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  1. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis
  2. Probabilistic Pattern Matching and the Genetic Programming of Stochastic Regular Expressions
  3. Probabilistic and genetic algorithms for document retrieval
  4. Procedural 3D Texture Synthesis Using Genetic Programming
  5. Procedural 3D Texture Synthesis Using Genetic Programming TR
  6. Procedural Generation of Surface Detail for Science Fiction Spaceships
  7. Procedural Shading for Architecture: Adoption, Fabrication, and Implications
  8. Procedural Texture Evolution Using Multiobjective Optimization
  9. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm
  10. Projekte zur Evolutionären Kunst
  11. Promoting creative design in interactive evolutionary computation
  12. Prospects for a cognitive neuroscience of visual aesthetics
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System
  14. Pull-up Patterned Polyhedra: Platonic Solids for the Classroom
  15. Quantifying Aesthetic Principles within a Specific Domain for Computatio
  16. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics
  17. Quantifying Creativity in Art Networks
  18. Quantifying aesthetic preference for chaotic patterns
  19. Quantum Art
  20. Quantum Sculpture: Art Inspired by the Deeper Nature of Reality
  21. Quantum sculpture: art inspired by the deeper nature of reality
  22. Query modifications using genetic algorithms in vector space models
  23. Quilting the Klein Quartic
  24. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY
  25. Random Discrete Colour Sampling
  26. Random Walks on Vertices of Archimedean Tilings
  27. Ranking Cases with Classification Rules
  28. Ranking evaluation functions to improve genetic feature selection in content-based image retrieval of mammograms
  29. Rapid: Rating pictorial aesthetics using deep learning
  30. Rating Image Aesthetics Using Deep Learning
  31. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches
  32. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks
  33. Real-World Tessellations
  34. RealPigment: Paint Compositing by Example
  35. Realistic Image Making with Mandelbrot Set
  36. Realtime Aesthetic Image Retargeting
  37. Recursive Rosettes
  38. Recursive Scene Graphs for Art and Design
  39. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design
  40. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems
  41. Reference chromosome to overcome user fatigue in iec
  42. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections
  43. Regularity and Randomness in Bridget Riley's early Op Art
  44. Relative attributes
  45. Relazioni emergenti: experiments with the art of emergence
  46. Relevance feedback based on genetic programming for image retrieval
  47. Relevance feedback in content-based image retrieval: Some recent advances
  48. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science
  49. Removing Tremas with a Rational Function
  50. Renderbots – multi agent systems for direct image generation

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