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  1. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  2. Computer Generated Stereoscopic Artwork‏‎ (2 Bearbeitungen)
  3. Active learning in very large databases‏‎ (2 Bearbeitungen)
  4. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  5. Aesthetics and Psychobiology‏‎ (2 Bearbeitungen)
  6. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  7. Color Search and Replace‏‎ (2 Bearbeitungen)
  8. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  9. Watercolor Illustrations of CAD Data‏‎ (2 Bearbeitungen)
  10. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  11. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  12. Real-World Tessellations‏‎ (2 Bearbeitungen)
  13. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  14. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  15. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Bearbeitungen)
  16. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  17. A mathematical theory of evolutionand biological creativity‏‎ (2 Bearbeitungen)
  18. Thoughts on Generative Art‏‎ (2 Bearbeitungen)
  19. A service oriented evolutionary architecture: applications and results‏‎ (2 Bearbeitungen)
  20. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  21. Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity‏‎ (2 Bearbeitungen)
  22. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (2 Bearbeitungen)
  23. Conveying Semantics through Visual Metaphor‏‎ (2 Bearbeitungen)
  24. Celtic Knots Colorization based on Color Harmony Principles‏‎ (2 Bearbeitungen)
  25. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  26. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  27. Criticism, culture, and the automatic generation of artworks‏‎ (2 Bearbeitungen)
  28. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  29. What is generative art? complexity theory as a context for art theory‏‎ (2 Bearbeitungen)
  30. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  31. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  32. Approaches to Evolutionary Architectural Design Exploration Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  33. Artistic Canvases for Gestural and Non-linear Typography‏‎ (2 Bearbeitungen)
  34. A Painterly Rendering Based on Stroke Profile and Database‏‎ (2 Bearbeitungen)
  35. A comparative classification of complexity measures‏‎ (2 Bearbeitungen)
  36. Beautification of Islamic Patterns via Constraint Satisfaction‏‎ (2 Bearbeitungen)
  37. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  38. On Canonical Substitution Tilings‏‎ (2 Bearbeitungen)
  39. From Stippling to Scribbling‏‎ (2 Bearbeitungen)
  40. Evolutionary Image Synthesis Using a Model of Aesthetics‏‎ (2 Bearbeitungen)
  41. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Bearbeitungen)
  42. Optimizing photo composition‏‎ (2 Bearbeitungen)
  43. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Bearbeitungen)
  44. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Bearbeitungen)
  45. An Emerging Computational Model of Flow Spaces in Social Creativity and Learning‏‎ (2 Bearbeitungen)
  46. Gentropy: Evolutionary 2D Texture Generation‏‎ (2 Bearbeitungen)
  47. Quilting the Klein Quartic‏‎ (2 Bearbeitungen)
  48. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Bearbeitungen)
  49. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Bearbeitungen)
  50. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Bearbeitungen)

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