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- Expressions, Assemblages and Grammars (3 Links)
- Computational aesthetics based on gaze patterns (3 Links)
- A Breeding Tool for Abstract Animations and Its Applications (3 Links)
- Stipple Placement using Distance in a Weighted Graph (3 Links)
- An Information-Theoretic Framework for Image Complexity (3 Links)
- Feedback-guided Stroke Placement for a Painting Machine (3 Links)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (3 Links)
- Towards automated artificial evolution for computer-generated images (3 Links)
- Procedural Shading for Architecture: Adoption, Fabrication, and Implications (3 Links)
- Andrew Bishop (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Kyrre Glette (3 Links)
- Ramakrishnan Mukundan (3 Links)
- New Methods to Project Panoramas for Practical and Aesthetic Purposes (3 Links)
- Swarms on Stage – Swarm Simulations for Dance Performance (3 Links)
- Symmetry Hybrids (3 Links)
- Using complexity estimates in aesthetic image classification (3 Links)
- Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection (3 Links)
- Leonardo Vanneschi (3 Links)
- Vic Ciesielksi (3 Links)
- Artificial life or surreal art? (3 Links)
- Catarina Maçãs (3 Links)
- Generating Knitting Patterns from a Sketch: a CSP Approach (3 Links)
- Images from Self-Occlusion (3 Links)
- Abandoning objectives: Evolution through the search for novelty alone (3 Links)
- Implicit fitness functions for evolving a drawing robot (3 Links)
- Co-evolutionary Methods in Evolutionary Art (3 Links)
- The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution (3 Links)
- Zbigniew Michalewicz (3 Links)
- Composite Digital Mosaics using Duotone Tiles (3 Links)
- Simulating artist and critic dynamics - an agent-based application of an evolutionary art system (3 Links)
- Aesthetics of Hand-Drawn vs. Computer-Generated Stippling (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
- Computational Game Creativity (3 Links)
- The void series – generative art using regulatory genes (3 Links)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (3 Links)
- Suggestive Hatching (3 Links)
- Flattening the Viewable Sphere (3 Links)
- Procedural Texture Evolution Using Multiobjective Optimization (3 Links)
- Form Follows Function: Aesthetic Interactive Labels (3 Links)
- Animating Persian Floral Patterns (3 Links)
- Random Discrete Colour Sampling (3 Links)
- A SHAPE GRAMMAR MODEL TO GENERATE ISLAMIC GEOMETRIC PATTERN (3 Links)
- Francisco Fernández de Vega (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Nicolas Monmarche (3 Links)
- Using genetic algorithm to improve information retrieval systems (3 Links)
- Regularity and Randomness in Bridget Riley's early Op Art (3 Links)
- Synthesis of sound effects for generative animation (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
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