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- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Steve Dipaola (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Stippling with Aerial Robots (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolutionary Design by Computers (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Leonel Moura (2 Links)
- Video Granular Synthesis (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Depth-aware neural style transfer (2 Links)
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