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  1. Expressions, Assemblages and Grammars‏‎ (3 Links)
  2. Computational aesthetics based on gaze patterns‏‎ (3 Links)
  3. A Breeding Tool for Abstract Animations and Its Applications‏‎ (3 Links)
  4. Stipple Placement using Distance in a Weighted Graph‏‎ (3 Links)
  5. An Information-Theoretic Framework for Image Complexity‏‎ (3 Links)
  6. Feedback-guided Stroke Placement for a Painting Machine‏‎ (3 Links)
  7. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (3 Links)
  8. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  9. Procedural Shading for Architecture: Adoption, Fabrication, and Implications‏‎ (3 Links)
  10. Andrew Bishop‏‎ (3 Links)
  11. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  12. Kyrre Glette‏‎ (3 Links)
  13. Ramakrishnan Mukundan‏‎ (3 Links)
  14. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (3 Links)
  15. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  16. Symmetry Hybrids‏‎ (3 Links)
  17. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  18. Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection‏‎ (3 Links)
  19. Leonardo Vanneschi‏‎ (3 Links)
  20. Vic Ciesielksi‏‎ (3 Links)
  21. Artificial life or surreal art?‏‎ (3 Links)
  22. Catarina Maçãs‏‎ (3 Links)
  23. Generating Knitting Patterns from a Sketch: a CSP Approach‏‎ (3 Links)
  24. Images from Self-Occlusion‏‎ (3 Links)
  25. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  26. Implicit fitness functions for evolving a drawing robot‏‎ (3 Links)
  27. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Links)
  28. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  29. Zbigniew Michalewicz‏‎ (3 Links)
  30. Composite Digital Mosaics using Duotone Tiles‏‎ (3 Links)
  31. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (3 Links)
  32. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  33. Perceptual and Computational Categories in Art‏‎ (3 Links)
  34. Computational Game Creativity‏‎ (3 Links)
  35. The void series – generative art using regulatory genes‏‎ (3 Links)
  36. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  37. Suggestive Hatching‏‎ (3 Links)
  38. Flattening the Viewable Sphere‏‎ (3 Links)
  39. Procedural Texture Evolution Using Multiobjective Optimization‏‎ (3 Links)
  40. Form Follows Function: Aesthetic Interactive Labels‏‎ (3 Links)
  41. Animating Persian Floral Patterns‏‎ (3 Links)
  42. Random Discrete Colour Sampling‏‎ (3 Links)
  43. A SHAPE GRAMMAR MODEL TO GENERATE ISLAMIC GEOMETRIC PATTERN‏‎ (3 Links)
  44. Francisco Fernández de Vega‏‎ (3 Links)
  45. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  46. Nicolas Monmarche‏‎ (3 Links)
  47. Using genetic algorithm to improve information retrieval systems‏‎ (3 Links)
  48. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (3 Links)
  49. Synthesis of sound effects for generative animation‏‎ (3 Links)
  50. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)

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