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Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

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  1. Recursive Scene Graphs for Art and Design‏‎ (3 Links)
  2. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  3. Vic Ciesielksi‏‎ (3 Links)
  4. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  5. Nuno Duarte‏‎ (3 Links)
  6. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  7. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  8. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  9. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  10. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  11. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  12. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  13. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  14. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  15. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  16. Evolving Approximate Image Filters‏‎ (2 Links)
  17. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  18. Improbable Creativity‏‎ (2 Links)
  19. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  20. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  21. Autonomous Evolutionary Art‏‎ (2 Links)
  22. Search Strategies and the Creative Process‏‎ (2 Links)
  23. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  24. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  25. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  27. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  28. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  29. Mathematische Kunst‏‎ (2 Links)
  30. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  31. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  32. Self-design and ontogenetic evolution‏‎ (2 Links)
  33. Echo‏‎ (2 Links)
  34. Zellij Multipuzzle‏‎ (2 Links)
  35. P3m1 Reference Implementation‏‎ (2 Links)
  36. Measuring complexity using information fluctuation‏‎ (2 Links)
  37. Interactive EC-based Signal Processing‏‎ (2 Links)
  38. Semantic aware methods for evolutionary art‏‎ (2 Links)
  39. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  40. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  41. Evolving for the Audience‏‎ (2 Links)
  42. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  43. Interactive evolution for industrial design‏‎ (2 Links)
  44. Genetische Programmierung‏‎ (2 Links)
  45. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  46. Ameisen Algorithmen‏‎ (2 Links)
  47. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  48. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  49. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  50. Enriching Aesthetics with Artificial Life‏‎ (2 Links)

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