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  1. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  2. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  3. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  4. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  5. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  6. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  7. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  8. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  9. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  10. Chris Coyne‏‎ (2 Links)
  11. Leonel Moura‏‎ (2 Links)
  12. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  13. Ameisen Algorithmen‏‎ (2 Links)
  14. Gegenständliche Kunst‏‎ (2 Links)
  15. Variation‏‎ (2 Links)
  16. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  17. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  18. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  19. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  20. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  21. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  22. Tatsu Unemi‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  24. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  25. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  26. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  27. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  28. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  29. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. Importance-Driven Focus of Attention‏‎ (2 Links)
  32. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  33. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  34. Search Strategies and the Creative Process‏‎ (2 Links)
  35. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  36. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  37. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  38. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  39. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  40. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  41. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  42. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  43. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  44. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  45. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  46. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  47. Self-design and ontogenetic evolution‏‎ (2 Links)
  48. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  49. P3m1 Reference Implementation‏‎ (2 Links)
  50. Semantic aware methods for evolutionary art‏‎ (2 Links)

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