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  1. Gegenständliche Kunst‏‎ (2 Links)
  2. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  3. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  4. Artistic Stylization of Images and Video‏‎ (2 Links)
  5. Live Algorithms‏‎ (2 Links)
  6. Depth-aware neural style transfer‏‎ (2 Links)
  7. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  8. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  9. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  10. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  11. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  12. Evolving Approximate Image Filters‏‎ (2 Links)
  13. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  14. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  15. Abstract Art by Shape Classification‏‎ (2 Links)
  16. Automated collage generation — with intent‏‎ (2 Links)
  17. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  18. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  19. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  20. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  21. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  22. Zellij Multipuzzle‏‎ (2 Links)
  23. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  24. Evolving for the Audience‏‎ (2 Links)
  25. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  26. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  27. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  28. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  29. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  30. Genetische Programmierung‏‎ (2 Links)
  31. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  32. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  33. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  34. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  35. Interactive evolution of dynamical systems‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  38. Exploring aesthetic pattern formation‏‎ (2 Links)
  39. Computer-Ästhetik‏‎ (2 Links)
  40. Peter Kleiweg‏‎ (2 Links)
  41. Entropie‏‎ (2 Links)
  42. The alphabet synthesis machine‏‎ (2 Links)
  43. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  44. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  45. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  46. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  47. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  48. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  49. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  50. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)

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