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  1. Stipple Placement using Distance in a Weighted Graph‏‎ (3 Links)
  2. NEvAr – System Overview‏‎ (3 Links)
  3. A Breeding Tool for Abstract Animations and Its Applications‏‎ (3 Links)
  4. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (3 Links)
  5. An Information-Theoretic Framework for Image Complexity‏‎ (3 Links)
  6. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (3 Links)
  7. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (3 Links)
  8. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation‏‎ (3 Links)
  9. Thomas Mitchell‏‎ (3 Links)
  10. Rajat Sodhi‏‎ (3 Links)
  11. Ant Paintings using a Multiple Pheromone Model‏‎ (3 Links)
  12. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  13. Catarina Maçãs‏‎ (3 Links)
  14. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  15. Artificial life or surreal art?‏‎ (3 Links)
  16. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Links)
  17. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  18. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  19. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  20. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (3 Links)
  21. Composite Digital Mosaics using Duotone Tiles‏‎ (3 Links)
  22. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  23. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (3 Links)
  24. What is generative art? complexity theory as a context for art theory‏‎ (3 Links)
  25. Perceptual and Computational Categories in Art‏‎ (3 Links)
  26. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  27. Computational Game Creativity‏‎ (3 Links)
  28. Graph-based evolutionary art‏‎ (3 Links)
  29. Zipf’s law, music classification and aesthetics‏‎ (3 Links)
  30. Isabelle Mahnich‏‎ (3 Links)
  31. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  32. Multilevel Computational Creativity‏‎ (3 Links)
  33. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  34. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (3 Links)
  35. Procedural Shading for Architecture: Adoption, Fabrication, and Implications‏‎ (3 Links)
  36. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  37. Kenneth O. Stanley‏‎ (3 Links)
  38. Andrew Bishop‏‎ (3 Links)
  39. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  40. Thoughts on Computational Creativity Position‏‎ (3 Links)
  41. Ramakrishnan Mukundan‏‎ (3 Links)
  42. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (3 Links)
  43. Generation and evaluation of artworks‏‎ (3 Links)
  44. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (3 Links)
  45. On Nonlinear Perspectives in Science, Art and Nature‏‎ (3 Links)
  46. Luís Pereira‏‎ (3 Links)
  47. Image retrieval based on multi-feature similarity score fusion using genetic algorithm‏‎ (3 Links)
  48. Sam D. Verkoelen‏‎ (3 Links)
  49. Manipulating artificial ecosystems‏‎ (3 Links)
  50. Color dependent computational aesthetics for evolving expressions‏‎ (3 Links)

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