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- Generative Art 1999 (11:11, 28. Dez. 2014)
- The use of genetic programming for applications in the field of spatial composition (11:16, 28. Dez. 2014)
- Complex aesthetic forms that solve mathematical and cognitive problems (11:20, 28. Dez. 2014)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (11:24, 28. Dez. 2014)
- Generative Art 1998 (11:26, 28. Dez. 2014)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (11:38, 28. Dez. 2014)
- Collage, Technology, and Creative Process (11:41, 28. Dez. 2014)
- Evolutionary Banners, exploring a generative design approach (11:47, 28. Dez. 2014)
- Exploring a Design Space for Patterns and Tilings (21:32, 1. Jan. 2015)
- New directions for evolving expressions (15:09, 2. Jan. 2015)
- Combining Abstract Images using Texture Transfer (15:16, 2. Jan. 2015)
- Abstract Art from a Model for Cellular Morphogenesis (15:21, 2. Jan. 2015)
- Color Mixing using Colliding Particles (15:26, 2. Jan. 2015)
- Composite Digital Mosaics using Duotone Tiles (15:31, 2. Jan. 2015)
- On Generating Dot Paintings in the Style of Howard Arkley (15:36, 2. Jan. 2015)
- Abstract Overlays using a Transport Network Model (15:41, 2. Jan. 2015)
- Stigmmetry Prints from Patterns of Circles (15:45, 2. Jan. 2015)
- Ant Paintings Based on the Seed Foraging Behavior of P. barbatus (15:49, 2. Jan. 2015)
- Target Curves for Pick-up, Carry, and Drop Mobile Automata (15:53, 2. Jan. 2015)
- Ant Paintings using a Multiple Pheromone Model (15:59, 2. Jan. 2015)
- Evolutionary Development of Mathematically Defined Forms (22:04, 2. Jan. 2015)
- Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students (15:32, 6. Jan. 2015)
- Generative Art 2001 (15:33, 6. Jan. 2015)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (15:49, 6. Jan. 2015)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (16:16, 6. Jan. 2015)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (21:22, 6. Jan. 2015)
- The Evolution of Style and Gigantism in New Media Art (21:31, 6. Jan. 2015)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (21:40, 6. Jan. 2015)
- Generative Art And Rules-Based Art (21:48, 6. Jan. 2015)
- Curious agents and situated design evaluations (12:18, 7. Jan. 2015)
- What's interesting? (12:37, 7. Jan. 2015)
- Enriching Aesthetics with Artificial Life (14:58, 7. Jan. 2015)
- Pattern Grammar within the Language of Architecture (15:14, 7. Jan. 2015)
- Frankensteinian Methods for Evolutionary Music Composition (17:19, 7. Jan. 2015)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (18:33, 7. Jan. 2015)
- Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts (12:50, 8. Jan. 2015)
- The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses (13:09, 8. Jan. 2015)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (14:24, 9. Jan. 2015)
- Shape grammars and grammatical evolution for evolutionary design (14:41, 9. Jan. 2015)
- Higher-Order Functions in Aesthetic EC Encodings (14:55, 9. Jan. 2015)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (15:02, 9. Jan. 2015)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (15:09, 9. Jan. 2015)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (15:17, 9. Jan. 2015)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (15:26, 9. Jan. 2015)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (15:32, 9. Jan. 2015)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (15:40, 9. Jan. 2015)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (15:44, 9. Jan. 2015)
- A methodology for user directed search in evolutionary design (15:55, 9. Jan. 2015)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (16:04, 9. Jan. 2015)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (23:04, 9. Jan. 2015)
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