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Unten werden bis zu 50 Ergebnisse im Bereich 1.201 bis 1.250 angezeigt.

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  1. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  2. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  3. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  4. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  5. Autonomous Evolutionary Art‏‎ (2 Links)
  6. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  7. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  8. Natural Color Symmetry‏‎ (2 Links)
  9. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  10. Creative Search Trajectories and their Implications‏‎ (2 Links)
  11. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  12. New Kinds of Fractal Patterns‏‎ (2 Links)
  13. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  14. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  15. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  16. Curious agents and situated design evaluations‏‎ (2 Links)
  17. Niche Constructing Drawing Robots‏‎ (2 Links)
  18. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  19. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  20. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  21. Variation‏‎ (2 Links)
  22. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  23. Ameisen Algorithmen‏‎ (2 Links)
  24. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  25. Gegenständliche Kunst‏‎ (2 Links)
  26. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  27. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  28. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  29. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  30. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  31. Collaborative Preference Learning‏‎ (2 Links)
  32. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  33. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  34. Low-complexity art‏‎ (2 Links)
  35. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  36. Detecting people in cubist art‏‎ (2 Links)
  37. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  38. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  39. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  40. The Authorship of Generative Art‏‎ (2 Links)
  41. Digital Face Beautification‏‎ (2 Links)
  42. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  43. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  44. Searching for Surprise‏‎ (2 Links)
  45. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  46. Evolving Line Drawings‏‎ (2 Links)
  47. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  48. In Praise of Evolution and Opacity‏‎ (2 Links)
  49. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  50. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)

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