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  1. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  2. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  3. Computational Field Visualization‏‎ (3 Bearbeitungen)
  4. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  5. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  6. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  7. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  8. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  9. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  11. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  12. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  13. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  14. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  15. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  16. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  17. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  18. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  19. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  20. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  21. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  22. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Bearbeitungen)
  23. Suggestive Hatching‏‎ (2 Bearbeitungen)
  24. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  25. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  26. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  27. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  28. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  29. Domain Bridging Associations Support Creativity‏‎ (2 Bearbeitungen)
  30. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  31. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  32. Enhancing Creativity with Niche Construction‏‎ (2 Bearbeitungen)
  33. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  34. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  35. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Bearbeitungen)
  36. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  37. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  38. Creative Computers, Improvisation and Intimacy‏‎ (2 Bearbeitungen)
  39. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  40. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity‏‎ (2 Bearbeitungen)
  41. Exploring aesthetic pattern formation‏‎ (2 Bearbeitungen)
  42. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  43. Visualseek: a fully automated content-based image query system‏‎ (2 Bearbeitungen)
  44. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  45. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  46. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  47. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  48. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  49. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  50. Establishing Appreciation In a Creative System‏‎ (2 Bearbeitungen)

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