Seiten mit den meisten Links
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- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Composition in Perspectives (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Bernd Lintermann (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Evolving Glitch Art (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Preconceptual Creativity (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
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