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  1. Generative Art 1999‏‎ (09:11, 28. Dez. 2014)
  2. The use of genetic programming for applications in the field of spatial composition‏‎ (09:16, 28. Dez. 2014)
  3. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (09:20, 28. Dez. 2014)
  4. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (09:24, 28. Dez. 2014)
  5. Generative Art 1998‏‎ (09:26, 28. Dez. 2014)
  6. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (09:38, 28. Dez. 2014)
  7. Collage, Technology, and Creative Process‏‎ (09:41, 28. Dez. 2014)
  8. Evolutionary Banners, exploring a generative design approach‏‎ (09:47, 28. Dez. 2014)
  9. Exploring a Design Space for Patterns and Tilings‏‎ (19:32, 1. Jan. 2015)
  10. New directions for evolving expressions‏‎ (13:09, 2. Jan. 2015)
  11. Combining Abstract Images using Texture Transfer‏‎ (13:16, 2. Jan. 2015)
  12. Abstract Art from a Model for Cellular Morphogenesis‏‎ (13:21, 2. Jan. 2015)
  13. Color Mixing using Colliding Particles‏‎ (13:26, 2. Jan. 2015)
  14. Composite Digital Mosaics using Duotone Tiles‏‎ (13:31, 2. Jan. 2015)
  15. On Generating Dot Paintings in the Style of Howard Arkley‏‎ (13:36, 2. Jan. 2015)
  16. Abstract Overlays using a Transport Network Model‏‎ (13:41, 2. Jan. 2015)
  17. Stigmmetry Prints from Patterns of Circles‏‎ (13:45, 2. Jan. 2015)
  18. Ant Paintings Based on the Seed Foraging Behavior of P. barbatus‏‎ (13:49, 2. Jan. 2015)
  19. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (13:53, 2. Jan. 2015)
  20. Ant Paintings using a Multiple Pheromone Model‏‎ (13:59, 2. Jan. 2015)
  21. Evolutionary Development of Mathematically Defined Forms‏‎ (20:04, 2. Jan. 2015)
  22. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students‏‎ (13:32, 6. Jan. 2015)
  23. Generative Art 2001‏‎ (13:33, 6. Jan. 2015)
  24. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (13:49, 6. Jan. 2015)
  25. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (14:16, 6. Jan. 2015)
  26. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (19:22, 6. Jan. 2015)
  27. The Evolution of Style and Gigantism in New Media Art‏‎ (19:31, 6. Jan. 2015)
  28. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (19:40, 6. Jan. 2015)
  29. Generative Art And Rules-Based Art‏‎ (19:48, 6. Jan. 2015)
  30. Curious agents and situated design evaluations‏‎ (10:18, 7. Jan. 2015)
  31. What's interesting?‏‎ (10:37, 7. Jan. 2015)
  32. Enriching Aesthetics with Artificial Life‏‎ (12:58, 7. Jan. 2015)
  33. Pattern Grammar within the Language of Architecture‏‎ (13:14, 7. Jan. 2015)
  34. Frankensteinian Methods for Evolutionary Music Composition‏‎ (15:19, 7. Jan. 2015)
  35. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (16:33, 7. Jan. 2015)
  36. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts‏‎ (10:50, 8. Jan. 2015)
  37. The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses‏‎ (11:09, 8. Jan. 2015)
  38. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (12:24, 9. Jan. 2015)
  39. Shape grammars and grammatical evolution for evolutionary design‏‎ (12:41, 9. Jan. 2015)
  40. Higher-Order Functions in Aesthetic EC Encodings‏‎ (12:55, 9. Jan. 2015)
  41. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (13:02, 9. Jan. 2015)
  42. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (13:09, 9. Jan. 2015)
  43. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (13:17, 9. Jan. 2015)
  44. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (13:26, 9. Jan. 2015)
  45. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (13:32, 9. Jan. 2015)
  46. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (13:40, 9. Jan. 2015)
  47. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (13:44, 9. Jan. 2015)
  48. A methodology for user directed search in evolutionary design‏‎ (13:55, 9. Jan. 2015)
  49. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (14:04, 9. Jan. 2015)
  50. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (21:04, 9. Jan. 2015)

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