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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Bearbeitungen)
  2. Interactive Modeling of Muqarnas‏‎ (2 Bearbeitungen)
  3. Unexpected Beauty Hidden in Radin-Conway's Pinwheel Tiling‏‎ (2 Bearbeitungen)
  4. Generating Op Art Lines‏‎ (2 Bearbeitungen)
  5. Content based image retrieval using color boosted salient points and shape features of an image‏‎ (2 Bearbeitungen)
  6. Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes‏‎ (2 Bearbeitungen)
  7. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  8. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Bearbeitungen)
  9. When novelty is not enough‏‎ (2 Bearbeitungen)
  10. Blogging Math Art‏‎ (2 Bearbeitungen)
  11. Manipulating artificial ecosystems‏‎ (2 Bearbeitungen)
  12. The Conformal Hyperbolic Square and Its Ilk‏‎ (2 Bearbeitungen)
  13. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics‏‎ (2 Bearbeitungen)
  14. The MPEG-7 visual standard for content description — An overview‏‎ (2 Bearbeitungen)
  15. Search Strategies and the Creative Process‏‎ (2 Bearbeitungen)
  16. An improved interactive genetic algorithm incorporating relevant feedback‏‎ (2 Bearbeitungen)
  17. In the Eye of the Beholder - Perception of Indeterminate Art‏‎ (2 Bearbeitungen)
  18. From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending‏‎ (2 Bearbeitungen)
  19. On Nonlinear Perspectives in Science, Art and Nature‏‎ (2 Bearbeitungen)
  20. Stipple Placement using Distance in a Weighted Graph‏‎ (2 Bearbeitungen)
  21. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  22. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Bearbeitungen)
  23. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  24. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Bearbeitungen)
  25. Preconceptual Creativity‏‎ (2 Bearbeitungen)
  26. The Elevation of Coxeter's Infinite Regular Polyhedron 444444‏‎ (2 Bearbeitungen)
  27. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  28. Ranking Cases with Classification Rules‏‎ (2 Bearbeitungen)
  29. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  30. Domain Bridging Associations Support Creativity‏‎ (2 Bearbeitungen)
  31. Robot Paintings Evolved Using Simulated Robots‏‎ (2 Bearbeitungen)
  32. Enhancing Creativity with Niche Construction‏‎ (2 Bearbeitungen)
  33. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  34. New Frameworks of Interactive Evolutionary Computation‏‎ (2 Bearbeitungen)
  35. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  36. Informational Dialogue with Van Gogh's Paintings‏‎ (2 Bearbeitungen)
  37. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  38. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  39. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  40. Stylized Keyframe Animation of Fluid Simulations‏‎ (2 Bearbeitungen)
  41. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  42. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  43. Creative Computers, Improvisation and Intimacy‏‎ (2 Bearbeitungen)
  44. Photo and video quality evaluation: Focusing on the subject‏‎ (2 Bearbeitungen)
  45. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity‏‎ (2 Bearbeitungen)
  46. Exploring aesthetic pattern formation‏‎ (2 Bearbeitungen)
  47. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (2 Bearbeitungen)
  48. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (2 Bearbeitungen)
  49. Recursive Scene Graphs for Art and Design‏‎ (2 Bearbeitungen)
  50. Algorithms for Morphing Escher-Like Tessellations‏‎ (2 Bearbeitungen)

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