Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- How Did Humans Become So Creative? A Computational Approach (3 Links)
- Learning about Shadows from Artists (3 Links)
- Catarina Maçãs (3 Links)
- Promoting creative design in interactive evolutionary computation (3 Links)
- Towards automated artificial evolution for computer-generated images (3 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Depth-aware neural style transfer (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Improving face detection (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving for the Audience (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Genetische Programmierung (2 Links)
- P3m1 Reference Implementation (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)