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  1. Computer-Ästhetik‏‎ (2 Links)
  2. A comparative classification of complexity measures‏‎ (2 Links)
  3. Entropie‏‎ (2 Links)
  4. Artificial Nature: Immersive World Making‏‎ (2 Links)
  5. Giving Colour to Images‏‎ (2 Links)
  6. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  7. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  8. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  9. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  10. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  11. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  12. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  13. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  14. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  15. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  16. Aaron Davidson‏‎ (2 Links)
  17. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  18. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  19. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  20. Flowsnake Earth‏‎ (2 Links)
  21. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  22. Creating and rendering convolution surfaces‏‎ (2 Links)
  23. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  24. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  25. Autonomous Evolutionary Art‏‎ (2 Links)
  26. Künstliches Leben‏‎ (2 Links)
  27. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  28. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  29. Swarm paintings – nonhuman art‏‎ (2 Links)
  30. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  31. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  32. Rebecca Luger-Guillaume‏‎ (2 Links)
  33. Evolutionary Design by Computers‏‎ (2 Links)
  34. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  35. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  36. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  37. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  38. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  39. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  40. Video Granular Synthesis‏‎ (2 Links)
  41. Live Algorithms‏‎ (2 Links)
  42. Ameisen Algorithmen‏‎ (2 Links)
  43. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  44. Ten questions concerning generative computer art‏‎ (2 Links)
  45. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  46. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  47. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  48. Depth-aware neural style transfer‏‎ (2 Links)
  49. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  50. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)

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