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Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

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  1. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Links)
  2. Adapting models of visual aesthetics for personalized content creation‏‎ (3 Links)
  3. Constructing Conceptual Spaces for Novel Associations‏‎ (3 Links)
  4. The Aesthetics of the Underworld‏‎ (3 Links)
  5. Feature selection based on genetic algorithm for CBIR‏‎ (3 Links)
  6. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  7. John Mount‏‎ (2 Links)
  8. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  9. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  10. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. The Future of Evolutionary Design Research‏‎ (2 Links)
  13. Keith Wiley‏‎ (2 Links)
  14. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  15. Bubble Hierarchies‏‎ (2 Links)
  16. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  17. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  18. Ameisen Algorithmen‏‎ (2 Links)
  19. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  20. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  21. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  22. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  23. Neuroästhetik‏‎ (2 Links)
  24. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  25. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  26. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  27. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  28. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  29. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  30. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  31. Chris Coyne‏‎ (2 Links)
  32. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  33. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  34. Gegenständliche Kunst‏‎ (2 Links)
  35. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  36. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  37. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  38. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  39. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  40. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  41. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  42. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  43. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  44. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  45. SEURAT: robotic painter‏‎ (2 Links)
  46. Evolving Approximate Image Filters‏‎ (2 Links)
  47. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  48. On the Future of Computers and Creativity‏‎ (2 Links)
  49. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  50. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)

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