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- Leonel Moura (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Ameisen Algorithmen (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Fractal Drawings (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Echo (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Variation (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A comparative classification of complexity measures (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Tatsu Unemi (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
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