Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 951 bis 1.000 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  2. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  3. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  4. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  5. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  6. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  7. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  8. Visual Hallucination For Computational Creation‏‎ (2 Links)
  9. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  10. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  11. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  12. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  13. Autonomous Evolutionary Art‏‎ (2 Links)
  14. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  15. Importance-Driven Focus of Attention‏‎ (2 Links)
  16. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  17. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  18. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  19. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  20. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  21. Evolving Fractal Drawings‏‎ (2 Links)
  22. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  23. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  24. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. P6m Reference Implementation‏‎ (2 Links)
  26. Creating and rendering convolution surfaces‏‎ (2 Links)
  27. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  28. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  29. The Future of Evolutionary Design Research‏‎ (2 Links)
  30. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  31. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  32. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  35. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  36. Ameisen Algorithmen‏‎ (2 Links)
  37. Metaprogramming Emergent Graphics‏‎ (2 Links)
  38. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  39. Simulating Morphogenesis‏‎ (2 Links)
  40. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  41. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  42. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  43. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  44. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  45. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  46. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  47. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  48. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  49. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  50. Depth-aware neural style transfer‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)