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  1. Graph-based evolutionary art‏‎ (3 Links)
  2. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  3. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (3 Links)
  4. Jim Smith‏‎ (3 Links)
  5. Bradley Alexander‏‎ (3 Links)
  6. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  7. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  8. Towards a model for artificial aesthetics‏‎ (2 Links)
  9. Flowsnake Earth‏‎ (2 Links)
  10. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  11. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  12. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  13. Keith Wiley‏‎ (2 Links)
  14. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  15. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  16. Swarm Painting Atelier‏‎ (2 Links)
  17. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  18. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  19. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  20. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  21. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  22. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  23. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  24. Evolutionary Design by Computers‏‎ (2 Links)
  25. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  26. Rebecca Luger-Guillaume‏‎ (2 Links)
  27. A comparative classification of complexity measures‏‎ (2 Links)
  28. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  29. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  30. Artificial Nature: Immersive World Making‏‎ (2 Links)
  31. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  32. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  33. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  34. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  35. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  36. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  37. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  38. Color Mixing using Colliding Particles‏‎ (2 Links)
  39. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  40. Aaron Davidson‏‎ (2 Links)
  41. Evolutionäre Musik‏‎ (2 Links)
  42. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  43. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  44. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  45. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  46. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  47. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  48. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  49. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  50. Generative Modelling with Timed L-Systems‏‎ (2 Links)

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