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- Rajat Sodhi (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Cycles - Blending Natural and Artificial Properties in a Generative Artwork (3 Links)
- Changjun Hu (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
- Virtual Photograph Based Saliency Analysis of High Dynamic Range Images (3 Links)
- SBArt4 as Automatic Art and Live Performance Tool (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice (3 Links)
- Evolved Ricochet Compositions (3 Links)
- Determining an Aesthetic Inscribed Curve (3 Links)
- Abstract Overlays using a Transport Network Model (3 Links)
- Accurate and Discernible Photocollages (3 Links)
- Generative Kunst (3 Links)
- What is generative art? complexity theory as a context for art theory (3 Links)
- Adapting models of visual aesthetics for personalized content creation (3 Links)
- Composite Digital Mosaics using Duotone Tiles (3 Links)
- Evolving Pop Art Using Scalable Vector Graphics (3 Links)
- Zipf’s law, music classification and aesthetics (3 Links)
- Aesthetic evolutionary design with data flow networks (3 Links)
- Aesthetics in Covariant Image Reconstruction (3 Links)
- Computational Game Creativity (3 Links)
- Genr8: Architects’ Experience with an Emergent Design Tool (3 Links)
- Simulating artist and critic dynamics - an agent-based application of an evolutionary art system (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
- Graph-based evolutionary art (3 Links)
- Isabelle Mahnich (3 Links)
- Multilevel Computational Creativity (3 Links)
- Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation (3 Links)
- Thoughts on Computational Creativity Position (3 Links)
- An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images (3 Links)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (3 Links)
- Procedural Shading for Architecture: Adoption, Fabrication, and Implications (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Kenneth O. Stanley (3 Links)
- Ant Paintings Based on the Seed Foraging Behavior of P. barbatus (3 Links)
- A Painterly Rendering Based on Stroke Profile and Database (3 Links)
- Ramakrishnan Mukundan (3 Links)
- New Methods to Project Panoramas for Practical and Aesthetic Purposes (3 Links)
- Catarina Maçãs (3 Links)
- Image Statistics for Clustering Paintings According to their Visual Appearance (3 Links)
- Target Curves for Pick-up, Carry, and Drop Mobile Automata (3 Links)
- Co-evolutionary Methods in Evolutionary Art (3 Links)
- Evolved diffusion limited aggregation compositions (3 Links)
- Composite diffusion limited aggregation paintings (3 Links)
- Selective Extraction of Point Sets from Photographs as Starting Events of Generative-Art Line Drawings (3 Links)
- Inference and Design in Kuba and Zillij Art with Shape Grammars (3 Links)
- Double Meandering Algorithm (3 Links)
- Alessandro Re (3 Links)
- Morphable guidelines for the human head (3 Links)
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