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- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Chris Coyne (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Gegenständliche Kunst (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Organized order in ornamentation (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving Line Drawings (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Painterly rendering using image salience (2 Links)
- Bernd Lintermann (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
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