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  1. Generative Art 1999‏‎ (11:11, 28. Dez. 2014)
  2. The use of genetic programming for applications in the field of spatial composition‏‎ (11:16, 28. Dez. 2014)
  3. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (11:20, 28. Dez. 2014)
  4. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (11:24, 28. Dez. 2014)
  5. Generative Art 1998‏‎ (11:26, 28. Dez. 2014)
  6. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (11:38, 28. Dez. 2014)
  7. Collage, Technology, and Creative Process‏‎ (11:41, 28. Dez. 2014)
  8. Evolutionary Banners, exploring a generative design approach‏‎ (11:47, 28. Dez. 2014)
  9. Exploring a Design Space for Patterns and Tilings‏‎ (21:32, 1. Jan. 2015)
  10. New directions for evolving expressions‏‎ (15:09, 2. Jan. 2015)
  11. Combining Abstract Images using Texture Transfer‏‎ (15:16, 2. Jan. 2015)
  12. Abstract Art from a Model for Cellular Morphogenesis‏‎ (15:21, 2. Jan. 2015)
  13. Color Mixing using Colliding Particles‏‎ (15:26, 2. Jan. 2015)
  14. Composite Digital Mosaics using Duotone Tiles‏‎ (15:31, 2. Jan. 2015)
  15. On Generating Dot Paintings in the Style of Howard Arkley‏‎ (15:36, 2. Jan. 2015)
  16. Abstract Overlays using a Transport Network Model‏‎ (15:41, 2. Jan. 2015)
  17. Stigmmetry Prints from Patterns of Circles‏‎ (15:45, 2. Jan. 2015)
  18. Ant Paintings Based on the Seed Foraging Behavior of P. barbatus‏‎ (15:49, 2. Jan. 2015)
  19. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (15:53, 2. Jan. 2015)
  20. Ant Paintings using a Multiple Pheromone Model‏‎ (15:59, 2. Jan. 2015)
  21. Evolutionary Development of Mathematically Defined Forms‏‎ (22:04, 2. Jan. 2015)
  22. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students‏‎ (15:32, 6. Jan. 2015)
  23. Generative Art 2001‏‎ (15:33, 6. Jan. 2015)
  24. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (15:49, 6. Jan. 2015)
  25. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (16:16, 6. Jan. 2015)
  26. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (21:22, 6. Jan. 2015)
  27. The Evolution of Style and Gigantism in New Media Art‏‎ (21:31, 6. Jan. 2015)
  28. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (21:40, 6. Jan. 2015)
  29. Generative Art And Rules-Based Art‏‎ (21:48, 6. Jan. 2015)
  30. Curious agents and situated design evaluations‏‎ (12:18, 7. Jan. 2015)
  31. What's interesting?‏‎ (12:37, 7. Jan. 2015)
  32. Enriching Aesthetics with Artificial Life‏‎ (14:58, 7. Jan. 2015)
  33. Pattern Grammar within the Language of Architecture‏‎ (15:14, 7. Jan. 2015)
  34. Frankensteinian Methods for Evolutionary Music Composition‏‎ (17:19, 7. Jan. 2015)
  35. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (18:33, 7. Jan. 2015)
  36. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts‏‎ (12:50, 8. Jan. 2015)
  37. The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses‏‎ (13:09, 8. Jan. 2015)
  38. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (14:24, 9. Jan. 2015)
  39. Shape grammars and grammatical evolution for evolutionary design‏‎ (14:41, 9. Jan. 2015)
  40. Higher-Order Functions in Aesthetic EC Encodings‏‎ (14:55, 9. Jan. 2015)
  41. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (15:02, 9. Jan. 2015)
  42. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (15:09, 9. Jan. 2015)
  43. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (15:17, 9. Jan. 2015)
  44. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (15:26, 9. Jan. 2015)
  45. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (15:32, 9. Jan. 2015)
  46. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (15:40, 9. Jan. 2015)
  47. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (15:44, 9. Jan. 2015)
  48. A methodology for user directed search in evolutionary design‏‎ (15:55, 9. Jan. 2015)
  49. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (16:04, 9. Jan. 2015)
  50. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (23:04, 9. Jan. 2015)

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