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  1. Math Bugs‏‎ (22:31, 30. Okt. 2015)
  2. Nonplanar expansions of polyhedral edges in Platonic and Archimedean solids‏‎ (22:32, 30. Okt. 2015)
  3. Soccer Ball Symmetry‏‎ (22:32, 30. Okt. 2015)
  4. Fun with Whirls‏‎ (22:33, 30. Okt. 2015)
  5. Fractal Wallpaper Patterns‏‎ (22:34, 30. Okt. 2015)
  6. 3D-Dithered Ortho-Pictures: 3D Models from Independent 2D Images‏‎ (22:34, 30. Okt. 2015)
  7. Algorithmic Quilting‏‎ (22:35, 30. Okt. 2015)
  8. Self-Avoiding Random Walks Yielding Labyrinths‏‎ (22:36, 30. Okt. 2015)
  9. Yvon-Villarceau Circle Equivalents on Dupin Cyclides‏‎ (22:36, 30. Okt. 2015)
  10. From Stippling to Scribbling‏‎ (22:37, 30. Okt. 2015)
  11. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations‏‎ (22:38, 30. Okt. 2015)
  12. Chains of Antiprisms‏‎ (22:38, 30. Okt. 2015)
  13. Surfaces with Natural Ridges‏‎ (22:39, 30. Okt. 2015)
  14. Unexpected Beauty Hidden in Radin-Conway's Pinwheel Tiling‏‎ (22:40, 30. Okt. 2015)
  15. Random Walks on Vertices of Archimedean Tilings‏‎ (22:40, 30. Okt. 2015)
  16. Geometry in the Pocket‏‎ (22:41, 30. Okt. 2015)
  17. Algorithms for Morphing Escher-Like Tessellations‏‎ (22:42, 30. Okt. 2015)
  18. Wettbewerbe zur Evolutionären Kunst‏‎ (22:05, 31. Okt. 2015)
  19. EvoMUSART 2011‏‎ (22:29, 31. Okt. 2015)
  20. EvoMUSART 2010‏‎ (22:30, 31. Okt. 2015)
  21. EvoMUSART 2013‏‎ (22:36, 31. Okt. 2015)
  22. EvoMUSART 2012‏‎ (22:43, 31. Okt. 2015)
  23. Evolved Ricochet Compositions‏‎ (10:50, 1. Nov. 2015)
  24. On the Socialization of Evolutionary Art‏‎ (11:21, 1. Nov. 2015)
  25. Evolving Approximate Image Filters‏‎ (11:27, 1. Nov. 2015)
  26. On the Role of Temporary Storage in Interactive Evolution‏‎ (11:28, 1. Nov. 2015)
  27. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (11:29, 1. Nov. 2015)
  28. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (11:30, 1. Nov. 2015)
  29. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (11:32, 1. Nov. 2015)
  30. EvoMUSART 2009‏‎ (11:33, 1. Nov. 2015)
  31. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (11:34, 1. Nov. 2015)
  32. Artificial Nature: Immersive World Making‏‎ (11:37, 1. Nov. 2015)
  33. Echo‏‎ (11:41, 1. Nov. 2015)
  34. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (11:42, 1. Nov. 2015)
  35. Automatic invention of fitness functions with application to scene generation‏‎ (11:47, 1. Nov. 2015)
  36. EvoMUSART 2008‏‎ (11:49, 1. Nov. 2015)
  37. Manipulating artificial ecosystems‏‎ (11:51, 1. Nov. 2015)
  38. Evolved diffusion limited aggregation compositions‏‎ (11:53, 1. Nov. 2015)
  39. Using DNA to generate 3D organic art forms‏‎ (11:54, 1. Nov. 2015)
  40. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (11:56, 1. Nov. 2015)
  41. Implicit fitness functions for evolving a drawing robot‏‎ (11:58, 1. Nov. 2015)
  42. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (11:59, 1. Nov. 2015)
  43. Virtual constructive swarm compositions and inspiration‏‎ (12:01, 1. Nov. 2015)
  44. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (12:02, 1. Nov. 2015)
  45. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (12:03, 1. Nov. 2015)
  46. An Interface for Fitness Function Design‏‎ (12:04, 1. Nov. 2015)
  47. Balancing Act: Variation and Utility in Evolutionary Art‏‎ (12:04, 1. Nov. 2015)
  48. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (12:05, 1. Nov. 2015)
  49. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (12:06, 1. Nov. 2015)
  50. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (12:06, 1. Nov. 2015)

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