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- Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes (3 Bearbeitungen)
- Casually Evolving Creative Technology Systems (3 Bearbeitungen)
- Evolution of fractal shapes for artists and designers (3 Bearbeitungen)
- Computerized measures of visual complexity (3 Bearbeitungen)
- Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics (3 Bearbeitungen)
- GenoTyp, an experiment about genetic typography (3 Bearbeitungen)
- Creative Web Services with Pattern (3 Bearbeitungen)
- You Can’t Know my Mind: A Festival of Computational Creativity (3 Bearbeitungen)
- Semantic aware methods for evolutionary art (3 Bearbeitungen)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (3 Bearbeitungen)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (3 Bearbeitungen)
- Bubble Hierarchies (3 Bearbeitungen)
- Aesthetic Video Filter Evolution in an Interactive Real-Time Framework (3 Bearbeitungen)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (3 Bearbeitungen)
- Evolving Simple Art-based Games (3 Bearbeitungen)
- A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing (3 Bearbeitungen)
- Movie Posters from Video by Example (3 Bearbeitungen)
- Active User Intervention in an EC Search (3 Bearbeitungen)
- Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design (3 Bearbeitungen)
- Interaction-based Authoring for Scalable Co-creative Agents (3 Bearbeitungen)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Bearbeitungen)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Bearbeitungen)
- Evolutionary Learning of Primitive-Based Visual Concepts (2 Bearbeitungen)
- Learning Preference Models in Recommender Systems (2 Bearbeitungen)
- What is generative art? (2 Bearbeitungen)
- A closer look at creativity as search (2 Bearbeitungen)
- The contourlet transform: an efficient directional multiresolution image representation (2 Bearbeitungen)
- Simulating Morphogenesis (2 Bearbeitungen)
- Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations (2 Bearbeitungen)
- Adding Lighting and Viewing Effects to Digital Images (2 Bearbeitungen)
- Statistical shape features in content-based image retrieval (2 Bearbeitungen)
- Cellular Automata and Complexity: Collected Papers (2 Bearbeitungen)
- Algorithmic Quilting (2 Bearbeitungen)
- Frankensteinian Methods for Evolutionary Music Composition (2 Bearbeitungen)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Bearbeitungen)
- Yvon-Villarceau Circle Equivalents on Dupin Cyclides (2 Bearbeitungen)
- Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation (2 Bearbeitungen)
- New Methods to Project Panoramas for Practical and Aesthetic Purposes (2 Bearbeitungen)
- Abstract Art by Shape Classification (2 Bearbeitungen)
- On Two Desiderata for Creativity Support Tools (2 Bearbeitungen)
- Image classification: an evolutionary approach (2 Bearbeitungen)
- Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation (2 Bearbeitungen)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Bearbeitungen)
- Overview of Object Detection and Image Analysis by Means of Genetic Programming Techniques (2 Bearbeitungen)
- An Efficient Perception-based Adaptive Color to Gray Transformation (2 Bearbeitungen)
- Personality characteristics and aesthetic preference for chaotic curves (2 Bearbeitungen)
- Laser-Cut Plywood and Cable-Tie Sculptures (2 Bearbeitungen)
- Evolutionary shape grammars for product design (2 Bearbeitungen)
- Genetic Improvisation Model A Framework for Real-Time Performance Environments (2 Bearbeitungen)
- Reference chromosome to overcome user fatigue in iec (2 Bearbeitungen)
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