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  1. Enhancing Creativity with Niche Construction‏‎ (2 Bearbeitungen)
  2. No Free Lunch Theorems for Optimization‏‎ (2 Bearbeitungen)
  3. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Bearbeitungen)
  4. A Review of the Fractal Image Coding Literature‏‎ (2 Bearbeitungen)
  5. Structure Fitness Sharing (SFS) For Evolutionary Design By Genetic Programming‏‎ (2 Bearbeitungen)
  6. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  7. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Bearbeitungen)
  8. Domain Bridging Associations Support Creativity‏‎ (2 Bearbeitungen)
  9. 3D-Dithered Ortho-Pictures: 3D Models from Independent 2D Images‏‎ (2 Bearbeitungen)
  10. SEURAT: robotic painter‏‎ (2 Bearbeitungen)
  11. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  12. Establishing Appreciation In a Creative System‏‎ (2 Bearbeitungen)
  13. Automated Collage Generation - With More Intent 2011‏‎ (2 Bearbeitungen)
  14. Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop‏‎ (2 Bearbeitungen)
  15. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Bearbeitungen)
  16. On the ‘dimensionality curse’ and the ‘self-similarity blessing‏‎ (2 Bearbeitungen)
  17. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  18. Automatic learning of multiple extended Boolean queries by multiobjective GA-P algorithms‏‎ (2 Bearbeitungen)
  19. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  20. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Bearbeitungen)
  21. Creative Computers, Improvisation and Intimacy‏‎ (2 Bearbeitungen)
  22. COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI‏‎ (2 Bearbeitungen)
  23. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity‏‎ (2 Bearbeitungen)
  24. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  25. Collaborative Preference Learning‏‎ (2 Bearbeitungen)
  26. Exploring aesthetic pattern formation‏‎ (2 Bearbeitungen)
  27. Relevance feedback based on genetic programming for image retrieval‏‎ (2 Bearbeitungen)
  28. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  29. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Bearbeitungen)
  30. Skirt Image Retrieval based on Sketches‏‎ (2 Bearbeitungen)
  31. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  32. A review of content-based image retrieval systems in medical applications – clinical benefits and future directions‏‎ (2 Bearbeitungen)
  33. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  34. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  35. Portraits of Groups on Bordered Surfaces‏‎ (2 Bearbeitungen)
  36. Dimension Reduction for Object Ranking‏‎ (2 Bearbeitungen)
  37. The Painting Fool in New Dimensions‏‎ (2 Bearbeitungen)
  38. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (2 Bearbeitungen)
  39. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  40. The further exploits of Aaron, painter‏‎ (2 Bearbeitungen)
  41. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  42. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  43. Assessing creativity: The importance of unexpected novelty‏‎ (2 Bearbeitungen)
  44. A Rogue Dream: Web-Driven Theme Generation for Games‏‎ (2 Bearbeitungen)
  45. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (2 Bearbeitungen)
  46. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  47. Brush Stroke Ordering Techniques for Painterly Rendering‏‎ (2 Bearbeitungen)
  48. Visualization of Four-Dimensional Spacetimes‏‎ (2 Bearbeitungen)
  49. Aesthetic Placement of Points Using Generalized Lloyd Relaxation‏‎ (2 Bearbeitungen)
  50. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Bearbeitungen)

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