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- Aesthetic Video Filter Evolution in an Interactive Real-Time Framework (3 Links)
- Phillip Tew (3 Links)
- Life's What You Make: Niche Construction and Evolutionary Art (3 Links)
- Benford's Law for Natural and Synthetic Images (3 Links)
- Pictorial Analysis of Line-drawings (3 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Video Granular Synthesis (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Computer-Ästhetik (2 Links)
- Improving face detection (2 Links)
- Entropie (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Natural Color Symmetry (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving virtual creatures (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Extending the Range of Facial Types (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Gregory S. Hornby (2 Links)
- Reproduktion (2 Links)
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