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- Generative Art 1999 (10:11, 28. Dez. 2014)
- The use of genetic programming for applications in the field of spatial composition (10:16, 28. Dez. 2014)
- Complex aesthetic forms that solve mathematical and cognitive problems (10:20, 28. Dez. 2014)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (10:24, 28. Dez. 2014)
- Generative Art 1998 (10:26, 28. Dez. 2014)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (10:38, 28. Dez. 2014)
- Collage, Technology, and Creative Process (10:41, 28. Dez. 2014)
- Evolutionary Banners, exploring a generative design approach (10:47, 28. Dez. 2014)
- Exploring a Design Space for Patterns and Tilings (20:32, 1. Jan. 2015)
- New directions for evolving expressions (14:09, 2. Jan. 2015)
- Combining Abstract Images using Texture Transfer (14:16, 2. Jan. 2015)
- Abstract Art from a Model for Cellular Morphogenesis (14:21, 2. Jan. 2015)
- Color Mixing using Colliding Particles (14:26, 2. Jan. 2015)
- Composite Digital Mosaics using Duotone Tiles (14:31, 2. Jan. 2015)
- On Generating Dot Paintings in the Style of Howard Arkley (14:36, 2. Jan. 2015)
- Abstract Overlays using a Transport Network Model (14:41, 2. Jan. 2015)
- Stigmmetry Prints from Patterns of Circles (14:45, 2. Jan. 2015)
- Ant Paintings Based on the Seed Foraging Behavior of P. barbatus (14:49, 2. Jan. 2015)
- Target Curves for Pick-up, Carry, and Drop Mobile Automata (14:53, 2. Jan. 2015)
- Ant Paintings using a Multiple Pheromone Model (14:59, 2. Jan. 2015)
- Evolutionary Development of Mathematically Defined Forms (21:04, 2. Jan. 2015)
- Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students (14:32, 6. Jan. 2015)
- Generative Art 2001 (14:33, 6. Jan. 2015)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (14:49, 6. Jan. 2015)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (15:16, 6. Jan. 2015)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (20:22, 6. Jan. 2015)
- The Evolution of Style and Gigantism in New Media Art (20:31, 6. Jan. 2015)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (20:40, 6. Jan. 2015)
- Generative Art And Rules-Based Art (20:48, 6. Jan. 2015)
- Curious agents and situated design evaluations (11:18, 7. Jan. 2015)
- What's interesting? (11:37, 7. Jan. 2015)
- Enriching Aesthetics with Artificial Life (13:58, 7. Jan. 2015)
- Pattern Grammar within the Language of Architecture (14:14, 7. Jan. 2015)
- Frankensteinian Methods for Evolutionary Music Composition (16:19, 7. Jan. 2015)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (17:33, 7. Jan. 2015)
- Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts (11:50, 8. Jan. 2015)
- The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses (12:09, 8. Jan. 2015)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (13:24, 9. Jan. 2015)
- Shape grammars and grammatical evolution for evolutionary design (13:41, 9. Jan. 2015)
- Higher-Order Functions in Aesthetic EC Encodings (13:55, 9. Jan. 2015)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (14:02, 9. Jan. 2015)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (14:09, 9. Jan. 2015)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (14:17, 9. Jan. 2015)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (14:26, 9. Jan. 2015)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (14:32, 9. Jan. 2015)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (14:40, 9. Jan. 2015)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (14:44, 9. Jan. 2015)
- A methodology for user directed search in evolutionary design (14:55, 9. Jan. 2015)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (15:04, 9. Jan. 2015)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (22:04, 9. Jan. 2015)
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