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- EvoMUSART 2013 (22:36, 31. Okt. 2015)
- EvoMUSART 2012 (22:43, 31. Okt. 2015)
- Evolved Ricochet Compositions (10:50, 1. Nov. 2015)
- On the Socialization of Evolutionary Art (11:21, 1. Nov. 2015)
- Evolving Approximate Image Filters (11:27, 1. Nov. 2015)
- On the Role of Temporary Storage in Interactive Evolution (11:28, 1. Nov. 2015)
- Filterscape: Energy Recycling in a Creative Ecosystem (11:29, 1. Nov. 2015)
- Life's What You Make: Niche Construction and Evolutionary Art (11:30, 1. Nov. 2015)
- Teaching Evolutionary Design Systems by Extending "Context Free" (11:32, 1. Nov. 2015)
- EvoMUSART 2009 (11:33, 1. Nov. 2015)
- Teaching Evolutionary Design Systems by Extending Context Free (11:34, 1. Nov. 2015)
- Artificial Nature: Immersive World Making (11:37, 1. Nov. 2015)
- Echo (11:41, 1. Nov. 2015)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (11:42, 1. Nov. 2015)
- Automatic invention of fitness functions with application to scene generation (11:47, 1. Nov. 2015)
- EvoMUSART 2008 (11:49, 1. Nov. 2015)
- Manipulating artificial ecosystems (11:51, 1. Nov. 2015)
- Evolved diffusion limited aggregation compositions (11:53, 1. Nov. 2015)
- Using DNA to generate 3D organic art forms (11:54, 1. Nov. 2015)
- Evolutionary pointillist modules: evolving assemblages of 3D objects (11:56, 1. Nov. 2015)
- Implicit fitness functions for evolving a drawing robot (11:58, 1. Nov. 2015)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (11:59, 1. Nov. 2015)
- Virtual constructive swarm compositions and inspiration (12:01, 1. Nov. 2015)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (12:02, 1. Nov. 2015)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (12:03, 1. Nov. 2015)
- An Interface for Fitness Function Design (12:04, 1. Nov. 2015)
- Balancing Act: Variation and Utility in Evolutionary Art (12:04, 1. Nov. 2015)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (12:05, 1. Nov. 2015)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (12:06, 1. Nov. 2015)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (12:06, 1. Nov. 2015)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (12:07, 1. Nov. 2015)
- An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images (12:08, 1. Nov. 2015)
- Evolving an Aircraft Using a Parametric Design System (12:08, 1. Nov. 2015)
- EvoMUSART 2014 (12:09, 1. Nov. 2015)
- EvoMUSART 2015 (12:09, 1. Nov. 2015)
- Evolution of Animated Photomosaics (22:10, 1. Nov. 2015)
- EvoMUSART 2007 (22:12, 1. Nov. 2015)
- Toward Greater Artistic Control for Interactive Evolution of Images and Animation (22:13, 1. Nov. 2015)
- Curve, Draft, and Style: Three Steps to the Image (22:14, 1. Nov. 2015)
- Supervised Genetic Search for Parameter Selection in Painterly Rendering (22:16, 1. Nov. 2015)
- EvoMUSART 2006 (22:18, 1. Nov. 2015)
- Robot Paintings Evolved Using Simulated Robots (22:19, 1. Nov. 2015)
- Consensual Paintings (22:20, 1. Nov. 2015)
- Using Physiological Signals to Evolve Art (22:21, 1. Nov. 2015)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (22:23, 1. Nov. 2015)
- Open Problems in Evolutionary Music and Art (22:25, 1. Nov. 2015)
- EvoMUSART 2005 (22:26, 1. Nov. 2015)
- Genetic Paint: A Search for Salient Paintings (22:27, 1. Nov. 2015)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (22:28, 1. Nov. 2015)
- The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution (22:30, 1. Nov. 2015)
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