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- Images from Self-Occlusion (3 Links)
- Aesthetics in Covariant Image Reconstruction (3 Links)
- Implicit fitness functions for evolving a drawing robot (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
- Duotone Surfaces (3 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Consensual Paintings (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolving Approximate Image Filters (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Video Granular Synthesis (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving for the Audience (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Ten questions concerning generative computer art (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Genetische Programmierung (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Aaron Davidson (2 Links)
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