Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.201 bis 1.250 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Artificial Nature: Immersive World Making‏‎ (2 Links)
  4. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  5. Exploring aesthetic pattern formation‏‎ (2 Links)
  6. Erik J. Gustafson‏‎ (2 Links)
  7. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  8. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  9. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  10. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  11. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  12. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  13. Gregory Dudek‏‎ (2 Links)
  14. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  15. Phänotyp‏‎ (2 Links)
  16. Aaron Davidson‏‎ (2 Links)
  17. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  18. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  19. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  20. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  21. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  22. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  23. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  24. Autonomous Evolutionary Art‏‎ (2 Links)
  25. Bubble Hierarchies‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. Creatively Subverting Messages in Posters‏‎ (2 Links)
  28. Quantifying Creativity in Art Networks‏‎ (2 Links)
  29. Swarm Granulator‏‎ (2 Links)
  30. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  31. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  32. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  33. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  34. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  35. Ranking Cases with Classification Rules‏‎ (2 Links)
  36. Learning Lexicographic Preference Models‏‎ (2 Links)
  37. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  38. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  39. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  40. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  41. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  42. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  43. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  44. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  45. Low-complexity art‏‎ (2 Links)
  46. Collage, Technology, and Creative Process‏‎ (2 Links)
  47. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  48. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  49. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  50. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)