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  1. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  2. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  3. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  4. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  5. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  6. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  7. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  8. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  9. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  10. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  11. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  12. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  13. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  14. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  15. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  16. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  17. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  18. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  19. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  20. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  21. Evolutionary Learning of Primitive-Based Visual Concepts‏‎ (2 Bearbeitungen)
  22. Suggestive Hatching‏‎ (2 Bearbeitungen)
  23. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  24. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Bearbeitungen)
  25. 3D-Dithered Ortho-Pictures: 3D Models from Independent 2D Images‏‎ (2 Bearbeitungen)
  26. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  27. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  28. Art-directed Watercolor Rendered Animation‏‎ (2 Bearbeitungen)
  29. What is generative art?‏‎ (2 Bearbeitungen)
  30. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations‏‎ (2 Bearbeitungen)
  31. A Review of the Fractal Image Coding Literature‏‎ (2 Bearbeitungen)
  32. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  33. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  34. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (2 Bearbeitungen)
  35. COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI‏‎ (2 Bearbeitungen)
  36. Interpretation-driven Visual Association‏‎ (2 Bearbeitungen)
  37. Collaborative Preference Learning‏‎ (2 Bearbeitungen)
  38. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Bearbeitungen)
  39. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  40. Yvon-Villarceau Circle Equivalents on Dupin Cyclides‏‎ (2 Bearbeitungen)
  41. Automated Collage Generation - With More Intent 2011‏‎ (2 Bearbeitungen)
  42. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Bearbeitungen)
  43. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  44. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Bearbeitungen)
  45. Representational Random Walks‏‎ (2 Bearbeitungen)
  46. Automatic learning of multiple extended Boolean queries by multiobjective GA-P algorithms‏‎ (2 Bearbeitungen)
  47. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (2 Bearbeitungen)
  48. Thoughts on Generative Art‏‎ (2 Bearbeitungen)
  49. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  50. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)

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