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- Preference Models for Creative Artifacts and Systems (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Variation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Ameisen Algorithmen (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Gegenständliche Kunst (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Collaborative Preference Learning (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Low-complexity art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Detecting people in cubist art (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- The Authorship of Generative Art (2 Links)
- Digital Face Beautification (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Searching for Surprise (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Evolving Line Drawings (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
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