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  1. Cycles - Blending Natural and Artificial Properties in a Generative Artwork‏‎ (3 Links)
  2. Changjun Hu‏‎ (3 Links)
  3. Interactive Modeling of Muqarnas‏‎ (3 Links)
  4. Simple Art as Abstractions of Photographs‏‎ (3 Links)
  5. The aMotion Toolkit: Painting with Affective Motion Textures‏‎ (3 Links)
  6. Software zur Evolutionären Kunst‏‎ (3 Links)
  7. Determining an Aesthetic Inscribed Curve‏‎ (3 Links)
  8. Movie Posters from Video by Example‏‎ (3 Links)
  9. Extracting the Essence from Sets of Images‏‎ (3 Links)
  10. Philip Cardiff‏‎ (3 Links)
  11. Jane Burry‏‎ (3 Links)
  12. NEvAr – System Overview‏‎ (3 Links)
  13. Straight away on Curved Spaces‏‎ (3 Links)
  14. Computational Aesthetics 2013‏‎ (3 Links)
  15. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (3 Links)
  16. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  17. Kenneth O. Stanley‏‎ (3 Links)
  18. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  19. Computational Game Creativity‏‎ (3 Links)
  20. Promoting creative design in interactive evolutionary computation‏‎ (3 Links)
  21. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  22. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  23. Symmetry Hybrids‏‎ (3 Links)
  24. Recursive Scene Graphs for Art and Design‏‎ (3 Links)
  25. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  26. Vic Ciesielksi‏‎ (3 Links)
  27. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  28. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  29. Nuno Duarte‏‎ (3 Links)
  30. Richard Watson‏‎ (3 Links)
  31. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  32. Andrew Bishop‏‎ (3 Links)
  33. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  34. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  35. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  36. Zbigniew Michalewicz‏‎ (3 Links)
  37. Catarina Maçãs‏‎ (3 Links)
  38. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (3 Links)
  39. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  40. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Links)
  41. Artificial life or surreal art?‏‎ (3 Links)
  42. Isabelle Mahnich‏‎ (3 Links)
  43. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  44. Graph-based evolutionary art‏‎ (3 Links)
  45. Multilevel Computational Creativity‏‎ (3 Links)
  46. Philip F. Hingston‏‎ (3 Links)
  47. The void series – generative art using regulatory genes‏‎ (3 Links)
  48. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  49. Composite Digital Mosaics using Duotone Tiles‏‎ (3 Links)
  50. Stigmmetry Prints from Patterns of Circles‏‎ (3 Links)

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