent-based application of an evolutionary art system (3 Links)
- Aesthetic Appraisal of Art - from Eye Movements to Computers (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
- Aesthetic Video Filter Evolution in an Interactive Real-Time Framework (3 Links)
- Benford's Law for Natural and Synthetic Images (3 Links)
- Catarina Maçãs (3 Links)
- Isabelle Mahnich (3 Links)
- Thesis: Accurate and Discernible Photocollages (3 Links)
- Multilevel Computational Creativity (3 Links)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (3 Links)
- Procedural Shading for Architecture: Adoption, Fabrication, and Implications (3 Links)
- Co-evolutionary Methods in Evolutionary Art (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Kenneth O. Stanley (3 Links)
- Ramakrishnan Mukundan (3 Links)
- New Methods to Project Panoramas for Practical and Aesthetic Purposes (3 Links)
- Composite Digital Mosaics using Duotone Tiles (3 Links)
- A Shape Grammar Study: Form Generation with Geometric Islamic Patterns (3 Links)
- ArtiE-Fract: The Artist’s Viewpoint (3 Links)
- Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design (3 Links)
- Image Statistics for Clustering Paintings According to their Visual Appearance (3 Links)
- Computational Game Creativity (3 Links)
- The Aesthetics of the Underworld (3 Links)
- Expressions, Assemblages and Grammars (3 Links)
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