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- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (3 Bearbeitungen)
- Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes (3 Bearbeitungen)
- Computational Field Visualization (3 Bearbeitungen)
- Aesthetics and emotions in images (3 Bearbeitungen)
- Creating New Informational Primitives in Minds and Machines (3 Bearbeitungen)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (3 Bearbeitungen)
- Combining Representational Domains for Computational Creativity (3 Bearbeitungen)
- GenoTyp, an experiment about genetic typography (3 Bearbeitungen)
- A Fractal Approach Towards Visual Analogy (3 Bearbeitungen)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (3 Bearbeitungen)
- Artistic Stylization of Images and Video (3 Bearbeitungen)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (3 Bearbeitungen)
- Quantum sculpture: art inspired by the deeper nature of reality (3 Bearbeitungen)
- ANGELINA – Coevolution in Automated Game Design (3 Bearbeitungen)
- Movie Posters from Video by Example (3 Bearbeitungen)
- Attributing Creative Agency: Are we doing it right? (3 Bearbeitungen)
- A Semantic Map for Evaluating Creativity (3 Bearbeitungen)
- Automatic content generation in the galactic arms race video game (3 Bearbeitungen)
- Interaction-based Authoring for Scalable Co-creative Agents (3 Bearbeitungen)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (3 Bearbeitungen)
- Learning Preference Models in Recommender Systems (2 Bearbeitungen)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Bearbeitungen)
- Suggestive Hatching (2 Bearbeitungen)
- Pannini: A New Projection for Rendering Wide Angle Perspective Images (2 Bearbeitungen)
- Another look at Pentagonal Persian Patterns (2 Bearbeitungen)
- Taitographs: Drawings made by Machines (2 Bearbeitungen)
- A Computer Model for the Generation of Visual Compositions (2 Bearbeitungen)
- Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth) (2 Bearbeitungen)
- Domain Bridging Associations Support Creativity (2 Bearbeitungen)
- Automated Shape Design by Grammatical Evolution (2 Bearbeitungen)
- The Glitch Moment(um) (2 Bearbeitungen)
- Enhancing Creativity with Niche Construction (2 Bearbeitungen)
- Regularity and Randomness in Bridget Riley's early Op Art (2 Bearbeitungen)
- A methodology for user directed search in evolutionary design (2 Bearbeitungen)
- Frankensteinian Methods for Evolutionary Music Composition (2 Bearbeitungen)
- Can Human Assistance Improve a Computational Poet (2 Bearbeitungen)
- Aesthetics in Covariant Image Reconstruction (2 Bearbeitungen)
- Creative Computers, Improvisation and Intimacy (2 Bearbeitungen)
- An Investigation into Aesthetic Preference using Generative Art (2 Bearbeitungen)
- DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity (2 Bearbeitungen)
- Exploring aesthetic pattern formation (2 Bearbeitungen)
- Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation (2 Bearbeitungen)
- Visualseek: a fully automated content-based image query system (2 Bearbeitungen)
- A Fully Automatic Evolutionary Art (2 Bearbeitungen)
- Polyhedral Tableaux (2 Bearbeitungen)
- Artistic vision: Painterly rendering using computer vision techniques (2 Bearbeitungen)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Bearbeitungen)
- Image classification: an evolutionary approach (2 Bearbeitungen)
- The Monumental Geometry of E Pluribus Unum (2 Bearbeitungen)
- Establishing Appreciation In a Creative System (2 Bearbeitungen)
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