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Unten werden bis zu 50 Ergebnisse im Bereich 521 bis 570 angezeigt.

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  1. Being Kasimir Malevich‏‎ (16:29, 27. Dez. 2014)
  2. Motion Representation and Evolutionary Architectural Spaces‏‎ (16:33, 27. Dez. 2014)
  3. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (16:36, 27. Dez. 2014)
  4. Towards the Development of Artificial Art Critics‏‎ (16:41, 27. Dez. 2014)
  5. Electric Sheep‏‎ (16:43, 27. Dez. 2014)
  6. NEvAr – System Overview‏‎ (16:47, 27. Dez. 2014)
  7. Instance and System: a Figure and its 2^18 Variations‏‎ (16:53, 27. Dez. 2014)
  8. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (17:00, 27. Dez. 2014)
  9. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (17:03, 27. Dez. 2014)
  10. Can a Genetic Algorithm Think Like a Composer?‏‎ (17:11, 27. Dez. 2014)
  11. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (18:02, 27. Dez. 2014)
  12. Generative Art 2002‏‎ (18:04, 27. Dez. 2014)
  13. Exploring aesthetic pattern formation‏‎ (18:08, 27. Dez. 2014)
  14. A generative design system based on evolutionary and mathematical functions‏‎ (18:12, 27. Dez. 2014)
  15. The Evolving Role of the Artist‏‎ (18:19, 27. Dez. 2014)
  16. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (18:30, 27. Dez. 2014)
  17. Interactive Evolutionary Design in a Hierarchical Way‏‎ (18:33, 27. Dez. 2014)
  18. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (18:41, 27. Dez. 2014)
  19. Self-design and ontogenetic evolution‏‎ (18:46, 27. Dez. 2014)
  20. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (22:47, 27. Dez. 2014)
  21. The darwinian structure of the design process‏‎ (22:52, 27. Dez. 2014)
  22. Experimental Search for Order in the Code of Generated Drawings‏‎ (10:23, 28. Dez. 2014)
  23. Generative Art 2000‏‎ (10:27, 28. Dez. 2014)
  24. GA2: a Programming Environment for Abstract Generative Fine Art‏‎ (10:35, 28. Dez. 2014)
  25. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (10:37, 28. Dez. 2014)
  26. Architectural Innovation as an evolutionary process‏‎ (10:41, 28. Dez. 2014)
  27. Artificial Neural Network Spaces‏‎ (10:44, 28. Dez. 2014)
  28. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (10:46, 28. Dez. 2014)
  29. Music Composition with Interactive Evolutionary Computation‏‎ (10:49, 28. Dez. 2014)
  30. The Authorship of Generative Art‏‎ (11:10, 28. Dez. 2014)
  31. Generative Art 1999‏‎ (11:11, 28. Dez. 2014)
  32. The use of genetic programming for applications in the field of spatial composition‏‎ (11:16, 28. Dez. 2014)
  33. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (11:20, 28. Dez. 2014)
  34. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (11:24, 28. Dez. 2014)
  35. Generative Art 1998‏‎ (11:26, 28. Dez. 2014)
  36. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (11:38, 28. Dez. 2014)
  37. Collage, Technology, and Creative Process‏‎ (11:41, 28. Dez. 2014)
  38. Evolutionary Banners, exploring a generative design approach‏‎ (11:47, 28. Dez. 2014)
  39. Exploring a Design Space for Patterns and Tilings‏‎ (21:32, 1. Jan. 2015)
  40. New directions for evolving expressions‏‎ (15:09, 2. Jan. 2015)
  41. Combining Abstract Images using Texture Transfer‏‎ (15:16, 2. Jan. 2015)
  42. Abstract Art from a Model for Cellular Morphogenesis‏‎ (15:21, 2. Jan. 2015)
  43. Color Mixing using Colliding Particles‏‎ (15:26, 2. Jan. 2015)
  44. Composite Digital Mosaics using Duotone Tiles‏‎ (15:31, 2. Jan. 2015)
  45. On Generating Dot Paintings in the Style of Howard Arkley‏‎ (15:36, 2. Jan. 2015)
  46. Abstract Overlays using a Transport Network Model‏‎ (15:41, 2. Jan. 2015)
  47. Stigmmetry Prints from Patterns of Circles‏‎ (15:45, 2. Jan. 2015)
  48. Ant Paintings Based on the Seed Foraging Behavior of P. barbatus‏‎ (15:49, 2. Jan. 2015)
  49. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (15:53, 2. Jan. 2015)
  50. Ant Paintings using a Multiple Pheromone Model‏‎ (15:59, 2. Jan. 2015)

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