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  1. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  2. Richard Watson‏‎ (3 Links)
  3. Color Search and Replace‏‎ (3 Links)
  4. The Aesthetics of the Underworld‏‎ (3 Links)
  5. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  6. Search Strategies and the Creative Process‏‎ (2 Links)
  7. Evolving Fractal Drawings‏‎ (2 Links)
  8. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  9. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  10. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  11. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  12. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  13. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  14. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  15. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  16. Self-design and ontogenetic evolution‏‎ (2 Links)
  17. Mathematische Kunst‏‎ (2 Links)
  18. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  19. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  20. P3m1 Reference Implementation‏‎ (2 Links)
  21. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  22. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  23. Semantic aware methods for evolutionary art‏‎ (2 Links)
  24. The Future of Evolutionary Design Research‏‎ (2 Links)
  25. Measuring complexity using information fluctuation‏‎ (2 Links)
  26. Evolving content in the galactic arms race video game‏‎ (2 Links)
  27. Interactive EC-based Signal Processing‏‎ (2 Links)
  28. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  29. Electric Sheep‏‎ (2 Links)
  30. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  31. Computational Creativity through a Gap‏‎ (2 Links)
  32. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  33. Embodied creativity‏‎ (2 Links)
  34. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  35. Interactive evolution for industrial design‏‎ (2 Links)
  36. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  37. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  38. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  39. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  40. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  41. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  42. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  45. Peter Weibel‏‎ (2 Links)
  46. Investigating Face Space‏‎ (2 Links)
  47. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  48. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  49. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  50. Ishihama Yoshiaki‏‎ (2 Links)

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