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Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

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  1. Kenneth O. Stanley‏‎ (3 Links)
  2. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  3. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  4. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  5. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  6. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  7. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  8. Evolutionary Design by Computers‏‎ (2 Links)
  9. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  10. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  11. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  12. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  13. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  14. Learning representations for creative design using evolution‏‎ (2 Links)
  15. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  16. Andrew Rowbottom‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  19. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  20. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  21. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  22. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  23. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  24. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  25. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  26. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  27. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  28. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  29. Evolutionäre Musik‏‎ (2 Links)
  30. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  31. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  32. Improbable Creativity‏‎ (2 Links)
  33. Search Strategies and the Creative Process‏‎ (2 Links)
  34. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  35. Creative Search Trajectories and their Implications‏‎ (2 Links)
  36. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  37. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  38. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  39. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  40. Artificial Drawing + Unity‏‎ (2 Links)
  41. Evolving Human Faces‏‎ (2 Links)
  42. Self-design and ontogenetic evolution‏‎ (2 Links)
  43. Curious agents and situated design evaluations‏‎ (2 Links)
  44. Zellij Multipuzzle‏‎ (2 Links)
  45. P3m1 Reference Implementation‏‎ (2 Links)
  46. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  47. Mathematische Kunst‏‎ (2 Links)
  48. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  49. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  50. Semantic aware methods for evolutionary art‏‎ (2 Links)

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