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  1. NEvAr – System Overview‏‎ (3 Links)
  2. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (3 Links)
  3. Selective Extraction of Point Sets from Photographs as Starting Events of Generative-Art Line Drawings‏‎ (3 Links)
  4. Toward Auvers Period: Evolution of van Gogh's Style‏‎ (3 Links)
  5. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation‏‎ (3 Links)
  6. Aneta Neumann‏‎ (3 Links)
  7. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  8. Extracting the Essence from Sets of Images‏‎ (3 Links)
  9. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)
  10. Cycles - Blending Natural and Artificial Properties in a Generative Artwork‏‎ (3 Links)
  11. Changjun Hu‏‎ (3 Links)
  12. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (3 Links)
  13. Studying aesthetics in photographic images using a computational approach‏‎ (3 Links)
  14. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (3 Links)
  15. Power to the critics — A framework for the development of artificial art critics‏‎ (3 Links)
  16. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (3 Links)
  17. Suggestive Hatching‏‎ (3 Links)
  18. Procedural Texture Evolution Using Multiobjective Optimization‏‎ (3 Links)
  19. What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity‏‎ (3 Links)
  20. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  21. Zbigniew Michalewicz‏‎ (3 Links)
  22. Adapting models of visual aesthetics for personalized content creation‏‎ (3 Links)
  23. Composite Digital Mosaics using Duotone Tiles‏‎ (3 Links)
  24. Non-stop Evolutionary Art You are Embedded in‏‎ (3 Links)
  25. Aesthetic evolutionary design with data flow networks‏‎ (3 Links)
  26. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (3 Links)
  27. Aesthetics in Covariant Image Reconstruction‏‎ (3 Links)
  28. Computational Game Creativity‏‎ (3 Links)
  29. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  30. Isabelle Mahnich‏‎ (3 Links)
  31. Multilevel Computational Creativity‏‎ (3 Links)
  32. The void series – generative art using regulatory genes‏‎ (3 Links)
  33. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  34. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (3 Links)
  35. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  36. Kenneth O. Stanley‏‎ (3 Links)
  37. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  38. Partially interactive evolutionary artists‏‎ (3 Links)
  39. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  40. Ant Paintings Based on the Seed Foraging Behavior of P. barbatus‏‎ (3 Links)
  41. A Painterly Rendering Based on Stroke Profile and Database‏‎ (3 Links)
  42. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  43. Graph-based evolutionary art‏‎ (3 Links)
  44. Symmetry Hybrids‏‎ (3 Links)
  45. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  46. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  47. Vic Ciesielksi‏‎ (3 Links)
  48. Catarina Maçãs‏‎ (3 Links)
  49. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  50. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (3 Links)

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